+emo +peipeimusic
This commit is contained in:
@@ -0,0 +1,107 @@
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title: 进入术前谈话
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tags:
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colorID: 3
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position: 251,-1150
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---
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||||
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||||
<<switch_fix_system_to "Clinic">>
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<<init_character "佩佩最新">>
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<<show_character>>
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<<switch_character_state 默认I>>
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<<fade_out 1>>
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peipei: 所以…那些色彩其实是一种…病?<br>而我必须要把它…治好?
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me: 是的…无论如何,只有当这些色彩消失,UF才能恢复正常。
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<<hide_dialog>>
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<<wait 0.3>>
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<<switch_character_state 默认闭眼A>>
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<<wait 0.1>>
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<<switch_character_state 默认A>>
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<<wait 0.7>>
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peipei: 也就是说,我就没办法…再想象那些颜色了?
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me: 是的。
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<<hide_dialog>>
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<<wait 1>>
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<<switch_character_state 默认闭眼A>>
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<<wait 0.1>>
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<<switch_character_state 默认A>>
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<<wait 1.6>>
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<<switch_character_state 默认闭眼I>>
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<<wait 1.5>>
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peipei: 只有彻底看不见颜色…我才能继续画画……
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peipei: …我还以为…吃点药或者换点冷却液就可以了。
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me: 别担心,这只是个小手术。
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<<switch_character_state 默认闭眼>>
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peipei: ……
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peipei: 我才意识到…我已经好久没有画画了。
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me: 你们不是用UF来画画么?
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peipei: 我是说画画,不是工作的画画……
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<<hide_dialog>>
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<<wait 1.5>>
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<<switch_character_state 默认无神>>
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<<wait 0.3>>
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<<switch_character_state 默认无神A>>
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<<wait 1>>
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peipei: 医生,一个连太阳和树叶的颜色都分不清的机体,还能画画吗?
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me: …对不起,画画不是我了解的领域。<br>我只能肯定的是,这个手术是让UF恢复正常工作的最好办法。
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<<hide_dialog>>
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<<wait 2.2>>
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<<switch_character_state 默认闭眼A>>
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<<wait 0.5>>
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<<switch_character_state 默认微笑闭眼>>
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<<wait 1.2>>
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peipei: 你说得对,医生……
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peipei: 很抱歉失态了。
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<<hide_dialog>>
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<<wait 0.5>>
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me: 没关系…你可以想清楚了再做决定。在这之前,你随时可以……
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<<switch_character_state 默认扬眉微笑闭眼>>
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peipei: 医生,我做。
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me: 决定了?
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<<hide_dialog>>
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<<wait 1>>
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<<switch_character_state 默认扬眉无神>>
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<<wait 1.5>>
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<<switch_character_state 默认扬眉无神微笑>>
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<<wait 0.5>>
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peipei: 嗯。
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<<hide_dialog>>
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<<wait 0.3>>
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<<switch_character_state 默认扬眉垂眼>>
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peipei: 销售大赛对公司很重要,搞砸的话我就……
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<<hide_dialog>>
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<<wait 1>>
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<<switch_character_state 默认垂眼微笑>>
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<<wait 1>>
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peipei: 我想要继续画画。哪怕是用UF。
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<<hide_dialog>>
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<<wait 0.3>>
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me: 好,如果你同意…就请在手术单上签个字吧。
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<<hide_dialog>>
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<<wait 1>>
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<<switch_character_state 画画垂眼>>
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<<wait 2>>
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<<switch_character_state 画画闭眼>>
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<<wait 1.4>>
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<<switch_character_state 低头闭眼>>
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<<wait 0.2>>
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<<switch_character_state 低头>>
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<<wait 1.5>>
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me: 我们到治疗室来吧。
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<<hide_dialog>>
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<<jump 结束术前谈话>>
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===
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title: 结束术前谈话
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position: 275,-222
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---
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<<set $gameStage = "手术">>
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<<jump Center>>
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===
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@@ -1053,15 +1053,19 @@ MonoBehaviour:
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m_PostInfinity: 2
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m_RotationOrder: 4
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||||
- 0.007228916
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- 0.043749984
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- 0.12409639
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- 0.20444278
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||||
- 0.24096388
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- 0.20444278
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- 0.12409639
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- 0.043749984
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- 0.007228916
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- 0.0048309183
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- 0.016401261
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- 0.04532712
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- 0.08293076
