提交clueboard的清理

This commit is contained in:
2024-11-15 02:30:52 +08:00
parent 30a96dbbfe
commit d2cc447101
4 changed files with 195 additions and 17 deletions
@@ -574,7 +574,7 @@ me: 那我们试试吧…在视觉模块验证一下吧。
title: 流程结束
tags:
colorID: 8
position: 227,1260
position: 226,1192
---
<<complete_task TaskManager "患者主诉:UF绘图结果异常">>
me: 我们出去聊吧
@@ -590,12 +590,48 @@ me: 我们出去聊吧
-> 尽快回来
-> 注意安全
-> 跑的越远越好
第二天结束
<<jump 第二天结束>>
<<else>>
BE结局
->游戏结束
<<jump 游戏结束>>
<<endif>>
===
title: 第二天结束
tags:
colorID: 8
position: 20,1480
---
<<fade_in 1>>
佩佩没有回来
对此,你并不是完全没有预料
对于热爱色彩的她来说,重新获得用自己眼睛看世界的机会
是无法克制不去吮吸的
但是佩佩能就这样一走了之么?
【佩佩未完待续】
<<jump 后话>>
===
title: 游戏结束
tags:
colorID: 8
position: 447,1476
---
<<fade_in 1>>
自此之后你再没有见过佩佩
你没有在回收名单上见到她,但是总觉得,好像什么东西已经消失了
【佩佩Bad Ending】
<<jump 后话>>
===
title: 后话
tags:
colorID: 6
position: 260,1868
---
感谢游玩《艾比斯之梦》的早期demo
为当前demo中对您造成困惑的设计,bug等等不佳体验抱歉
欢迎微信联系:15209116298 或QQ群325268983进行反馈
非常感谢
===
title: OnMemoryViewShow
tags:
colorID: 6
@@ -613,6 +649,7 @@ me: 这里没什么可看的
title: IntoEyeView
tags:
colorID: 6
+127 -3
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View File
@@ -18,6 +18,10 @@ public class ClueBaordNew : MonoBehaviour
public List<Node> Day2InitnodeLists;
public List<Node> Day1AllnodeLists;
public List<Node> Day2AllnodeLists;
public Notification ClueBoardNotification;
//private Dictionary<string, Vector3> nodePositions = new Dictionary<string, Vector3>();
@@ -48,10 +52,10 @@ public class ClueBaordNew : MonoBehaviour
if(day==1)
{
// foreach(Node node in Day2InitnodeLists)
// {
// node.gameObject.SetActive(false);
// }
foreach(Node node in Day2AllnodeLists)
{
node.gameObject.SetActive(false);
}
foreach(Node node in Day1InitnodeLists)
{
node.gameObject.SetActive(true);
@@ -62,11 +66,11 @@ public class ClueBaordNew : MonoBehaviour
}
if(day==2)
{
// gm.localConnections.Clear();
// foreach(Node node in Day1InitnodeLists)
// {
// node.gameObject.SetActive(false);
// }
gm.localConnections.Clear();
foreach(Node node in Day1AllnodeLists)
{
node.gameObject.SetActive(false);
}
foreach(Node node in Day2InitnodeLists)
{
node.gameObject.SetActive(true);
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