打地鼠 序列配置

This commit is contained in:
2025-07-11 16:04:51 +08:00
parent 491a9980cf
commit d235885235
18 changed files with 337 additions and 136 deletions
@@ -86,14 +86,14 @@ namespace AibisDream.FixSystem
available = isAvailable;
}
public void PlugIn()
public virtual void PlugIn()
{
if (DialogController.Instance)
// 然后触发Yarn节点
DialogController.Instance.StartDialogNode(_bodyModuleSystem.inHotErr ? "系统发热" : data.PlugInNodeName);
}
public void PlugOut()
public virtual void PlugOut()
{
}
@@ -0,0 +1,36 @@
using UnityEngine;
namespace AibisDream.FixSystem
{
public class MoleModule : BodyModule
{
// 重写PlugIn和PlugOut就好了
public override void PlugIn()
{
}
public override void PlugOut()
{
}
#region
public void StartFlicker()
{
}
public void StopFlicker()
{
}
public void LightOn(Color color)
{
}
public void LightOff()
{
}
#endregion
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c9904428998e4f968f13f9ce62ced67e
timeCreated: 1752145784