From da77bb60234ebb2630fb80084c6dc8c0301ed486 Mon Sep 17 00:00:00 2001 From: bottlefish <781230111@qq.com> Date: Thu, 23 Jan 2025 23:07:18 +0800 Subject: [PATCH] =?UTF-8?q?=E7=9F=B3=E5=A4=B4=E5=BC=95=E6=93=8E=E5=90=88?= =?UTF-8?q?=E5=85=A5=EF=BC=8C=E6=B7=BB=E5=8A=A0=E4=BA=86=E6=8A=96=E5=8A=A8?= =?UTF-8?q?=EF=BC=8C=E8=BF=9B=E5=BA=A6=E6=9D=A1=EF=BC=8C=E9=80=9F=E5=BA=A6?= =?UTF-8?q?=E6=98=BE=E7=A4=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ProgressBar/ProgressBarGridCircular.cs | 18 +- .../FMOD/Resources/FMODStudioSettings.asset | 660 ++--- Assets/Resources/Art/Obj/变速箱唱片齿轮.asset | 212 ++ .../Art/Obj/变速箱唱片齿轮.asset.meta | 8 + .../WenQuanYi Bitmap Song 14px SDF.asset | 4 +- .../Yarn/FP_Shitou1/Stage2_提速.yarn | 159 +- Assets/Scenes/ExpressFixScene.unity | 2296 ++++++++++------- Assets/Scenes/Persistence.unity | 7 +- .../Scripts/MiniGame/Engine/EngineSystem.cs | 3 +- .../Scripts/MiniGame/Engine/SpeedDashboard.cs | 12 +- 10 files changed, 2051 insertions(+), 1328 deletions(-) create mode 100644 Assets/Resources/Art/Obj/变速箱唱片齿轮.asset create mode 100644 Assets/Resources/Art/Obj/变速箱唱片齿轮.asset.meta diff --git a/Assets/Plugins/CleanFlatUI/Scripts/ProgressBar/ProgressBarGridCircular.cs b/Assets/Plugins/CleanFlatUI/Scripts/ProgressBar/ProgressBarGridCircular.cs index 743b7df57..15d1f27ec 100644 --- a/Assets/Plugins/CleanFlatUI/Scripts/ProgressBar/ProgressBarGridCircular.cs +++ b/Assets/Plugins/CleanFlatUI/Scripts/ProgressBar/ProgressBarGridCircular.cs @@ -140,6 +140,7 @@ namespace RainbowArt.CleanFlatUI for(int i = 0; i < fgList.Count; i++) { RectTransform rectTrans = fgList[i]; + Image image=rectTrans.transform.GetChild(0).GetComponent(); if(i < currentValue) { rectTrans.gameObject.SetActive(true); @@ -147,10 +148,19 @@ namespace RainbowArt.CleanFlatUI else { rectTrans.gameObject.SetActive(false); - } + } + if(i<16) + { + image.color=Color.Lerp(Color.green, Color.yellow, i/16f); + } + else + { + image.color = Color.Lerp(Color.yellow, Color.red, (i - 16) / 16f); + } } } + void UpdateText() { if (text != null && text.gameObject.activeSelf != hasText) @@ -159,8 +169,10 @@ namespace RainbowArt.CleanFlatUI } if (hasText && (text != null)) { - float val = (float)currentValue / (float)maxValue; - text.text = Mathf.FloorToInt(val * 100) + "%"; + //float val = (float)currentValue / (float)maxValue; + //text.text = Mathf.FloorToInt(val * 100) + "%"; + + text.text=currentValue*500+" 马力"; } } } diff --git a/Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset b/Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset index 4282c1859..f4008c630 100644 --- a/Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset +++ b/Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset @@ -1,6 +1,6 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!114 &-6174243690473532038 +--- !u!114 &-6421979802148699356 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -9,10 +9,10 @@ MonoBehaviour: m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 - 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让我看看,你现在能跑多快。 shitou: 收到~ shitou: 呜——! - -石头加起速来,引擎轰鸣着达到了跑到了某个速度。#auto_next -<> - +<> +//石头加起速来,引擎轰鸣着达到了跑到了某个速度。#auto_next +//<> me: 9800转…好高啊。 shitou: 嘿嘿,医生,我要跑得双倍快才行哩! me: 双倍快? shitou: 对!我要比大家都快一倍!这样我才能跑双倍的货~ - <> <> - me: ……你是想跑到20000转吗?那样要赶上火车了。 shitou: 哈哈,我真能变成火车…那就……太酷啦! shitou: 开玩笑~医生!这只是一种比喻~
我只要能跑到12000转就够啦! - <> <> - me: 那么…加压应该是可以做到的。 +me:拉动左边的拉绳,就可以提升涡轮部分的转速了 +<> +//【加压按钮可用】#auto_next +//<> -【加压按钮可用】#auto_next -<> +// ->加压 -->加压 +// <> -<> +// 你向气阀内压入气体,石头的速度变得更高了。#auto_next +// <> -你向气阀内压入气体,石头的速度变得更高了。#auto_next -<> +// <> -<> +// <> -<> + +//<> +//me: 嗯…看起来一切正常?没有缺齿轮之类的报告…… +//shitou: 正常?不可能,医生。我明显感觉它有问题。 +//me: 虽然我不知道你说的会是什么问题…
但这确实是最有可能掉出齿轮的地方。 +//<> +//me: 来都来了……
以防万一,最好让它跑一次;
确认它在运行状态下是没问题的。 +//<> +//<> +//<> +//<> +//<> +//<> +//me: …… +//me: 2500,哇哦。 +//shitou: 怎么了,医生?找到问题了? +//me: 不是。正常机体的动力系统只能跑到500RPM…
而且还得是在劳累或者激动的情况下。 +//me: 但你能跑到2500RPM。这是一般机体的…5倍。
通常转到这个速度,就意味着机体要接近报废了。 +//me: 不过也不奇怪,毕竟你是需要跑货的。
……你简直就是一台人形货车了。 +//shitou: 嗨!我要是能天天跑到2500就好了!
可惜城里的红绿灯实在是太多了。 +//me: 你现在就有机会了。
我需要手动把你提到2500RPM,来完整测试引擎的运行能力。 +//shitou: 要开跑了吗,医生?太好啦!我最喜欢跑货了!
…哎呀,可惜!要是我状态完美,能边跑边唱…… +//me: 这是治疗,不是赛车。
让它跑起来是为了确认它到底有没有问题。 +//shitou: 不过医生…如果里面缺一个齿轮,不会有问题吗?
