资源清理

This commit is contained in:
2025-03-24 15:24:11 +08:00
parent 8528fb7d29
commit d75c019b97
6 changed files with 133 additions and 820 deletions
@@ -1,7 +1,4 @@
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.PlayerLoop;
using Yarn.Unity;
namespace AibisDream.FixSystem
{
@@ -15,9 +12,6 @@ namespace AibisDream.FixSystem
public PhysicCable PhysicCableRef { get; private set; }
public Transform CableRootPos { get; private set; }
public Transform ControlPoint { get; private set; }
public ISocket InitSocket { get; private set; }
public BodyModuleSystem BodyModuleSystem { get; private set; }
#endregion
@@ -59,7 +53,6 @@ namespace AibisDream.FixSystem
PlugRef = transform.Find("Plug").GetComponent<Plug>();
CableRef = transform.Find("Cable").GetComponent<Cable>();
CableRootPos = transform.Find("Cable Root Pos").transform;
InitSocket = transform.Find("Init Socket").GetComponent<ISocket>();
PhysicCableRef = transform.Find("PhysicCable").GetComponent<PhysicCable>();
BodyModuleSystem = transform.parent.GetComponent<BodyModuleSystem>();
@@ -67,19 +60,12 @@ namespace AibisDream.FixSystem
private void InitSystem()
{
//PhysicCableRef.Init();
PlugRef.InitPlug(InitSocket);
}
public void Update()
{
// 初始状态Plug垂下
PlugRef.InitPlug();
}
public void ResetPlug()
{
// 已经在初始插孔里了,不用动
if (curSocket == InitSocket) return;
// 不在初始插孔里,就从当前插孔拔出来,插回初始插孔
PlugRef.PullUpSocket();
PlugRef.ReturnToStartPosition();