diff --git a/Assets/Editor/UXML/Editor Simple/SimpleCustomEditor.cs b/Assets/Editor/UXML/Editor Simple/SimpleCustomEditor.cs deleted file mode 100644 index 91db98a52..000000000 --- a/Assets/Editor/UXML/Editor Simple/SimpleCustomEditor.cs +++ /dev/null @@ -1,83 +0,0 @@ -using UnityEditor; -using UnityEditor.Animations; -using UnityEngine; -using UnityEngine.UIElements; - -public class SimpleCustomEditor : EditorWindow -{ - [MenuItem("Window/UI Toolkit/MyCustomEditor")] - public static void ShowExample() - { - SimpleCustomEditor wnd = GetWindow(); - wnd.titleContent = new GUIContent("MyCustomEditor"); - } - - [SerializeField] - private VisualTreeAsset m_UXMLTree = default; - - private int m_ClickCount = 0; - - private const string m_ButtonPrefix = "button"; - - public void CreateGUI() - { - // Each editor window contains a root VisualElement object - VisualElement root = rootVisualElement; - - // VisualElements objects can contain other VisualElement following a tree hierarchy. - Label label = new Label("These controls were created using C# code."); - root.Add(label); - - Button button = new Button(); - button.name = "button3"; - button.text = "This is button3."; - root.Add(button); - - Toggle toggle = new Toggle(); - toggle.name = "toggle3"; - toggle.label = "Number?"; - root.Add(toggle); - - // Instantiate UXML created automatically which is set as the default VisualTreeAsset. - root.Add(m_UXMLTree.Instantiate()); - - // Import UXML created manually. - var visualTree = AssetDatabase.LoadAssetAtPath("Assets/Editor/UXML/Editor Simple/SimpleCustomEditor_uxml.uxml"); - VisualElement labelFromUXML_uxml = visualTree.Instantiate(); - root.Add(labelFromUXML_uxml); - - //Call the event handler - SetupButtonHandler(); - } - - //Functions as the event handlers for your button click and number counts - private void SetupButtonHandler() - { - VisualElement root = rootVisualElement; - - var buttons = root.Query