比如把其他的齿轮也甩飞出来之类的…… +//me: 按理来说不会…至少手册说不会。 + +=== +title: 调速后测速 +tags: +colorID: 8 +group: 插入触发 +position: -158,370 +--- shitou: 哇~好快啊,从来没有过的感觉! - <> <> - <> -石头的速度忽然掉了下来,逐渐回到怠速。 <> - +<> shitou: 啊! shitou: 医生…我怎么…动不了了! - <> <> @@ -372,30 +398,24 @@ me: 听起来像是变速箱里的声音……我这就看看。 <> ->打开变速箱盖 - + <> + <> <> <> - -你打开引擎的变速箱盖…#auto_next -<> - <> - me: 哎呀……有几个齿轮松脱了。 <> - <> <> -<> <> - +->拿起齿轮 +<> me: 这些齿轮表面有一部分竟然是塑胶的…
…看起来强度很低啊。 -【拿起齿轮端详(show obj)】 - +<> +<> <> <> - me: 齿轮箱里看起来也有一些不属于这里的结构…这根杆子是什么? shitou: 噢~?你说的是我的~唱片机吗? me: 唱片机……?这里不应该是变速箱吗…… @@ -414,33 +434,27 @@ me: 无论如何,我先把这些脱落的齿轮装回去吧。 //shitou: 噢?你说的是*那些*齿轮吗? //me: 什么是*那些*齿轮? //shitou: 嘿嘿。快把它放回去,让我演示给你看! - ->放回去 - <> <> -<> - +// <> <> <> - <> - me: 好了。石头,再试试吧,跑起来。 -shitou: 该播放音乐了吗?医生! - +// <> +<> <> <> +shitou: 该播放音乐了吗?医生! +// 石头加起速来,引擎轰鸣着达到了跑到了某个速度。#auto_next +// <> -石头加起速来,引擎轰鸣着达到了跑到了某个速度。#auto_next -<> - +<> +<> <> -那根奇怪的杆子转了下来,搭在一张唱片上。#auto_next <> - me: 原来如此…… - shitou: 医生,这可是我的得意改装!我从小!就喜欢音乐!可惜我~五音不全。 shitou: 工作后一攒够钱!我就买了一直心念念的爱索~Walkman音乐!唱片机! shitou: 我把它改装进了动力模块里!这样我就可以随时随地哼我最喜欢的旋律了—— @@ -452,24 +466,24 @@ me: 这倒是…很巧妙的改造。 <> <> - -me: 但是,有一个问题…… - +shitou: 好了,现在可以~马力全开! +me: 等等石头,那些齿轮... <> <> - +<> +shitou: 哇,感觉充满力量!要来了! +<> <> <> <> -石头的速度又掉了下来,逐渐回到怠速。#auto_next +<> <> - shitou: 哎呀,医生!我又动不了了! me: 这就是我说的问题。刚才已经发生过一次了…… me: 我先给你安回去吧…但你别再加速了。不然还得飞出来。 你将齿轮装了回去。(自动)#auto_next + <> <> - <> <> <> @@ -524,21 +538,17 @@ me: 啊…那倒不贵。不过是一些铁块罢了。 shitou: 哈哈哈!那太好了,那还等什么?医生,我们来吧。 <> -<> +<> <> - +<> me: 让我找找…镍铬齿轮… - <> - <> <> <> <> - ->将镍铬齿轮替换上去 - <> <> <> @@ -555,32 +565,5 @@ me: 好了…再播…跑一次吧。 <> shitou: 呜呼!医生~我感觉~我像在飞一样! - -//<> -//me: 嗯…看起来一切正常?没有缺齿轮之类的报告…… -//shitou: 正常?不可能,医生。我明显感觉它有问题。 -//me: 虽然我不知道你说的会是什么问题…
但这确实是最有可能掉出齿轮的地方。 -//<> -//me: 来都来了……
以防万一,最好让它跑一次;
确认它在运行状态下是没问题的。 -//<> -//<> -//<> -//<> -//<> -//<> -//me: …… -//me: 2500,哇哦。 -//shitou: 怎么了,医生?找到问题了? -//me: 不是。正常机体的动力系统只能跑到500RPM…
而且还得是在劳累或者激动的情况下。 -//me: 但你能跑到2500RPM。这是一般机体的…5倍。
通常转到这个速度,就意味着机体要接近报废了。 -//me: 不过也不奇怪,毕竟你是需要跑货的。
……你简直就是一台人形货车了。 -//shitou: 嗨!我要是能天天跑到2500就好了!
可惜城里的红绿灯实在是太多了。 -//me: 你现在就有机会了。
我需要手动把你提到2500RPM,来完整测试引擎的运行能力。 -//shitou: 要开跑了吗,医生?太好啦!我最喜欢跑货了!
…哎呀,可惜!要是我状态完美,能边跑边唱…… -//me: 这是治疗,不是赛车。
让它跑起来是为了确认它到底有没有问题。 -//shitou: 不过医生…如果里面缺一个齿轮,不会有问题吗?
