fix: 修复条件编译和资源系统变更导致的代码问题
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@@ -1,4 +1,4 @@
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using System.IO;
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using System.IO;
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using UnityEngine;
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namespace AibisDream.Utility
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@@ -46,14 +46,12 @@ namespace AibisDream.Utility
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#region 资产
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public const string CutLinePrefabName = "CutLine";
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public const string CutLinePrefabName = "Prefab/CutLine";
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public const string TaskItemName = "Task Item Temp";
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public const string TaskItemName = "Prefab/TaskItem";
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public const string GearFollowerPrefabName = "GearFollower";
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public const string ScreenTextName = "Screen Text";
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public const string ActorPrefabName = "ActorAnima";
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public const string SpriteActorPrefabName = "SpriteActor";
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public const string ActorAnimaExPrefabName = "ActorAnimaEx";
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@@ -62,12 +60,10 @@ namespace AibisDream.Utility
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public const string MobileSprite = "SpriteMobileObject";
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public const string MobileObject = "PrefabMobileObject";
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public const string BubblePrefab = "NormalBubble";
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public const string BubblePrefab = "Prefab/NormalBubble";
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public const string PipelinePrefabAddress = "PipelinePrefab";
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public const string RecordPrefab = "RecordItem";
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public const string BlockShapePrefab = "BlockPuzzle/BlockShape";
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#endregion
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