From e026f0e5106864158e4460cd8491c49671318169 Mon Sep 17 00:00:00 2001 From: Ding Yuntian <1491671119@qq.com> Date: Tue, 24 Mar 2026 15:33:50 +0800 Subject: [PATCH] =?UTF-8?q?chore(eye):=20=E5=88=A0=E9=99=A4=E5=BA=9F?= =?UTF-8?q?=E5=BC=83=E7=9A=84EyeTransitionManager=E5=92=8C=E7=9B=B8?= =?UTF-8?q?=E5=85=B3=E6=97=A7=E8=B5=84=E6=BA=90=E5=BC=95=E7=94=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Peipei/Eye/EyeTransitionManager.cs | 235 ------------------ .../Peipei/Eye/EyeTransitionManager.cs.meta | 11 - .../TimelineKit/TimelineAssetRef.cs | 15 -- .../TimelineKit/TimelineAssetRef.cs.meta | 11 - Assets/Scripts/Utility/ConstRef.cs | 89 ------- Assets/Scripts/Utility/ConstRef.cs.meta | 3 - 6 files changed, 364 deletions(-) delete mode 100644 Assets/Scripts/MiniGame/Peipei/Eye/EyeTransitionManager.cs delete mode 100644 Assets/Scripts/MiniGame/Peipei/Eye/EyeTransitionManager.cs.meta delete mode 100644 Assets/Scripts/SceneManagement/TimelineKit/TimelineAssetRef.cs delete mode 100644 Assets/Scripts/SceneManagement/TimelineKit/TimelineAssetRef.cs.meta delete mode 100644 Assets/Scripts/Utility/ConstRef.cs delete mode 100644 Assets/Scripts/Utility/ConstRef.cs.meta diff --git a/Assets/Scripts/MiniGame/Peipei/Eye/EyeTransitionManager.cs b/Assets/Scripts/MiniGame/Peipei/Eye/EyeTransitionManager.cs deleted file mode 100644 index 9cecf0a84..000000000 --- a/Assets/Scripts/MiniGame/Peipei/Eye/EyeTransitionManager.cs +++ /dev/null @@ -1,235 +0,0 @@ -using System; -using System.Collections.Generic; -using AibisDream; -using UnityEngine; -using UnityEngine.UI; -using DG.Tweening; -using UnityEngine.SceneManagement; - -public class EyeTransitionManager : MonoBehaviour -{ - private float zoomDuration = 1.5f; - - public Image blackScreenImage; - - // 视图配置类 - [System.Serializable] - public class ViewConfig - { - public ViewState viewState; - public MonoBehaviour manager; - public GameObject viewPanel; // 视图的面板 - public float cameraSize; - - public UnityEngine.Vector2 cameraPos; - } - - // 在 Unity 编辑器中配置视图(不包括MainView) - [SerializeField] private List viewConfigs; - - // 视图状态和视图配置的映射 - private Dictionary viewConfigDictionary; - - // 是否正在进行视图过渡 - private bool isTransitioning = false; - - public Transform projector; - - // 视图状态枚举 - public enum ViewState - { - MainView, - EyeView, - UFView, - MemoryView, - // 为未来的视图添加更多状态 - } - - // 当前的视图状态,默认为 MainView - private ViewState currentViewState = ViewState.MainView; - - public event Action OnGetMainView; - public event Action OnGetDeepView; - - - private void Awake() - { - } - - private void OnDestroy() - { - SceneManager.sceneUnloaded -= OnSceneUnloaded; - } - - private void OnSceneUnloaded(Scene currentScene) - { - if (currentScene.name == "佩佩视觉模块") - { - //SaveState(); - } - } - - private void Start() - { - // 初始化视图 - InitializeView(); - - // 初始化视图状态和视图配置的映射 - viewConfigDictionary = new Dictionary(); - foreach (var config in viewConfigs) - { - viewConfigDictionary[config.viewState] = config; - } - } - - private void InitializeView() - { - // 默认激活 MainView - SetView(ViewState.MainView); - } - - private void SetView(ViewState viewState) - { - // 如果是 MainView,就设置为默认值 - if (viewState == ViewState.MainView) - { - foreach (var viewConfig in viewConfigs) - { - if (viewConfig.viewPanel != null) - viewConfig.viewPanel.SetActive(false); - //viewConfig.viewLifecycle?.OnExit(); // 初始化视图 - } - - return; - } - - if (!viewConfigDictionary.TryGetValue(viewState, out ViewConfig config)) return; - - if (config.viewPanel != null) - { - config.viewPanel.SetActive(true); - } - } - - private void ExitView(ViewState viewState) - { - if (!viewConfigDictionary.TryGetValue(viewState, out ViewConfig config)) return; - - if (config.viewPanel != null) - { - config.viewPanel.SetActive(false); - } - } - - // 开始视图过渡 - private void StartTransition(ViewState targetViewState) - { - // 如果正在进行视图过渡,或者目标视图是当前视图,或者 MemoryProcess 正在处理,就不进行视图过渡 - //if (isTransitioning || currentViewState == targetViewState || (memoryProcess != null && memoryProcess.IsProcessing())) - if (isTransitioning || currentViewState == targetViewState) - { - Debug.LogWarning("Transition is currently not allowed. Please wait until the current process is