feat: 开发模式
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@@ -0,0 +1,74 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using UnityEngine;
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namespace AibisDream.UI
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{
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internal static class DeveloperPathUtility
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{
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public static bool CanReveal
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{
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get
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{
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#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_STANDALONE_LINUX
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return true;
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#else
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return false;
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#endif
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}
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}
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public static bool TryReveal(string path, bool createDirectory, out string error)
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{
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error = null;
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if (string.IsNullOrWhiteSpace(path))
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{
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error = "路径为空。";
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return false;
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}
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try
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{
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var fullPath = Path.GetFullPath(path);
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if (createDirectory && !File.Exists(fullPath))
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{
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Directory.CreateDirectory(fullPath);
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}
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if (!File.Exists(fullPath) && !Directory.Exists(fullPath))
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{
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error = $"路径不存在:{fullPath}";
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return false;
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}
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#if UNITY_EDITOR
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UnityEditor.EditorUtility.RevealInFinder(fullPath);
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return true;
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#elif UNITY_STANDALONE_WIN
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var isFile = File.Exists(fullPath);
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var startInfo = isFile
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? new ProcessStartInfo("explorer.exe", $"/select,\"{fullPath}\"")
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: new ProcessStartInfo { FileName = fullPath, UseShellExecute = true };
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Process.Start(startInfo);
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return true;
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#elif UNITY_STANDALONE_OSX
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Process.Start(File.Exists(fullPath) ? "open" : "open", File.Exists(fullPath) ? $"-R \"{fullPath}\"" : $"\"{fullPath}\"");
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return true;
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#elif UNITY_STANDALONE_LINUX
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var target = File.Exists(fullPath) ? Path.GetDirectoryName(fullPath) : fullPath;
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Process.Start("xdg-open", $"\"{target}\"");
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return true;
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#else
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error = "当前平台不支持直接打开文件管理器,请复制路径。";
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return false;
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#endif
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}
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catch (Exception ex)
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{
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error = ex.Message;
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return false;
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}
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}
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}
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}
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