fix: 修复 FixStateMachine、ShockSystem 和 PhysicCable
Made-with: Cursor
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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using TMPro;
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@@ -383,8 +383,7 @@ public class ShockSystem : MonoBehaviour
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yield return new WaitForSeconds(shockFlashDelay);
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// 获取ECG波形组件
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var screenSystem = FixSystemCenter.SystemDic.Get<ScreenSystem>();
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var lightSystem = screenSystem?.FixLightSystem;
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var lightSystem = FixPanelSystem.GetRepairPanel<CablePanel>()?.FixLightSystem;
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var originalWaveType = lightSystem?.GetCurrentWaveType();
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flashSequence = DOTween.Sequence();
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