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- 0.12053438
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- 0.14946026
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- 0.1610306
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- 0.14946026
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- 0.12053438
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- 0.08293076
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- 0.04532712
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- 0.016401261
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- 0.0048309183
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--- !u!114 &-6086986437317696584
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MonoBehaviour:
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m_ObjectHideFlags: 3
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@@ -143,7 +143,7 @@ Transform:
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m_GameObject: {fileID: 270670824853948101}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3.7023258, y: 0.47674417, z: 0}
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m_LocalPosition: {x: -3.9802332, y: 0.47674417, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -343,7 +343,7 @@ Transform:
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m_GameObject: {fileID: 903628299271071472}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3.497675, y: 0.9697671, z: 0}
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m_LocalPosition: {x: -3.7755823, y: 0.9697671, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -888,7 +888,7 @@ Transform:
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m_GameObject: {fileID: 2654324608659633263}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3.7023258, y: 0.47674417, z: 0}
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m_LocalPosition: {x: -3.9802332, y: 0.47674417, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -972,7 +972,7 @@ Transform:
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m_GameObject: {fileID: 2685491168148541651}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3.414, y: -1.0069768, z: 0}
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m_LocalPosition: {x: -3.415, y: -1.0069768, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1184,7 +1184,7 @@ Transform:
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m_GameObject: {fileID: 3731560189141743791}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3.7720928, y: 0.91162777, z: 0}
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m_LocalPosition: {x: -4.05, y: 0.91162777, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1385,7 +1385,7 @@ Transform:
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m_GameObject: {fileID: 4608205336904579852}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3.8348837, y: 1.0953488, z: 0}
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m_LocalPosition: {x: -4.112791, y: 1.0953488, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1553,7 +1553,7 @@ Transform:
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m_GameObject: {fileID: 4853573204786867104}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3.718605, y: 0.96046495, z: 0}
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m_LocalPosition: {x: -3.9965124, y: 0.96046495, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1627,7 +1627,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &3180292444082115115
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Transform:
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m_ObjectHideFlags: 0
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@@ -1711,7 +1711,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &1768653872334917077
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Transform:
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m_ObjectHideFlags: 0
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@@ -1795,7 +1795,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &8350166737951538443
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Transform:
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m_ObjectHideFlags: 0
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@@ -1805,7 +1805,7 @@ Transform:
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m_LocalPosition: {x: -3.7720928, y: 0.644186, z: 0}
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m_LocalPosition: {x: -4.05, y: 0.644186, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1879,7 +1879,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &6943040293172856464
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Transform:
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m_ObjectHideFlags: 0
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@@ -1889,7 +1889,7 @@ Transform:
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m_LocalPosition: {x: -3.781396, y: 0.95348835, z: 0}
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m_LocalPosition: {x: -4.0593033, y: 0.95348835, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1963,7 +1963,7 @@ GameObject:
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &653750857460872601
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Transform:
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@@ -1973,7 +1973,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3.7465115, y: 0.965116, z: 0}
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m_LocalPosition: {x: -4.024419, y: 0.965116, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -2167,7 +2167,7 @@ GameObject:
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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Transform:
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@@ -2251,7 +2251,7 @@ GameObject:
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m_StaticEditorFlags: 0
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Transform:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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Transform:
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m_ObjectHideFlags: 0
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@@ -2345,7 +2345,7 @@ Transform:
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m_GameObject: {fileID: 8260813992734842594}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3.7023258, y: 0.4720931, z: 0}
|
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m_LocalPosition: {x: -3.9802332, y: 0.4720931, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
|
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|
||||
@@ -22,27 +22,28 @@ position: 0,200
|
||||
<<hide_character>>
|
||||
<<fade_out 1>>
|
||||
|
||||
<<wait 1>>
|
||||
<<switch_tv 新闻>>
|
||||
//<<wait 1>>
|
||||
//<<switch_tv 新闻>>
|
||||
// <<mute false>>
|
||||
<<play_sfx "event:/Scriptal/tv">>
|
||||
//<<play_sfx "event:/Scriptal/tv">>
|
||||
//播报员: ……<br>…晴,未来几天内将有冷空气抵达,<br>户外工作的机体,请做好设备保温工作。
|
||||
//播报员: 再来关注一下第45届销售大赛的进展。
|
||||
//播报员: 今天下午,<br>奥古斯主管抵达了园区,开始指导筹备工作。
|
||||
//播报员: 他表示,作为高品质生活不可或缺的一部分,<br>扩展罐头的品类已经成为广大机体的一致需求……
|
||||
|
||||
播报员: 销售大赛是园区一年一度的盛举,<br>旨在通过销售,促进幸福罐头公司员工进一步提高生产、销售效率,扩大产业规模。
|
||||
播报员: 我宣布,<br>幸福罐头产业园区第1011届销售大赛正式开幕!
|
||||
//<<hide_dialog>>
|
||||
//<<switch_tv 销售冠军>>
|
||||
//<<wait 0.6>>
|
||||
|
||||
<<hide_dialog>>
|
||||
<<switch_tv 销售冠军>>
|
||||
<<wait 0.6>>
|
||||
//播报员: 在销售部工作的火山,<br>正在为新一季度的销售工作而紧张地忙碌着……
|
||||
//me: 不知道每年都整这个罐头,到底有什么意义。<br>忙了。
|
||||
//yingli_novoice: …就是这里了,员工诊所。<br>他们一定能治好你的怪病。
|
||||
//me: 看来比我想得要更快些。
|
||||
|
||||
播报员: 在销售部工作的火山,<br>正在为新一季度的销售工作而紧张地忙碌着……
|
||||
me: 又开始了,这个销售大赛…<br>很快我也有得忙了。
|
||||
yingli_novoice: …就是这里了,员工诊所。<br>他们一定能治好你的怪病。
|
||||
me: 看来比我想得要更快些。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<switch_tv 黑屏>>
|
||||
<<play_sfx "event:/Scriptal/tv">>
|
||||
<<wait 0.5>>
|
||||
//<<hide_dialog>>
|
||||
//<<switch_tv 黑屏>>
|
||||
//<<play_sfx "event:/Scriptal/tv">>
|
||||
//<<wait 0.5>>
|
||||
|
||||
<<jump 开场对话>>
|
||||
|
||||
@@ -65,7 +66,7 @@ peipei_novoice: 我以前……#auto_next
|
||||
yingli_novoice: 我不在乎你之前做得有多好,那对我来说没有任何意义。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<wait 0.5>>
|
||||
|
||||
yingli_novoice: 我已经说过很多次了。为什么你就是听不懂?<br>这次任务不能完成,你就会被<b><size=100%><color=\#FFB200>回收</color></b> 。
|
||||
yingli_novoice: 不用我和你说这意味着什么吧?