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_EnableDirectionalGlowFade: 0 + - _EnableEnchanted: 0 + - _EnableFlame: 0 + - _EnableFrozen: 0 + - _EnableFullAlphaDissolve: 0 + - _EnableFullDistortion: 0 + - _EnableFullGlowDissolve: 0 + - _EnableGaussianBlur: 0 + - _EnableGlitch: 0 + - _EnableHalftone: 0 + - _EnableHologram: 0 + - _EnableHue: 0 + - _EnableInkSpread: 0 + - _EnableInnerOutline: 0 + - _EnableMetal: 0 + - _EnableNegative: 0 + - _EnableOuterOutline: 0 + - _EnablePingPongGlow: 0 + - _EnablePixelOutline: 0 + - _EnablePixelate: 0 + - _EnablePoison: 0 + - _EnableRainbow: 0 + - _EnableRecolorRGB: 0 + - _EnableRecolorRGBYCP: 0 + - _EnableSaturation: 0 + - _EnableScreenTiling: 0 + - _EnableShadow: 0 + - _EnableSharpen: 0 + - _EnableShiftHue: 0 + - _EnableShifting: 0 + - _EnableShine: 0 + - _EnableSineGlow: 0 + - _EnableSineMove: 0 + - _EnableSineRotate: 0 + - _EnableSineScale: 0 + - _EnableSmoke: 0 + - _EnableSmoothPixelArt: 0 + - _EnableSourceAlphaDissolve: 0 + - _EnableSourceGlowDissolve: 0 + - _EnableSplitToning: 0 + - _EnableSqueeze: 0 + - _EnableSquish: 0 + - _EnableStrongTint: 0 + - _EnableTextureLayer1: 0 + - _EnableTextureLayer2: 0 + - _EnableUVDistort: 0 + - _EnableUVRotate: 0 + - _EnableUVScale: 0 + - _EnableUVScroll: 0 + - _EnableVibrate: 1 + - _EnableWiggle: 0 + - _EnableWind: 0 + - _EnableWorldTiling: 0 + - _EnchantedBrightness: 1 + - _EnchantedContrast: 0.5 + - _EnchantedFade: 1 + - _EnchantedLerpToggle: 0 + - _EnchantedRainbowDensity: 0.5 + - _EnchantedRainbowSaturation: 0.8 + - _EnchantedRainbowSpeed: 0.5 + - _EnchantedRainbowToggle: 0 + - _EnchantedReduce: 0 + - _FadeAmount: -0.1 + - _FadeBurnGlow: 2 + - _FadeBurnTransition: 0.075 + - _FadeBurnWidth: 0.025 + - _FadingFade: 1 + - _FadingNoiseFactor: 0.2 + - _FadingWidth: 0.3 + - _FishEyeUvAmount: 0.35 + - _FlameBrightness: 10 + - _FlameNoiseFactor: 2.5 + - _FlameNoiseHeightFactor: 1.5 + - _FlameRadius: 0.2 + - _FlameSmooth: 2 + - _FlickerAlpha: 0 + - _FlickerFreq: 0.2 + - _FlickerPercent: 0.05 + - _FrozenContrast: 2 + - _FrozenFade: 1 + - _FrozenHighlightContrast: 2 + - _FrozenHighlightDensity: 1 + - _FrozenSnowContrast: 1 + - _FrozenSnowDensity: 0.25 + - _FullAlphaDissolveFade: 0.5 + - _FullAlphaDissolveWidth: 0.5 + - _FullDistortionFade: 1 + - _FullGlowDissolveFade: 0.5 + - _FullGlowDissolveWidth: 0.5 + - _GaussianBlurFade: 1 + - _GaussianBlurOffset: 0.5 + - _GhostBlend: 1 + - _GhostColorBoost: 1 + - _GhostTransparency: 0 + - _GlitchAmount: 3 + - _GlitchBrightness: 4 + - _GlitchFade: 1 + - _GlitchHueSpeed: 1 + - _GlitchMaskMin: 0.4 + - _GlitchSize: 1 + - _Glow: 10 + - _GlowGlobal: 1 + - _GradBlend: 1 + - _GradBoostX: 1.2 + - _GradBoostY: 1.2 + - _GradIsRadial: 0 + - _GrassManualAnim: 1 + - _GrassManualToggle: 0 + - _GrassRadialBend: 0.1 + - _GrassSpeed: 2 + - _GrassWind: 20 + - _GreyscaleBlend: 1 + - _GreyscaleLuminosity: 0 + - _GreyscaleOutline: 0 + - _HalftoneFade: 1 + - _HalftoneFadeWidth: 1.5 + - _HalftoneInvert: 0 + - _HalftoneTiling: 4 + - _HandDrawnAmount: 10 + - _HandDrawnSpeed: 5 + - _HitEffectBlend: 1 + - _HitEffectGlow: 5 + - _HologramBlend: 1 + - _HologramContrast: 1 + - _HologramDistortionDensity: 0.5 + - _HologramDistortionOffset: 0.5 + - _HologramDistortionScale: 10 + - _HologramDistortionSpeed: 2 + - _HologramFade: 1 + - _HologramLineFrequency: 500 + - _HologramLineGap: 3 + - _HologramLineSpeed: 0.01 + - _HologramMaxAlpha: 0.75 + - _HologramMinAlpha: 0.1 + - _HologramStripesAmount: 0.1 + - _HologramStripesSpeed: 4.5 + - _HologramUnmodAmount: 0 + - _HsvBright: 1 + - _HsvSaturation: 1 + - _HsvShift: 180 + - _Hue: 0 + - _InkSpreadContrast: 2 + - _InkSpreadDistance: 3 + - _InkSpreadFade: 1 + - _InkSpreadNoiseFactor: 0.5 + - _InkSpreadWidth: 0.2 + - _InnerOutlineAlpha: 1 + - _InnerOutlineDistortionToggle: 0 + - _InnerOutlineFade: 1 + - _InnerOutlineGlow: 4 + - _InnerOutlineOutlineOnlyToggle: 0 + - _InnerOutlineTextureToggle: 0 + - _InnerOutlineThickness: 1 + - _InnerOutlineWidth: 0.02 + - _MaxXUV: 1 + - _MaxYUV: 1 + - _MetalContrast: 2 + - _MetalFade: 1 + - _MetalHighlightContrast: 2 + - _MetalHighlightDensity: 1 + - _MetalMaskToggle: 0 + - _MinXUV: 0 + - _MinYUV: 0 + - _MotionBlurAngle: 0.1 + - _MotionBlurDist: 1.25 + - _MyDstMode: 10 + - _MySrcMode: 5 + - _NegativeAmount: 1 + - _NegativeFade: 1 + - _OffsetUvX: 0 + - _OffsetUvY: 0 + - _OnlyInnerOutline: 0 + - _OnlyOutline: 0 + - _OuterOutlineDistortionToggle: 0 + - _OuterOutlineFade: 1 + - _OuterOutlineOutlineOnlyToggle: 0 + - _OuterOutlineTextureToggle: 0 + - _OuterOutlineWidth: 0.04 + - _OutlineAlpha: 1 + - _OutlineDistortAmount: 0.5 + - _OutlineDistortTexXSpeed: 5 + - _OutlineDistortTexYSpeed: 5 + - _OutlineGlow: 1.5 + - _OutlinePixelWidth: 1 + - _OutlineTexXSpeed: 10 + - _OutlineTexYSpeed: 0 + - _OutlineWidth: 0.004 + - _OverlayBlend: 1 + - _OverlayGlow: 1 + - _OverlayTextureScrollXSpeed: 0.25 + - _OverlayTextureScrollYSpeed: 0.25 + - _PinchUvAmount: 0.35 + - _PingPongGlowContrast: 1 + - _PingPongGlowFade: 1 + - _PingPongGlowFrequency: 3 + - _PixelOutlineFade: 1 + - _PixelOutlineOutlineOnlyToggle: 0 + - _PixelOutlineTextureToggle: 0 + - _PixelOutlineWidth: 1 + - _PixelPerfectSpace: 0 + - _PixelPerfectUV: 0 + - _PixelateFade: 1 + - _PixelatePixelDensity: 16 + - _PixelatePixelsPerUnit: 100 + - _PixelateSize: 32 + - _PixelsPerUnit: 100 + - _PoisonDensity: 3 + - _PoisonFade: 1 + - _PoisonNoiseBrightness: 2 + - _PoisonRecolorFactor: 0.5 + - _PoisonShiftSpeed: 0.2 + - _PosterizeGamma: 0.75 + - _PosterizeNumColors: 8 + - _PosterizeOutline: 0 + - _RadialClip: 45 + - _RadialClip2: 0 + - _RadialStartAngle: 90 + - _RainbowBrightness: 2 + - _RainbowContrast: 1 + - _RainbowDensity: 0.5 + - _RainbowFade: 1 + - _RainbowNoiseFactor: 0.2 + - _RainbowSaturation: 1 + - _RainbowSpeed: 1 + - _RandomSeed: 0 + - _RecolorRGBFade: 1 + - _RecolorRGBTextureToggle: 0 + - _RecolorRGBYCPFade: 1 + - _RecolorRGBYCPTextureToggle: 0 + - _RectHeight: 100 + - _RectSize: 1 + - _RectWidth: 100 + - _RotateUvAmount: 0 + - _RoundWaveSpeed: 2 + - _RoundWaveStrength: 0.7 + - _Saturation: 