finished."); - return; - } - - // 开始视图过渡 - isTransitioning = true; - - if (targetViewState == ViewState.MainView) - { - Debug.Log("into mainview"); - // Zoom Out 的时候,先黑屏淡入 - blackScreenImage.gameObject.SetActive(true); - Sequence zoomOutSequence = DOTween.Sequence(); - zoomOutSequence.Append(blackScreenImage.DOFade(1f, zoomDuration / 2)); - - // 在黑屏淡入完成后关闭 Panel - zoomOutSequence.AppendCallback(() => { ExitView(currentViewState); }); - - // 开始淡出黑屏 - zoomOutSequence.Append(blackScreenImage.DOFade(0f, zoomDuration) - .OnComplete(() => blackScreenImage.gameObject.SetActive(false))); - zoomOutSequence.Insert(zoomDuration / 2, Camera.main.DOOrthoSize(5f, zoomDuration).SetEase(Ease.OutCubic)); - zoomOutSequence.Insert(zoomDuration / 2, - Camera.main.transform.DOMove(new UnityEngine.Vector3(0, 0, -10), zoomDuration).SetEase(Ease.OutCubic)); - - if (projector.localPosition.y <= -1) - { - zoomOutSequence.Append(projector.DOLocalMoveY(-1, zoomDuration).SetEase(Ease.OutCubic)); - } - - // 在整个动画完成后更新视图状态 - zoomOutSequence.OnComplete(() => - { - currentViewState = ViewState.MainView; - isTransitioning = false; - OnGetMainView.Invoke(); - //MouseCursorManager.Instance.isInDeepView=false; - DialogController.Instance.StartDialogNode("主维修界面游戏状态检查"); - }); - } - - else - { - if (!viewConfigDictionary.TryGetValue(targetViewState, out ViewConfig targetConfig)) return; - - // AudioManager.RandomPlayInteraction(targetConfig.soundName); - // Zoom In 的时候,开始 Zoom - Sequence zoomInSequence = DOTween.Sequence(); - - float FadeTiming = zoomDuration / 4; - if (targetViewState == ViewState.MemoryView) - { - FadeTiming *= 5f; - - zoomInSequence.Append(projector.DOLocalMoveY(-5, zoomDuration).SetEase(Ease.OutElastic, 0.5f)); - zoomInSequence.AppendCallback(() => { }); - } - - zoomInSequence.Append(Camera.main.DOOrthoSize(targetConfig.cameraSize, zoomDuration) - .SetEase(Ease.OutCubic)); - zoomInSequence.Join(Camera.main.transform - .DOMove(new UnityEngine.Vector3(targetConfig.cameraPos.x, targetConfig.cameraPos.y, -10), zoomDuration) - .SetEase(Ease.OutCubic)); - - // 在 Zoom 到一半时开始黑屏过渡 - zoomInSequence.Insert(FadeTiming, - blackScreenImage.DOFade(1f, zoomDuration / 2) - .OnStart(() => blackScreenImage.gameObject.SetActive(true))); - - - // 在整个 Zoom 完成后激活 Eye View - zoomInSequence.OnComplete(() => - { - if (zoomInSequence != null) - { - zoomInSequence.Kill(); - } - - ExitView(currentViewState); - SetView(targetViewState); - FadeFromBlack(() => - { - //MouseCursorManager.Instance.isInDeepView=true; - currentViewState = targetViewState; - isTransitioning = false; - OnGetDeepView.Invoke(); - }); - }); - } - } - - private void FadeFromBlack(TweenCallback onComplete) - { - blackScreenImage.DOFade(0f, 1f).OnComplete(() => - { - blackScreenImage.gameObject.SetActive(false); - onComplete?.Invoke(); - }); - } - - public void RequestViewChange(ViewState targetViewState) - { - StartTransition(targetViewState); - } -} \ No newline at end of file diff --git a/Assets/Scripts/MiniGame/Peipei/Eye/EyeTransitionManager.cs.meta b/Assets/Scripts/MiniGame/Peipei/Eye/EyeTransitionManager.cs.meta deleted file mode 100644 index e937149b6..000000000 --- a/Assets/Scripts/MiniGame/Peipei/Eye/EyeTransitionManager.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 43bd7269031ce1643a4fd4e65f3e3ab6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/SceneManagement/TimelineKit/TimelineAssetRef.cs b/Assets/Scripts/SceneManagement/TimelineKit/TimelineAssetRef.cs deleted file mode 100644 index 25bde037a..000000000 --- a/Assets/Scripts/SceneManagement/TimelineKit/TimelineAssetRef.cs +++ /dev/null @@ -1,15 +0,0 @@ -namespace AibisDream -{ - public static class TimelineAssetRef - { - // ------------------- 维修面板相关 ------------------- - public const string BlockPuzzleEnter = "引擎仓面板/引擎仓面板开启"; - public const string BlockPuzzleExit = "引擎仓面板/引擎仓面板关闭"; - public const string CablePanelEnter = "插线面板/插线面板开启"; - public const string CablePanelExit = "插线面板/插线面板关闭"; - - // ------------------- 插线模块相关 ------------------- - public const string EngineModuleEnter = "引擎模块/引擎开盖"; - public const string EngineModuleExit = "引擎模块/引擎合盖"; - } -} diff --git a/Assets/Scripts/SceneManagement/TimelineKit/TimelineAssetRef.cs.meta b/Assets/Scripts/SceneManagement/TimelineKit/TimelineAssetRef.cs.meta deleted file mode 100644 index 8169618d6..000000000 --- a/Assets/Scripts/SceneManagement/TimelineKit/TimelineAssetRef.