|
||||
@@ -85,63 +86,91 @@ peipei_novoice: 是的,组长。
|
||||
<<show_character>>
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<wait 2>>
|
||||
|
||||
me: 原来,美工部的机体也有被回收的风险啊。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 默认扬眉>>
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 默认扬眉闭眼>>
|
||||
<<switch_character_state 默认扬眉I>>
|
||||
<<wait 1.5>>
|
||||
<<switch_character_state 默认扬眉闭眼I>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认扬眉>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认扬眉I>>
|
||||
<<wait 0.7>>
|
||||
|
||||
peipei: 啊…你都听到了?
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 默认>>
|
||||
<<wait 0.5>>
|
||||
peipei: 对不起…打扰到你了。
|
||||
me: 没有的事,这是我的工作。<br>说说吧,你怎么了,身体哪里不舒服?
|
||||
peipei: 倒也没有哪里不舒服……只是最近工作表现很差。
|
||||
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认>>
|
||||
peipei: 我也不知道为什么,总是没办法和UF沟通清楚…
|
||||
peipei: 这次也是一样,我也不知道为什么…<br>UF画出来的图根本不能用。
|
||||
me: UF…是什么绘图工具吗?画笔吗?
|
||||
<<character_face_new 不开心>>
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认扬眉微笑>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认扬眉微笑闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认扬眉微笑>>
|
||||
<<wait 0.2>>
|
||||
|
||||
peipei: 啊对不起,医生…<br>是我没有说清楚。
|
||||
peipei: 这是一个内置的绘图模块…<br>…你看,我的眼睛。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 默认扬眉微笑闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认扬眉微笑>>
|
||||
<<wait 0.3>>
|
||||
<<show_obj "UF眼睛">>
|
||||
<<wait 1>>
|
||||
|
||||
me:啊…确实有一个不一样。<br>我在数据库找找……
|
||||
|
||||
me:啊,确实有一个不一样。<br>我在数据库查查……
|
||||
<<hide_dialog>>
|
||||
<<hide_obj>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 查询患者信息 "正在检索: UF ……" 2>>
|
||||
|
||||
<<wait 0.2>>
|
||||
me: (UnstableFusion,非稳态聚合模块,是幸福罐头公司技术部研发的图像生成AI。)
|
||||
me: (它广泛列装于公司美工机体中,受到美术部的大力欢迎,极大提高了公司的图像产能。)
|
||||
me: 所以…就是这个UF模块画出来的图有问题。
|
||||
me: 这倒是没见过的模块。AI…装在机器人脑袋里?<br>搞不懂…为什么不把它们单独做成一个机器呢?
|
||||
peipei: 他们说,这样才能让我们和AI更高效率地沟通。<br>我也不太懂……
|
||||
me: 沟通?像是…你和它对话,它就会把你想的图片打印出来?
|
||||
|
||||
|
||||
me: 既然是出图的问题,那就从出图查起吧。
|
||||
|
||||
me: 话说,我还不知道这个“UF”到底是怎么使用的。佩佩,可以现场用UF模块出一张图吗?
|
||||
|
||||
<<character_auto_blink>>
|
||||
|
||||
peipei: 我只要在脑袋里和它对话…它就会指导我的手,把想要的图片绘制出来。
|
||||
<<switch_character_state 默认扬眉微笑闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认扬眉微笑>>
|
||||
peipei: 它只是一个AI啦,不是打印机。<br>我要在脑袋里和它对话,<br>它就会操作我的手,把想要的图片绘制出来。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<character_pos 无动作>>
|
||||
<<wait 0.7>>
|
||||
<<switch_character_state 画画扬眉>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 比如…<br>…医生,你想画一张什么呢?
|
||||
me: 那我们来模拟一下你工作中的需求吧,<br>比如,生成一张“罐头”的广告图?
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 画画扬眉微笑闭眼>>
|
||||
<<wait 0.8>>
|
||||
|
||||
peipei: 是什么样的…罐头呢?
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.8>>
|
||||
<<switch_character_state 画画扬眉微笑>>
|
||||
<<wait 0.3>>
|
||||
|
||||
peipei: 啊…对不起,医生。我忘了说清楚…<br>UF需要描述更多细节才能画出来。
|
||||
|
||||
<<hide_dialog>>
|
||||
@@ -156,26 +185,39 @@ me: 嗯…<br>假如这是一个鱼罐头……<br>海鱼,海鱼罐头。
|
||||
me: 那么……画面是一条美人鱼从海面跳出来…手里捧着罐头,感觉怎样?