1 + - _ScreenTilingPixelsPerUnit: 100 + - _ScreenWidthUnits: 10 + - _ShaderFading: 0 + - _ShaderSpace: 0 + - _ShadowAlpha: 0.5 + - _ShadowFade: 1 + - _ShadowX: 0.1 + - _ShadowY: -0.05 + - _ShakeUvSpeed: 2.5 + - _ShakeUvX: 1.5 + - _ShakeUvY: 1 + - _SharpenFactor: 4 + - _SharpenFade: 1 + - _SharpenOffset: 2 + - _ShiftHueSpeed: 0.5 + - _ShiftingBrightness: 1 + - _ShiftingContrast: 0.5 + - _ShiftingDensity: 1.5 + - _ShiftingFade: 1 + - _ShiftingRainbowToggle: 0 + - _ShiftingSaturation: 0.8 + - _ShiftingSpeed: 0.5 + - _ShineContrast: 2 + - _ShineFade: 1 + - _ShineFrequency: 0.3 + - _ShineGlow: 1 + - _ShineLocation: 0.5 + - _ShineMaskToggle: 0 + - _ShineRotate: 0 + - _ShineRotation: 30 + - _ShineSaturation: 0.5 + - _ShineSmooth: 1 + - _ShineSpeed: 5 + - _ShineWidth: 0.1 + - _SineGlowContrast: 1 + - _SineGlowFade: 1 + - _SineGlowFrequency: 4 + - _SineGlowMaskToggle: 0 + - _SineGlowMax: 1 + - _SineGlowMin: 0 + - _SineMoveFade: 1 + - _SineRotateAngle: 15 + - _SineRotateFade: 1 + - _SineRotateFrequency: 1 + - _SineScaleFrequency: 2 + - _SmokeAlpha: 1 + - _SmokeDarkEdge: 1 + - _SmokeNoiseFactor: 0.4 + - _SmokeNoiseScale: 0.5 + - _SmokeSmoothness: 1 + - _SmokeVertexSeed: 0 + - _SourceAlphaDissolveFade: 1 + - _SourceAlphaDissolveInvert: 0 + - _SourceAlphaDissolveNoiseFactor: 0.2 + - _SourceAlphaDissolveWidth: 0.2 + - _SourceGlowDissolveFade: 1 + - _SourceGlowDissolveInvert: 0 + - _SourceGlowDissolveNoiseFactor: 0.2 + - _SourceGlowDissolveWidth: 0.1 + - _SplitToningBalance: 1 + - _SplitToningContrast: 1 + - _SplitToningFade: 1 + - _SplitToningShift: 0 + - _SpriteSheetFix: 0 + - _SqueezeFade: 1 + - _SqueezePower: 1 + - _SquishFade: 1 + - _SquishFlip: 0 + - _SquishSquish: 0.1 + - _SquishStretch: 0.1 + - _StrongTintContrast: 0 + - _StrongTintContrastToggle: 0 + - _StrongTintFade: 1 + - _StrongTintMaskToggle: 0 + - _TextureLayer1Columns: 3 + - _TextureLayer1Contrast: 1 + - _TextureLayer1ContrastToggle: 0 + - _TextureLayer1EdgeClip: 0.005 + - _TextureLayer1Fade: 1 + - _TextureLayer1Rows: 3 + - _TextureLayer1ScrollToggle: 0 + - _TextureLayer1SheetToggle: 1 + - _TextureLayer1Speed: 20 + - _TextureLayer1StartFrame: 0 + - _TextureLayer2Columns: 3 + - _TextureLayer2Contrast: 1 + - _TextureLayer2ContrastToggle: 0 + - _TextureLayer2EdgeClip: 0.005 + - _TextureLayer2Fade: 1 + - _TextureLayer2Rows: 3 + - _TextureLayer2ScrollToggle: 0 + - _TextureLayer2SheetToggle: 1 + - _TextureLayer2Speed: 20 + - _TextureLayer2StartFrame: 0 + - _TextureScrollXSpeed: 1 + - _TextureScrollYSpeed: 0 + - _TilingFix: 0 + - _TimeFPS: 5 + - _TimeFrequency: 2 + - _TimeRange: 0.5 + - _TimeSpeed: 1 + - _TimeValue: 0 + - _ToggleCustomTime: 0 + - _ToggleTimeFPS: 0 + - _ToggleTimeFrequency: 0 + - _ToggleTimeSpeed: 0 + - _ToggleUnscaledTime: 0 + - _TwistUvAmount: 1 + - _TwistUvPosX: 0.5 + - _TwistUvPosY: 0.5 + - _TwistUvRadius: 0.75 + - _UVDistortFade: 1 + - _UVDistortMaskToggle: 0 + - _UVRotateSpeed: 1 + - _VertexTintFirst: 0 + - _VibrateFade: 0.2 + - _VibrateFrequency: 60 + - _VibrateOffset: 