齿轮
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@@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using AibisDream;
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using UnityEngine;
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namespace Framework.Core
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@@ -100,11 +99,6 @@ namespace Framework.Core
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{
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foreach (var component in components)
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{
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if (attribute.goName == "Min Pointer")
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{
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Debug.Log(component.name);
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}
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if (component.name != attribute.goName) continue;
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field.SetValue(mono, component);
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break;
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