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_pos 画画动作>>
|
||||
<<wait 1>>
|
||||
<<wait 0.8>>
|
||||
<<switch_character_state 画画扬眉闭眼微笑>>
|
||||
<<wait 0.6>>
|
||||
<<switch_character_state 画画扬眉无神微笑>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 画画扬眉微笑闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 画画扬眉微笑>>
|
||||
<<wait 0.5>>
|
||||
|
||||
peipei: 是什么样的海呢……
|
||||
me: 什么样的海?
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
<<character_pos 无动作>>
|
||||
<<wait 1>>
|
||||
<<character_face_new 微笑>>
|
||||
<<switch_character_state 画画>>
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 抱歉…医生。因为我没有见过大海。我只想象过……<br>但是没关系!UF什么都见过,它会处理的。
|
||||
peipei: 抱歉…医生。因为我没有见过大海。我只想象过……
|
||||
peipei: 但是没关系!UF什么都见过,它会处理的。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_pos 画画动作>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认微笑>>
|
||||
<<wait 0.2>>
|
||||
<<switch_character_state 画画微笑>>
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 画画微笑闭眼>>
|
||||
<<wait 1.3>>
|
||||
|
||||
peipei: 所以,大海应该有很密集的波浪吧!还有天空的倒影,在天际线和天空连接在一起……我能想象了。
|
||||
me: 差不多。<br>……我也快忘了大海是啥样了。
|
||||
@@ -186,13 +228,12 @@ peipei: 好的…<br>那么,UF……
|
||||
|
||||
<<fade_in 1>>
|
||||
<<show_obj "美人鱼错误">>
|
||||
<<character_pos 无动作>>
|
||||
<<character_face_new 闭眼>>
|
||||
<<wait 1>>
|
||||
<<fade_out 1>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 完成了……
|
||||
<<switch_character_state 低头侧目>>
|
||||
peipei: 医生…你能看得出来吗?
|
||||
me: 美人鱼…在哪?
|
||||
me: 啊…我看出来了。<br>…看起来像是颜色生成相关的什么东西出了问题。
|
||||
@@ -201,11 +242,16 @@ me: 啊…我看出来了。<br>…看起来像是颜色生成相关的什么东
|
||||
<<wait 1>>
|
||||
<<hide_obj>>
|
||||
|
||||
<<character_face_new 嘴巴笑>>
|
||||
<<wait 0.3>>
|
||||
<<switch_character_state 低头闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 低头>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 应该不是这个模块的问题…他们说这个模块很高级,一般不会出问题。
|
||||
me: 不好说,让我来检查看看吧。
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 低头闭眼>>
|
||||
<<jump Stage1End>>
|
||||
|
||||
===
|
||||
|
||||
@@ -166,8 +166,7 @@ position: 104,-2498
|
||||
Error: 检查完成!
|
||||
<<wait 0.1>>
|
||||
Error: 检测到绘图过程中发生兼容性错误。
|
||||
me: 我就说嘛…肯定有问题。
|
||||
me: 来深入检查看看吧
|
||||
me: 我就说嘛…肯定有问题。<br>深入检查看看吧。
|
||||
<<hide_dialog>>
|
||||
->深入检查
|
||||
<<hide_dialog>>
|
||||
@@ -228,14 +227,14 @@ position: 572,-2497
|
||||
<<set $eyeChecked = true>>
|
||||
<<hide_dialog>>
|
||||
Analysing: #auto_next
|
||||
<<wait 1>>
|
||||
<<wait 0.5>>
|
||||
<<play_sfx "event:/Scriptal/beep_warning">>
|
||||
Error: 检查到2个错误:
|
||||
<<wait 0.1>>
|
||||
Error: 未检测到色彩信号!
|
||||
<<wait 0.1>>
|
||||
Error: 检测到未知来源的异常显像!
|
||||
<<wait 0.5>>
|
||||
<<wait 0.3>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<ModuleHightLight Eye false>>
|
||||
<<ModuleAlarm Eye true>>
|
||||
@@ -248,7 +247,7 @@ position: 572,-2497
|
||||
<<endif>>
|
||||
me: 无论如何…都应该到显像窗深入检查一下。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<wait 0.3>>
|
||||
EyeModule: #auto_next
|
||||
// <<EnableDeepInButton>>
|
||||
// <<wait 0.2>>
|
||||
@@ -323,12 +322,12 @@ MemModule: 已与记忆模块建立连接!
