FMOD功能迁移
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@@ -1,4 +1,5 @@
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using AibisDream.Framework;
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using AibisDream.Kit;
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using AibisDream.Utility;
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using DG.Tweening;
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using MeadowGames.UINodeConnect4.GraphicRenderer;
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@@ -73,7 +74,7 @@ namespace AibisDream.FixSystem
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// 处理插槽插入
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targetSocket.PlugIn();
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AudioManager.RandomPlayInteraction("plug_in");
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FmodManager.Instance.PlaySfx("event:/FollowInput/plugin");
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_sprite.enabled = false;
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_cableSystem.curSocket = targetSocket;
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@@ -94,10 +95,10 @@ namespace AibisDream.FixSystem
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_cableSystem.CableRef.SetEndPos(_plugRootPos);
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_cableSystem.curSocket?.PlugOut();
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AudioManager.RandomPlayInteraction("plug_out");
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FmodManager.Instance.PlaySfx("event:/FollowInput/plugout");
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_sprite.enabled = true;
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if (_cableSystem.curSocket is BodyModule bodyModule)
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if (_cableSystem.curSocket is BodyModule)
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{
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// 从模块拔出时触发事件
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EnumEventSystem.Global.Send(EventEnum.PlugOut);
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@@ -6,6 +6,7 @@ using AibisDream.FixSystem;
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using UnityEngine.UI;
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using Unity.VisualScripting;
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using AibisDream;
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using AibisDream.Kit;
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public class PunchTapeSystem : MonoBehaviour
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{
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@@ -47,7 +48,7 @@ public class PunchTapeSystem : MonoBehaviour
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{
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// Move the printer to x = 2 over 1 second
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yield return punchTapeMachine.DOAnchorPos(new Vector2(-1252f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
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AudioManager.RandomPlayInteraction("typing");
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FmodManager.Instance.PlaySfx("event:/Scriptal/typing");
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// Gradually move the punch tape to x = -3.8 with rhythmic pattern
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Vector2 targetPosition = new Vector2(796f, punchTape.anchoredPosition.y);
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int patternIndex = 0;
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