feat: 开发模式
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@@ -0,0 +1,41 @@
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace AibisDream.UI
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{
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public sealed class DeveloperModeListRow : MonoBehaviour
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{
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[SerializeField] private Button button;
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[SerializeField] private TMP_Text label;
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[SerializeField] private Image background;
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public void Bind(string text, Action clicked, bool interactable, Color color, bool isError = false)
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{
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label.text = text ?? string.Empty;
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label.color = color;
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button.onClick.RemoveAllListeners();
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if (clicked != null)
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{
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button.onClick.AddListener(() => clicked());
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}
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button.interactable = interactable;
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if (background != null)
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{
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background.color = isError
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? new Color(0.20f, 0.07f, 0.07f, 0.92f)
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: new Color(0.08f, 0.12f, 0.16f, 0.92f);
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}
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gameObject.SetActive(true);
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}
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public void Hide()
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{
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button.onClick.RemoveAllListeners();
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gameObject.SetActive(false);
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}
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}
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}
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