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_Flip: {r: 1, g: 1, b: 1, a: 1} + - _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1} + - _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0} + - _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0} + - _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0} + - _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0} + - _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0} + - _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0} + - _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0} + - _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0} + - _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0} + - _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0} + - _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0} + - _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0} + - _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0} + - _HalftonePosition: {r: 0, g: 0, b: 0, a: 0} + - _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1} + - _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0} + - _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} + - _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0} + - _InnerOutlineColor: {r: 11.98431, g: 1.254902, b: 1.254902, a: 1} + - _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0} + - _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0} + - _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0} + - _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1} + - _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1} + - _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0} + - _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0} + - _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0} + - _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0} + - _OuterOutlineColor: {r: 0, g: 0, b: 0, a: 1} + - _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0} + - _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0} + - _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0} + - _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0} + - _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0} + - _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1} + - _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0} + - _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0} + - _RainbowCenter: {r: 0, g: 0, b: 0, a: 0} + - _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608} - _RendererColor: {r: 1, g: 1, b: 1, a: 1} + - _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0} + - _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0} + - _ShadowColor: {r: 0, g: 0, b: 0, a: 0} + - _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0} + - _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0} + - _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0} + - _ShineColor: {r: 11.98431, g: 11.98431, b: 11.98431, a: 0} + - _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0} + - _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0} + - _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0} + - _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0} + - _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0} + - _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0} + - _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0} + - _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0} + - _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0} + - _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0} + - _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1} + - _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0} + - _SqueezeScale: {r: 2, g: 0, b: 0, a: 0} + - _StrongTintTint: {r: 1, g: 1, b: 1, a: 1} + - _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1} + - _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0} + - _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0} + - _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0} + - _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1} + - _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0} + - _TextureLayer2Scale: {r: 1, g: 1, b: 0, a: 0} + - _TextureLayer2ScrollSpeed: {r: 0, g: 1, b: 0, a: 0} + - _UVDistortFrom: {r: -0.02, g: -0.02, b: 0, a: 0} + - _UVDistortNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _UVDistortSpeed: {r: 2, g: 2, b: 0, a: 0} + - _UVDistortTo: {r: 0.02, g: 0.02, b: 0, a: 0} + - _UVRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0} + - _UVScalePivot: {r: 0.5, g: 0.5, b: 0, a: 0} + - _UVScaleScale: {r: 1, g: 1, b: 0, a: 0} + - _UVScrollSpeed: {r: 0.2, g: 0, b: 0, a: 0} + - _WorldTilingOffset: {r: 0, g: 0, b: 0, a: 0} + - _WorldTilingScale: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!21 &2001000164 Material: @@ -16943,3 +17758,6 @@ SceneRoots: - {fileID: 1211738976} - {fileID: 1195838874} - {fileID: 1746691366} + - {fileID: 1642336302} + - {fileID: 1899951452} + - {fileID: 1831921556} diff --git a/Assets/Scripts/FixSystemNew/FixStateMachine.cs b/Assets/Scripts/FixSystemNew/FixStateMachine.cs index 1cfbe2052..019d0d042 100644 --- a/Assets/Scripts/FixSystemNew/FixStateMachine.cs +++ b/Assets/Scripts/FixSystemNew/FixStateMachine.cs @@ -62,6 +62,7 @@ namespace AibisDream.FixSystem FixState.Gear => new GearState(), FixState.Expression => new ExpressionState(), FixState.Emo => new EmoState(), + FixState.Op => new OpState(), _ => new ClinicState() }; @@ -81,7 +82,8 @@ namespace AibisDream.FixSystem Expression, Engine, Gear, - Emo + Emo, + Op } public interface IState @@ -442,5 +444,28 @@ namespace AibisDream.FixSystem yield break; } } + public struct OpState : IState + { + public FixState GetState => FixState.Op; + + public void SetArgs(string args) + { + // 无 + } + + public IEnumerator Enter() + { + if (!CameraKit.Instance.EqualToCameraState(CameraEnum.Op)) + { + yield return CameraKit.Instance.SwitchCamera(CameraEnum.Op); + } + } + + public IEnumerator Exit() + { + // 无 + yield break; + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Framework/OtherKit/CameraKit.cs b/Assets/Scripts/Framework/OtherKit/CameraKit.cs index 9744ce519..f27e1c731 100644 --- a/Assets/Scripts/Framework/OtherKit/CameraKit.cs +++ b/Assets/Scripts/Framework/OtherKit/CameraKit.cs @@ -48,13 +48,20 @@ namespace AibisDream.Framework // 获取正交相机 _orthoMainCamera = Camera.main; _orthoCameraBrain = _orthoMainCamera?.GetComponent(); - + // 获取透视相机 _perspectiveMainCamera = GameObject.Find("PerspectiveMainCamera")?.GetComponent(); _perspectiveCameraBrain = _perspectiveMainCamera?.GetComponent(); - + _curCameraEnum = CameraEnum.Default; - + + if (_orthoMainCamera && _perspectiveMainCamera) + { + // 默认激活正交相机,禁用透视相机 + _orthoMainCamera.gameObject.SetActive(true); + _perspectiveMainCamera.gameObject.SetActive(false); + } + // 获取UICamera if (_orthoMainCamera && _orthoMainCamera.TryGetComponent(out var orthoMaincameraData)) { @@ -64,7 +71,7 @@ namespace AibisDream.Framework // 获取UICamera uiCamera = stackCameras.Find(cam => cam && cam.name == "UI Camera"); } - + if (_perspectiveMainCamera && _perspectiveMainCamera.TryGetComponent(out var perspectiveMaincameraData)) { // 获取Stack Cameras @@ -99,7 +106,7 @@ namespace AibisDream.Framework public void RegisterCamera(CameraEnum camType, ICinemachineCamera virtualCamera, bool isPerspective = false) { _virtualCameraDict[camType] = virtualCamera; - + var initState = new CamState { pos = virtualCamera.VirtualCameraGameObject.transform.localPosition, @@ -151,12 +158,12 @@ namespace AibisDream.Framework /// public IEnumerator SwitchCamera(CameraEnum camType) { - Debug.Log("Camera Type is:"+camType); + Debug.Log("Camera Type is:" + camType); if (_curCameraEnum == camType) { yield break; } - + if (!_virtualCameraDict.ContainsKey(camType)) { Debug.Log($"{camType.ToString()}相机未注册"); @@ -177,7 +184,7 @@ namespace AibisDream.Framework _curInitState = _camInitStateDict[camType]; _curCameraEnum = camType; - + // 等待相机切换完成 var activeBrain = isPerspective ? _perspectiveCameraBrain : _orthoCameraBrain; yield return new WaitForSeconds(activeBrain.m_DefaultBlend.BlendTime); @@ -233,8 +240,8 @@ namespace AibisDream.Framework /// public Camera GetCurrentCamera() { - return _camInitStateDict.TryGetValue(_curCameraEnum, out var state) && state.isPerspective ? - _perspectiveMainCamera : + return _camInitStateDict.TryGetValue(_curCameraEnum, out var state) && state.isPerspective ? + _perspectiveMainCamera : _orthoMainCamera; } diff --git a/Assets/StreamingAssets/Config/setting.json b/Assets/StreamingAssets/Config/setting.json index 7d308e78b..5522cdf4a 100644 --- a/Assets/StreamingAssets/Config/setting.json +++ b/Assets/StreamingAssets/Config/setting.json @@ -1,5 +1,5 @@ { "Volume": "0.73", - "Language": "en", + "Language": "zh-Hans", "WindowMode": "Windowed" } \ No newline at end of file