|
||||
<<hide_dialog>>
|
||||
Analysing: #auto_next
|
||||
<<if $memoryChecked == false>>
|
||||
<<wait 1>>
|
||||
<<wait 0.5>>
|
||||
<<endif>>
|
||||
<<wait 0.5>>
|
||||
<<wait 0.3>>
|
||||
MemModule: 检查完成!未发现错误。
|
||||
<<ModuleHightLight Memory false>>
|
||||
<<wait 0.5>>
|
||||
<<wait 0.3>>
|
||||
me: 记忆模块一切正常。
|
||||
<<set $memoryChecked = true>>
|
||||
->结束
|
||||
|
||||
@@ -63,6 +63,8 @@ position: -871,-2773
|
||||
<<elseif $memoryCount==2>>
|
||||
me: 果然…这些都是色彩丰富的记忆。
|
||||
<<elseif $memoryCount==3>>
|
||||
<<play_music event:/Music/mus_peipei music>>
|
||||
<<set_music_param event:/Music/mus_peipei peipeiEmo 1>>
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task TaskManager "检查“色彩数据”记忆">>
|
||||
<<add_task TaskManager "分析病理与治疗方案">>
|
||||
|
||||
@@ -5,58 +5,94 @@ position: 251,-1150
|
||||
---
|
||||
|
||||
<<switch_fix_system_to "Clinic">>
|
||||
<<character_fade_in_new>>
|
||||
<<init_character "佩佩最新">>
|
||||
<<show_character>>
|
||||
<<switch_character_state 默认I>>
|
||||
<<fade_out 1>>
|
||||
peipei: 所以…那些色彩其实是一种…病?<br>而我必须要把它…治好?
|
||||
me: 是的…无论如何,只有当这些色彩消失,UF才能恢复正常。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<wait 0.3>>
|
||||
<<switch_character_state 默认闭眼A>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认A>>
|
||||
<<wait 0.7>>
|
||||
peipei: 也就是说,我就没办法…再想象那些颜色了?
|
||||
me: 是的。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认闭眼A>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认A>>
|
||||
<<wait 1.6>>
|
||||
<<switch_character_state 默认闭眼I>>
|
||||
<<wait 1.5>>
|
||||
|
||||
peipei: 只有彻底看不见颜色…我才能继续画画……
|
||||
peipei: …我还以为…吃点药或者换点冷却液就可以了。
|
||||
me: 别担心,这只是个小手术。
|
||||
<<switch_character_state 默认闭眼>>
|
||||
peipei: ……
|
||||
peipei: 我才意识到…我已经好久没有画画了。
|
||||
me: 你们不是用UF来画画么?
|
||||
peipei: 我是说画画,不是工作的画画……
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
//<<表情:佩佩很忧伤>>
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1.5>>
|
||||
<<switch_character_state 默认无神>>
|
||||
<<wait 0.3>>
|
||||
<<switch_character_state 默认无神A>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 医生,一个连太阳和树叶的颜色都分不清的机体,还能画画吗?
|
||||
me: …对不起,画画不是我了解的领域。<br>我只能肯定的是,这个手术是让UF恢复正常工作的最好办法。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<wait 2.2>>
|
||||
<<switch_character_state 默认闭眼A>>
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 默认微笑闭眼>>
|
||||
<<wait 1.2>>
|
||||
|
||||
|
||||
peipei: 你说得对,医生……
|
||||
peipei: 很抱歉失态了。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
me: 没关系…你可以想清楚了再做决定。在这之前,你随时可以……
|
||||
<<switch_character_state 默认扬眉微笑闭眼>>
|
||||
peipei: 医生,我做。
|
||||
me: 决定了?
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认扬眉无神>>
|
||||
<<wait 1.5>>
|
||||
<<switch_character_state 默认扬眉无神微笑>>
|
||||
<<wait 0.5>>
|
||||
|
||||
peipei: 嗯。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.3>>
|
||||
<<switch_character_state 默认扬眉垂眼>>
|
||||
peipei: 销售大赛对公司很重要,搞砸的话我就……
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认垂眼微笑>>
|
||||
<<wait 1>>
|
||||
peipei: 我想要继续画画。哪怕是用UF。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.3>>
|
||||
me: 好,如果你同意…就请在手术单上签个字吧。
|
||||
<<hide_dialog>>
|
||||
<<character_pos 画画动作>>
|
||||
<<wait 1>>
|
||||
<<character_pos 无动作>>
|
||||
<<switch_character_state 画画垂眼>>
|
||||
<<wait 2>>
|
||||
<<switch_character_state 画画闭眼>>
|
||||
<<wait 1.4>>
|
||||
<<switch_character_state 低头闭眼>>
|
||||
<<wait 0.2>>
|
||||
<<switch_character_state 低头>>
|
||||
<<wait 1.5>>
|
||||
me: 我们到治疗室来吧。
|
||||
<<hide_dialog>>
|
||||
<<jump 结束术前谈话>>
|
||||
|
||||
@@ -19,6 +19,7 @@ tags:
|
||||
group:手术相关
|
||||
position: -273,-66
|
||||
---
|
||||
<<set_music_param event:/Music/mus_peipei peipeiEmo 0>>
|
||||
<<wait 0.5>>
|
||||
peipei: 啊…眼睛……我的……
|
||||
peipei: 好痛!
|
||||
|
||||
@@ -16,6 +16,9 @@ me: 还没结束…保险起见,我们进视觉复查一下吧。
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: EyeCheckEnd_AfterSurgery
|
||||
tags:
|
||||
colorID: 3
|
||||
@@ -36,8 +39,7 @@ me:这里应该已经彻底检查过了。
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
peipei: 没了吗?…<br>没了吗……?