0.02 + - _VibrateRotation: 9.66 + - _WarpScale: 0.5 + - _WarpSpeed: 8 + - _WarpStrength: 0.025 + - _WaveAmount: 7 + - _WaveSpeed: 10 + - _WaveStrength: 7.5 + - _WaveX: 0 + - _WaveY: 0.5 + - _WiggleFade: 1 + - _WiggleFixedGroundToggle: 0 + - _WiggleFrequency: 2 + - _WiggleOffset: 0.02 + - _WiggleSpeed: 2 + - _WindFlip: 0 + - _WindHighQualityNoise: 0 + - _WindIsParallax: 0 + - _WindLocalWind: 0 + - _WindMaxIntensity: 0.4 + - _WindMaxRotation: 2 + - _WindMinIntensity: -0.4 + - _WindNoiseScale: 0.1 + - _WindNoiseSpeed: 1 + - _WindRotation: 0 + - _WindRotationWindFactor: 1 + - _WindSquishFactor: 0.3 + - _WindSquishWindFactor: 0 + - _WindXPosition: 0 + - _WorldTilingPixelsPerUnit: 100 + - _ZTestMode: 4 + - _ZWrite: 0 + - _ZoomUvAmount: 0.5 + m_Colors: + - _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0} + - _AlphaOutlineColor: {r: 1, g: 1, b: 1, a: 1} + - _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0} + - _BlackTintColor: {r: 0, g: 0, b: 1, a: 0} + - _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0} + - _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0} + - _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0} + - _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0} + - _BurnPosition: {r: 0, g: 5, b: 0, a: 0} + - _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0} + - _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0} + - _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0} + - _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0} + - _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0} + - _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0} + - _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0} + - _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _ColorChangeNewCol: {r: 1, g: 1, b: 0, a: 1} + - _ColorChangeNewCol2: {r: 1, g: 1, b: 0, a: 1} + - _ColorChangeNewCol3: {r: 1, g: 1, b: 0, a: 1} + - _ColorChangeTarget: {r: 1, g: 0, b: 0, a: 1} + - _ColorChangeTarget2: {r: 1, g: 0, b: 0, a: 1} + - _ColorChangeTarget3: {r: 1, g: 0, b: 0, a: 1} + - _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0} + - _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0} + - _ColorSwapBlue: {r: 1, g: 1, b: 1, a: 1} + - _ColorSwapGreen: {r: 1, g: 1, b: 1, a: 1} + - _ColorSwapRed: {r: 1, g: 1, b: 1, a: 1} + - _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0} + - _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0} + - _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0} + - _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} + - _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0} + - _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} + - _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0} + - _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0} + - _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0} + - _FadeBurnColor: {r: 1, g: 1, b: 0, a: 1} + - _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FadingPosition: {r: 0, g: 0, b: 0, a: 