资源清理
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using DG.Tweening;
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using UnityEngine;
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@@ -16,13 +17,16 @@ public class PunchTapeSystem : MonoBehaviour
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public float[]
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stepPatterns = { 0.3f, 0.5f, 0.2f, 0.4f, 0.6f }; // Pattern of intervals to simulate rhythmic printing
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public GameObject tempPunchTapeGroup;
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private void Awake()
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{
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FixSystemCenter.SystemDic.Register(this);
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}
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private void OnDestroy()
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{
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FixSystemCenter.SystemDic.Unregister<PunchTapeSystem>();
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}
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public IEnumerator PrintPunchTapes(int tapeCount)
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{
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blackPanel.SetActive(true);
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@@ -66,20 +70,4 @@ public class PunchTapeSystem : MonoBehaviour
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.WaitForCompletion();
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blackPanel.SetActive(false);
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}
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public void Temp_showPunchTapeGroup()
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{
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tempPunchTapeGroup.SetActive(true);
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}
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public IEnumerator Temp_HidePunchTapeGroup()
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{
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foreach (SpriteRenderer s in tempPunchTapeGroup.GetComponentsInChildren<SpriteRenderer>())
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{
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s.DOFade(0, 0.5f);
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}
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yield return new WaitForSeconds(0.5f);
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tempPunchTapeGroup.SetActive(false);
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}
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}
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