|
||||
me: 看起来没有……
|
||||
me: 我们再试一次吧。
|
||||
me: 看起来是的。<br>不过我们最好重复一次。
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<elseif $eyeTargetTriggerCount == 2>>
|
||||
<<hide_dialog>>
|
||||
@@ -52,7 +54,7 @@ me:这里应该已经彻底检查过了。
|
||||
peipei: 只怪我…我一直不愿意去想罢了。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
me: 好了,总之…复查结果符合预期。<br>可以结束测试了…
|
||||
me: 好了,总之…<br>复查结果符合预期,可以结束测试了。
|
||||
<<complete_task TaskManager 检查视觉模块>>
|
||||
<<task_moveOut TaskManager>>
|
||||
<<set $isFinishedEyeCheck=true>>
|
||||
@@ -62,6 +64,10 @@ me:这里应该已经彻底检查过了。
|
||||
<<endif>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 复查_检查UF
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
@@ -86,6 +92,10 @@ position: -45,-3043
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 复查_检查视觉
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
@@ -111,8 +121,7 @@ position: 435,-3043
|
||||
<<ModuleHightLight Eye false>>
|
||||
<<ModuleAlarm Eye true>>
|
||||
<<if $eyeChecked==false>>
|
||||
me: 嗯…没有色彩信号是正常的。
|
||||
me: 第一次遇到这种情况,还是深入检查亲眼确认下的好。
|
||||
me: “丢失和记忆模块的链接”,看起来是生效了。<br>不过,还是深入检查亲眼确认下的好。
|
||||
<<endif>>
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
@@ -197,6 +206,8 @@ position: 780,749
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 结束复查
|
||||
position: 262,1501
|
||||
---
|
||||
|
||||
@@ -6,39 +6,58 @@ position: 251,-1150
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<fade_in 1>>
|
||||
<<switch_fix_system_to Clinic>>
|
||||
<<switch_character_state 背手>>
|
||||
<<hide_dialog>>
|
||||
<<fade_out 1>>
|
||||
<<character_auto_blink>>
|
||||
<<character_fade_in_new>>
|
||||
<<character_pos 佩佩背后别手>>
|
||||
<<character_face_new 闭眼>>
|
||||
<<wait 2>>
|
||||
<<character_face_new 不开心>>
|
||||
<<wait 2>>
|
||||
<<character_face_new 闭眼>>
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 背手闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 背手>>
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 背手侧眼>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 背手闭眼>>
|
||||
<<wait 0.2>>
|
||||
<<switch_character_state 背手侧眼>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 背手闭眼>>
|
||||
<<wait 0.3>>
|
||||
<<switch_character_state 背手侧眼张嘴>>
|
||||
<<wait 1.7>>
|
||||
<<switch_character_state 背手侧眼微笑>>
|
||||
<<wait 0.7>>
|
||||
<<switch_character_state 背手闭眼微笑>>
|
||||
<<wait 0.7>>
|
||||
|
||||
|
||||
peipei: 当然没了…我在想什么呢。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.7>>
|
||||
|
||||
me: 以防万一…
|
||||
me: 佩佩,把一开始我们描述的那张图再画一遍吧?
|
||||
<<character_face_new 嘴巴笑>>
|
||||
peipei: 一开始的……美人鱼吗?
|
||||
peipei: 让我试试……
|
||||
|
||||
<<character_pos 画画动作>>
|
||||
<<wait 1>>
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 默认无神微笑>>
|
||||
<<wait 0.7>>
|
||||
peipei: 一开始的……美人鱼吗?
|
||||
peipei: 让我试试。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.7>>
|
||||
<<switch_character_state 画画微笑闭眼>>
|
||||
<<wait 1>>
|
||||
<<fade_in 1>>
|
||||
<<wait 1>>
|
||||
<<show_obj 美人鱼正确>>
|
||||
<<switch_character_state 画画微笑>>
|
||||
<<fade_out 1>>
|
||||
<<wait 1>>
|
||||
<<character_pos 无动作>>
|
||||
<<character_face_new 微笑>>
|
||||
peipei: 太好了……它看起来……总算正常了!对吧?
|
||||
me: 嗯…
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 默认微笑>>
|
||||
<<wait 1>>
|
||||
<<hide_obj>>
|
||||
|
||||
@@ -46,9 +65,11 @@ peipei: 谢谢你,医生。总算…<br>我总算可以完成工作了。
|
||||
me: 眼睛怎么样,还有不舒服吗?
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<wait 1>>
|
||||
<<character_face_new 闭眼>>
|
||||
<<wait 2>>
|
||||
<<switch_character_state 默认微笑闭眼>>
|
||||
<<wait 1.2>>
|
||||
|
||||
peipei: 不舒服吗?倒也没有哪里不舒服……不过感觉有点奇怪。
|
||||
|
||||
@@ -59,14 +80,14 @@ peipei: 这就是不能想象的感觉吗?
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_face_new 嘴巴笑>>
|
||||
<<switch_character_state 默认无神微笑>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 其实还挺不错的……比我想象的好多了。
|
||||
me: 那就好。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<character_pos 佩佩背后别手>>
|
||||
<<switch_character_state 默认微笑>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 我先走了,医生,再见。<br>现在还不是休息的时候。
|
||||
|
||||
@@ -90,7 +90,7 @@ peipei: ……
|
||||
me: 你怎么了?又感觉不舒服吗?
