涉及资源替换的修改
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@@ -364,7 +364,7 @@ public void SetViewAvailability(string viewStateName, bool isAvailable)
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float FadeTiming=zoomDuration/2;
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if (targetViewState == ViewState.MemoryView)
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{
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FadeTiming*=2;
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FadeTiming*=4f;
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zoomInSequence.Append(projector.DOLocalMove(new UnityEngine.Vector2(0,0f), zoomDuration).SetEase(Ease.OutCubic));
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//zoomInSequence.Insert(zoomDuration, rotateTween);
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@@ -381,7 +381,7 @@ public void SetViewAvailability(string viewStateName, bool isAvailable)
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zoomInSequence.Join( Camera.main.transform.DOMove(new UnityEngine.Vector3(targetConfig.cameraPos.x,targetConfig.cameraPos.y,-10), zoomDuration).SetEase(Ease.OutCubic));
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// 在 Zoom 到一半时开始黑屏过渡
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zoomInSequence.Insert(FadeTiming*2.3f, blackScreenImage.DOFade(1f, zoomDuration / 2).OnStart(() => blackScreenImage.gameObject.SetActive(true)));
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zoomInSequence.Insert(FadeTiming, blackScreenImage.DOFade(1f, zoomDuration / 2).OnStart(() => blackScreenImage.gameObject.SetActive(true)));
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// 在整个 Zoom 完成后激活 Eye View
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@@ -2362,8 +2362,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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targetTransform: {fileID: 0}
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burnRadiusMin: 18
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burnRadiusMax: 22
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burnRadiusMin: 28
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burnRadiusMax: 32
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backSpriteRenderer: {fileID: 1813954929}
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wrongColorSpriteRenderer: {fileID: 588332639}
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--- !u!212 &179062445
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@@ -3847,9 +3847,9 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 349519991
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m_SortingLayer: 6
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m_SortingOrder: 13
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m_SortingLayerID: 959782197
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m_SortingLayer: 7
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m_SortingOrder: 14
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m_Sprite: {fileID: 9108158408238159327, guid: d8489dc41f8c4c9479ba48d5bf39e02e, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -10427,9 +10427,9 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 349519991
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m_SortingLayer: 6
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m_SortingOrder: 12
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m_SortingLayerID: 959782197
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m_SortingLayer: 7
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m_SortingOrder: 13
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m_Sprite: {fileID: 1318361906174632987, guid: d8489dc41f8c4c9479ba48d5bf39e02e, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -11007,9 +11007,9 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 349519991
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m_SortingLayer: 6
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m_SortingOrder: 14
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m_SortingLayerID: 959782197
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m_SortingLayer: 7
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m_SortingOrder: 15
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m_Sprite: {fileID: 4324661265435402524, guid: d8489dc41f8c4c9479ba48d5bf39e02e, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -12093,8 +12093,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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targetTransform: {fileID: 0}
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burnRadiusMin: 13
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burnRadiusMax: 17
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burnRadiusMin: 25
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burnRadiusMax: 31
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backSpriteRenderer: {fileID: 1505625441}
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wrongColorSpriteRenderer: {fileID: 1213839932}
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--- !u!212 &887059454
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@@ -12836,7 +12836,7 @@ Transform:
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m_GameObject: {fileID: 951186776}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -2.575001, y: 8.19, z: 0}
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m_LocalPosition: {x: -2.62, y: 8.17, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -18014,8 +18014,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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targetTransform: {fileID: 0}
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burnRadiusMin: 18
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burnRadiusMax: 20
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burnRadiusMin: 30
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burnRadiusMax: 33
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backSpriteRenderer: {fileID: 1150517993}
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wrongColorSpriteRenderer: {fileID: 1699679381}
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--- !u!212 &1323611050
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@@ -27335,8 +27335,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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targetTransform: {fileID: 0}
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burnRadiusMin: 18
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burnRadiusMax: 20
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burnRadiusMin: 26
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burnRadiusMax: 29
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backSpriteRenderer: {fileID: 754425920}
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wrongColorSpriteRenderer: {fileID: 238151918}
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--- !u!212 &1921249781
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@@ -386,7 +386,7 @@ Material:
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- _SourceAlphaDissolveInvert: 0
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- _SourceAlphaDissolveNoiseFactor: 3.4
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- _SourceAlphaDissolveWidth: 0.73
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- _SourceGlowDissolveFade: 18
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- _SourceGlowDissolveFade: 26
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- _SourceGlowDissolveInvert: 0
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- _SourceGlowDissolveNoiseFactor: 0.4
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- _SourceGlowDissolveWidth: 0.15
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@@ -386,7 +386,7 @@ Material:
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- _SourceAlphaDissolveInvert: 0
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- _SourceAlphaDissolveNoiseFactor: 3.4
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- _SourceAlphaDissolveWidth: 0.73
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- _SourceGlowDissolveFade: 13
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- _SourceGlowDissolveFade: 25
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- _SourceGlowDissolveInvert: 0
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- _SourceGlowDissolveNoiseFactor: 0.2
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- _SourceGlowDissolveWidth: 0.15
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@@ -386,7 +386,7 @@ Material:
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- _SourceAlphaDissolveInvert: 0
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- _SourceAlphaDissolveNoiseFactor: 3.4
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- _SourceAlphaDissolveWidth: 0.73
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- _SourceGlowDissolveFade: 18
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- _SourceGlowDissolveFade: 30
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- _SourceGlowDissolveInvert: 0
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- _SourceGlowDissolveNoiseFactor: 0.2
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- _SourceGlowDissolveWidth: 0.1
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@@ -386,7 +386,7 @@ Material:
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- _SourceAlphaDissolveInvert: 0
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- _SourceAlphaDissolveNoiseFactor: 3.4
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- _SourceAlphaDissolveWidth: 0.73
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- _SourceGlowDissolveFade: 18
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- _SourceGlowDissolveFade: 28
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- _SourceGlowDissolveInvert: 0
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- _SourceGlowDissolveNoiseFactor: 2
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- _SourceGlowDissolveWidth: 0.3
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