From e1e9cf081fce24c5171183feb0fe16159fa968ce Mon Sep 17 00:00:00 2001 From: Ding Yuntian <1491671119@qq.com> Date: Mon, 2 Mar 2026 20:02:10 +0800 Subject: [PATCH] =?UTF-8?q?feat(blockpuzzle):=20=E4=BC=98=E5=8C=96?= =?UTF-8?q?=E6=96=B9=E5=9D=97=E6=8B=BC=E5=9B=BE=E9=95=BF=E6=8C=89=E6=8B=96?= =?UTF-8?q?=E6=8B=BD=E6=8A=96=E5=8A=A8=E6=89=8B=E6=84=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Made-with: Cursor --- Assets/Scripts/MiniGame/BlockPuzzle/Class/ShapeDragger.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/MiniGame/BlockPuzzle/Class/ShapeDragger.cs b/Assets/Scripts/MiniGame/BlockPuzzle/Class/ShapeDragger.cs index 74ded733d..37bc047a1 100644 --- a/Assets/Scripts/MiniGame/BlockPuzzle/Class/ShapeDragger.cs +++ b/Assets/Scripts/MiniGame/BlockPuzzle/Class/ShapeDragger.cs @@ -366,13 +366,14 @@ namespace AibisDream // 抖动效果(使用 DOShakePosition,与放大同时进行) _longPressSequence.Join( transform.DOShakePosition( - longPressDuration, + longPressDuration-0.35f, new Vector3(shakeIntensity, shakeIntensity, 0), // 只在 X 轴抖动 60, // 振动频率 90, // 随机性 false, // 不淡出 true // 使用局部坐标 ) + .SetEase(Ease.OutCubic) ); // 完成时的回调