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait >>
|
||||
<<wait 1>>
|
||||
<<character_face_new "嘴巴笑">>
|
||||
<<wait 1>>
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ position: 33,-552
|
||||
<<fade_in 1>>
|
||||
<<Temp_InstallUF>>
|
||||
<<fade_out 1>>
|
||||
<<wait 0.5>>
|
||||
<<wait 0.5>>
|
||||
->安装UF盖子
|
||||
<<fade_in 1>>
|
||||
<<Temp_InstallUFCover>>
|
||||
@@ -204,6 +204,7 @@ colorID: 8
|
||||
position: 481,-570
|
||||
---
|
||||
->校准颜色
|
||||
<<set_music_param event:/Music/mus_peipei peipeiEmo 0>>
|
||||
<<EyeGetColor EyeManager>>
|
||||
<<EyeGlitch_in EyeManager>>
|
||||
// <<play_loop_audio colorcorrect_loop>>
|
||||
|
||||
@@ -19,6 +19,7 @@ position: 251,-1150
|
||||
title: BE结束对话
|
||||
position: 275,-222
|
||||
---
|
||||
<<set_music_param event:/Music/mus_peipei peipeiEmo 0>>
|
||||
<<fade_out 1>>
|
||||
<<character_auto_blink>>
|
||||
<<character_fade_in_new>>
|
||||
|
||||
@@ -4,66 +4,73 @@ colorID: 8
|
||||
position: 272,-1156
|
||||
---
|
||||
<<Temp_RemoveChip>>
|
||||
<<init_character "佩佩最新">>
|
||||
<<switch_character_state 低头黑线张嘴闭眼>>
|
||||
<<hide_character>>
|
||||
<<fade_out 1>>
|
||||
<<indoor_new 1>>
|
||||
peipei: 我搞砸了…我搞砸了。
|
||||
<<character_init_new 佩佩>>
|
||||
<<character_auto_blink>>
|
||||
<<character_pos 哭泣>>
|
||||
<<character_face_new 哭泣张嘴>>
|
||||
<<character_fade_in_new>>
|
||||
|
||||
<<show_character>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
me: 佩佩?怎么了?
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 不太好,感觉这一天里……发生了很多事。
|
||||
peipei: 嘶……我的头好痛,而且UF……
|
||||
peipei: 感觉这一天里……发生了很多事。
|
||||
peipei: 嘶…我的头好痛,而且UF……
|
||||
me: UF怎么了?
|
||||
peipei: 一开始它还很好,很正常地工作!很久没有这么正常过了。
|
||||
peipei: 第二天早上一觉起来,它就又开始变得不正常了。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_face_new 哭泣抿嘴>>
|
||||
<<switch_character_state 默认皱眉闭眼>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 啊……头痛……痛……又开始了……
|
||||
<<switch_character_state 默认皱眉流汗难受>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认皱眉流汗闭眼I>>
|
||||
peipei: 啊,头……好痛!又开始了…
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认皱眉流汗难受>>
|
||||
peipei: 一开始还只是不太灵敏了,画的内容不太准确……
|
||||
peipei: 然后它就变得越来越怪了,一张比一张怪……
|
||||
peipei: 啊!……这头痛…怎么也停不下来……
|
||||
peipei: 然后它就变得越来越怪了,一张比一张怪。
|
||||
<<switch_character_state 背手黑线张嘴闭眼>>
|
||||
peipei: …这头怎么…痛得停不下来…
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
<<character_pos 佩佩背后别手>>
|
||||
<<character_face_new 闭眼>>
|
||||
<<wait 1.2>>
|
||||
<<switch_character_state 背手黑线流泪>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 背手黑线侧目张嘴流泪>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 我是不是…修不好了?我是不是要死了?
|
||||
peipei: 一切都太突然了……我的工作死线就要到了,我还不能死……
|
||||
me: 头痛?听起来很严重…快来检查一下。
|
||||
peipei: 一切都太突然了。我的工作死线就要到了,我还不能死……
|
||||
me: 头痛?听起来很严重…最好现在就检查一下。
|
||||
<<switch_character_state 背手黑线张嘴流泪闭眼>>
|
||||
peipei: 不…医生!来不及了,先别管什么头痛了,你要先修好我的UF……
|
||||
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 默认皱眉流汗闭眼>>
|
||||
<<wait 1>>
|
||||
<<character_face_new 不开心>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 画画皱眉流汗无神A>>
|
||||
<<wait 0.2>>
|
||||
|
||||
peipei: …你看这个。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_pos 画画动作>>
|
||||
<<character_face_new 闭眼>>
|
||||
<<switch_character_state 画画皱眉流汗闭眼>>
|
||||
<<wait 2>>
|
||||
<<character_pos 佩佩背后别手>>
|
||||
<<character_face_new 不开心>>
|
||||
<<show_obj "佩佩day2UF之一">>
|
||||
<<wait 1>>
|
||||
peipei: 还记得昨天你让我画的图吗?
|
||||
<<switch_character_state 头痛>>
|
||||
peipei: 嘶…还记得昨天你让我画的图吗?
|
||||
me: 鱼肉罐头…广告?可是为什么…这里面有个大象?罐头又…
|
||||
peipei: 根本没有罐头!对吧?
