FMOD功能迁移

This commit is contained in:
2025-03-07 22:28:12 +08:00
parent 99a2e78466
commit dad6c087fd
336 changed files with 1597 additions and 3230 deletions
@@ -191,7 +191,7 @@ public class EyeSystem : MonoBehaviour
{
if (currentTarget != null)
{
AudioManager.RandomPlayInteraction("colorimagine");
// AudioManager.RandomPlayInteraction("colorimagine");
eyeStateEffect?.ApplyFocusedEffect(currentTarget);
}
@@ -203,7 +203,7 @@ public class EyeSystem : MonoBehaviour
{
if (currentTarget != null)
{
AudioManager.RandomPlayInteraction("colorimagine");
// AudioManager.RandomPlayInteraction("colorimagine");
eyeStateEffect?.ApplyUnfocusedEffect(currentTarget);
}
@@ -399,7 +399,7 @@ public class EyeSystem : MonoBehaviour
memorySequence.Insert(4.5f, memoryMaterial.DOFloat(0f, "_FullDistortionFade", 0.5f).OnComplete(() =>
{
memoryRender.gameObject.SetActive(false);
AudioManager.RandomPlayInteraction("water_drip");
// AudioManager.RandomPlayInteraction("water_drip");
}));
// 等待序列完成