0} + - _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0} + - _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0} + - _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1} + - _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0} + - _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0} + - _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0} + - _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0} + - _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0} + - _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0} + - _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0} + - _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0} + - _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0} + - _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0} + - _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0} + - _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0} + - _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0} + - _GlowColor: {r: 1, g: 1, b: 1, a: 1} + - _GradBotLeftCol: {r: 0, g: 0, b: 1, a: 1} + - _GradBotRightCol: {r: 0, g: 1, b: 0, a: 1} + - _GradTopLeftCol: {r: 1, g: 0, b: 0, a: 1} + - _GradTopRightCol: {r: 1, g: 1, b: 0, a: 1} + - _GreyscaleTintColor: {r: 1, g: 1, b: 1, a: 1} + - _HalftonePosition: {r: 0, g: 0, b: 0, a: 0} + - _HitEffectColor: {r: 1, g: 1, b: 1, a: 1} + - _HologramStripeColor: {r: 0, g: 1, b: 1, a: 1} + - _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1} + - _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0} + - _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} + - _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0} + - 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if (curSpeed >= 0.99f && !_isSuccess) + if (curSpeed >= targetSpeed && !_isSuccess) { _isSuccess = true; isPullActive = false; diff --git a/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs b/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs index 39c46e80f..b5cd7a79f 100644 --- a/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs +++ b/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs @@ -1,4 +1,5 @@ using UnityEngine; +using RainbowArt.CleanFlatUI; namespace AibisDream { @@ -6,19 +7,24 @@ namespace AibisDream { private Material _material; private EngineSystem _engineSystem; + + private ProgressBarGridCircular progress; private static readonly int Progress1 = Shader.PropertyToID("_Progress"); private void Awake() - { - _material = GetComponent().material; + { _engineSystem = transform.parent.GetComponent(); + _material = _engineSystem.transform.Find("心脏引擎").GetComponent().material; + progress=FindObjectOfType(); _engineSystem.updateSpeedEvent.AddListener(OnSpeedChange); } private void OnSpeedChange(float originSpeed, float speedScale) { - _material.SetFloat(Progress1, originSpeed); + _material.SetFloat("_VibrateFade", originSpeed); + progress.CurrentValue=Mathf.RoundToInt(originSpeed * 50); + //_material.SetFloat(Progress1, originSpeed); } } } \ No newline at end of file