FMOD功能迁移
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@@ -191,7 +191,7 @@ public class EyeSystem : MonoBehaviour
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{
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if (currentTarget != null)
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{
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AudioManager.RandomPlayInteraction("colorimagine");
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// AudioManager.RandomPlayInteraction("colorimagine");
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eyeStateEffect?.ApplyFocusedEffect(currentTarget);
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}
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@@ -203,7 +203,7 @@ public class EyeSystem : MonoBehaviour
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{
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if (currentTarget != null)
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{
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AudioManager.RandomPlayInteraction("colorimagine");
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// AudioManager.RandomPlayInteraction("colorimagine");
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eyeStateEffect?.ApplyUnfocusedEffect(currentTarget);
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}
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@@ -399,7 +399,7 @@ public class EyeSystem : MonoBehaviour
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memorySequence.Insert(4.5f, memoryMaterial.DOFloat(0f, "_FullDistortionFade", 0.5f).OnComplete(() =>
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{
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memoryRender.gameObject.SetActive(false);
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AudioManager.RandomPlayInteraction("water_drip");
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// AudioManager.RandomPlayInteraction("water_drip");
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}));
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// 等待序列完成
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