|
||||
|
||||
@@ -71,21 +78,20 @@ peipei: 根本没有罐头!对吧?
|
||||
<<wait 1>>
|
||||
|
||||
me: UF…又出新的问题了?
|
||||
<<switch_character_state 默认皱眉流汗无神A>>
|
||||
peipei: 何止是新的…你再看这个!
|
||||
|
||||
<<hide_dialog>>
|
||||
<<hide_obj>>
|
||||
<<wait 1>>
|
||||
peipei: 好痛…好痛……#auto_next
|
||||
<<character_pos 画画动作>>
|
||||
<<character_face_new 闭眼>>
|
||||
<<switch_character_state 画画皱眉大汗淋漓闭眼>>
|
||||
<<wait 2>>
|
||||
<<character_pos 佩佩背后别手>>
|
||||
<<character_face_new 不开心>>
|
||||
<<show_obj "佩佩day2UF之二">>
|
||||
<<switch_character_state 头痛>>
|
||||
<<wait 1>>
|
||||
|
||||
me: 这又是…<br>你怎么把自己画进去了?
|
||||
<<switch_character_state 默认皱眉大汗淋漓垂眼A>>
|
||||
peipei: 不是我把自己…不是我,是UF!<br>医生,你忘了吗?
|
||||
|
||||
<<hide_dialog>>
|
||||
@@ -96,37 +102,42 @@ me: 可是UF…为什么会…把你画进广告里……#auto_next
|
||||
peipei: 再看这个!医生……
|
||||
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 画画皱眉流汗垂眼>>
|
||||
<<wait 1>>
|
||||
peipei: 这真是…痛得快睁不开眼睛了…#auto_next
|
||||
<<character_pos 画画动作>>
|
||||
<<character_face_new 闭眼>>
|
||||
<<switch_character_state 画画皱眉大汗淋漓闭眼I>>
|
||||
<<wait 2>>
|
||||
<<character_pos 佩佩背后别手>>
|
||||
<<character_face_new 不开心>>
|
||||
<<show_obj "佩佩day2UF之三">>
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 头痛>>
|
||||
<<wait 1>>
|
||||
|
||||
me: …
|
||||
me: 这次看起来不只是“颜色错误”了……<br>我先收录下来。除了UF,还有一个更重要的事情…
|
||||
me: …你刚才的痛又是怎么回事?眼睛吗?
|
||||
|
||||
<<character_pos 哭泣>>
|
||||
<<character_face_new 哭泣抿嘴>>
|
||||
me: 这次看起来不只是“颜色错误”了……<br>我先收录下来。但是,除了UF…
|
||||
me: …你刚才说的痛是哪里痛?眼睛吗?
|
||||
peipei: 别管什么痛了!
|
||||
|
||||
<<switch_character_state 低头黑线侧目张嘴流泪>>
|
||||
<<hide_obj>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1.7>>
|
||||
<<switch_character_state 低头黑线张嘴流泪>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 低头黑线侧目张嘴流泪>>
|
||||
<<wait 1.5>>
|
||||
|
||||
peipei: 医生…求求你,我不能没有UF……我必须修好它。
|
||||
me: 好吧…无论如何,先到治疗室来吧。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<character_pos 佩佩背后别手>>
|
||||
<<switch_character_state 低头黑线张嘴流泪闭眼>>
|
||||
|
||||
<<jump 结束引入对话>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 结束引入对话
|
||||
position: 275,-222
|
||||
---
|
||||
|
||||
@@ -227,6 +227,8 @@ ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目
|
||||
<<set $HaveSeenPoster = true>>
|
||||
<<endif>>
|
||||
<<UF_spriteOut UFSystem>>
|
||||
<<play_music event:/Music/mus_peipei music>>
|
||||
<<set_music_param event:/Music/mus_peipei peipeiEmo 1>>
|
||||
<<jump UFCheckEnd>>
|
||||
|
||||
<<elseif $UFCount == 4>>
|
||||
|
||||
@@ -88,6 +88,7 @@ ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目
|
||||
<<jump UF停止想象CheckEnd>>
|
||||
<<elseif $UFCount == 2>>
|
||||
//颜色不出现,一会又出现了
|
||||
<<set_music_param event:/Music/mus_peipei peipeiEmo 2>>
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
me: 很好…
|
||||
|
||||
@@ -17,6 +17,10 @@ position: 43,-97
|
||||
me: 可得小心点…别把这东西碰坏了。
|
||||
<<jump 结束UF拆除>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 结束UF拆除
|
||||
position: 275,-222
|
||||
---
|
||||
|
||||
@@ -123,11 +123,6 @@ NavMeshSettings:
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!4 &411836820 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 3367790813836740543, guid: 2c6a43c0915e4a049840d1aa8ba592dd, type: 3}
|
||||
m_PrefabInstance: {fileID: 8718985815712778838}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &1284968266
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -136,6 +131,10 @@ PrefabInstance:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1370369938018575987, guid: d61ec1d045b2bfc4bb2db8718f017f2b, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5664960779156270250, guid: d61ec1d045b2bfc4bb2db8718f017f2b, type: 3}
|
||||
propertyPath: m_Name
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||||
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Reference in New Issue
Block a user