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ad3885fd232d55b4d88cf21be8a292fb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Utility/ConstRef.cs b/Assets/Scripts/Utility/ConstRef.cs deleted file mode 100644 index 9619ae78a..000000000 --- a/Assets/Scripts/Utility/ConstRef.cs +++ /dev/null @@ -1,89 +0,0 @@ -using System.IO; -using UnityEngine; - -namespace AibisDream.Utility -{ - public static class ConstRef - { - public const string QQURL = "https://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=XQFpOqRb1_zqkCdR2bLT3kHb11XzZ54T" + - "&authKey=w8G8qxzecnATXDOec1Ybv8LA%2FTTN8gQkyegvbK%2FUZ9m90WxggTjXy2U6%2FJes" + - "WJF3&noverify=0&group_code=325268983"; - - public const string DiscordURL = "https://discord.gg/C7Xv8Z9NxG"; - - public const string BugSurveyURL = "https://jsj.top/f/F24cC6"; - - public const string SurveyURL_CN = "https://jsj.top/f/HkmCnH"; - public const string SurveyURL_EN = "https://jsj.top/f/y501LX"; - public const string SurveyURL_JP = "https://jsj.top/f/icnVug"; - - public const string WishlistURL = "https://store.steampowered.com/app/3473430/_All_Our_Broken_Parts?utm_source=playtest"; - - public static readonly string TestSaveFilePath = Application.streamingAssetsPath + "/TestSaveFiles"; - -#if UnityEditor - public static readonly string SaveFilePath = Application.persistentDataPath + "/SaveFiles/"; -#else - public static readonly string SaveFilePath = Path.Combine(Application.persistentDataPath, "AllOurBrokenParts", "saves"); -#endif - - public static readonly string ChapterProgressPath = Path.Combine(Application.persistentDataPath, "AllOurBrokenParts", "Config", "chapter.json"); - - public static readonly string CharacterConfigPath = Path.Combine(Application.streamingAssetsPath, "Config", "character.csv"); - - public static readonly string LogFilePath = Path.Combine(Application.persistentDataPath, "LogFile"); - public static readonly string BlockPuzzleDataPath = Path.Combine(Application.streamingAssetsPath, "LevelData", "BlockPuzzle", "BlockPuzzleData.json"); - public static readonly string BlockShapeDataPath = Path.Combine(Application.streamingAssetsPath, "LevelData", "BlockPuzzle", "BlockShapeData.json"); - public static readonly string BlockShapeInfoPath = Path.Combine(Application.streamingAssetsPath, "LevelData", "BlockPuzzle", "BlockShapeInfo.json"); - - #region 本地化索引 - - public const string UITextTable = "UIText"; - - public const string ActorNameTable = "ActorName"; - - #endregion - - #region 资产 - - public const string CutLinePrefabName = "Prefab/CutLine"; - - public const string TaskItemName = "Prefab/TaskItem"; - - public const string GearFollowerPrefabName = "GearFollower"; - - public const string ActorPrefabName = "ActorAnima"; - public const string SpriteActorPrefabName = "SpriteActor"; - public const string ActorAnimaExPrefabName = "ActorAnimaEx"; - - public const string MobileAnima = "AnimaMobileObject"; - public const string MobileSprite = "SpriteMobileObject"; - public const string MobileObject = "PrefabMobileObject"; - - public const string BubblePrefab = "Prefab/NormalBubble"; - - public const string PipelinePrefabAddress = "PipelinePrefab"; - - public const string BlockShapePrefab = "BlockPuzzle/BlockShape"; - - #endregion - - #region 动画配置 - - public const float TargetAspect = 16f / 9f; - - public const float PanelDelayDuration = 0.4f; - - #endregion - - #region 文字速度配置 (毫秒) - - public const int CharacterDelayTime = 70; - public const int LineMaxDelay = 2800; - public const int LineMinDelay = 600; - public const int AutoHideDelay = 150; - public const int FixedDelay = 200; - - #endregion - } -} \ No newline at end of file diff --git a/Assets/Scripts/Utility/ConstRef.cs.meta b/Assets/Scripts/Utility/ConstRef.cs.meta deleted file mode 100644 index 78f0be93e..000000000 --- a/Assets/Scripts/Utility/ConstRef.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: b7d5dc10d6784924a322b8968a6488d6 -timeCreated: 1744355327 \ No newline at end of file