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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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using UnityEditorInternal;
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namespace RainbowArt.CleanFlatUI
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{
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[CustomEditor(typeof(ProgressBarPatternAuto))]
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public class ProgressBarPatternAutoEditor : Editor
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{
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SerializedProperty minValue;
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SerializedProperty maxValue;
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SerializedProperty loadSpeed;
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SerializedProperty forward;
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SerializedProperty loop;
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SerializedProperty foreground;
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SerializedProperty patternImage;
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SerializedProperty patternRect;
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SerializedProperty patternPlay;
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SerializedProperty patternSpeed;
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SerializedProperty patternForward;
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SerializedProperty patternScale;
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SerializedProperty hasText;
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SerializedProperty text;
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protected virtual void OnEnable()
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{
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minValue = serializedObject.FindProperty("minValue");
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maxValue = serializedObject.FindProperty("maxValue");
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loadSpeed = serializedObject.FindProperty("loadSpeed");
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forward = serializedObject.FindProperty("forward");
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loop = serializedObject.FindProperty("loop");
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foreground = serializedObject.FindProperty("foreground");
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patternImage = serializedObject.FindProperty("patternImage");
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patternRect = serializedObject.FindProperty("patternRect");
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patternPlay = serializedObject.FindProperty("patternPlay");
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patternSpeed = serializedObject.FindProperty("patternSpeed");
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patternForward = serializedObject.FindProperty("patternForward");
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patternScale = serializedObject.FindProperty("patternScale");
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hasText = serializedObject.FindProperty("hasText");
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text = serializedObject.FindProperty("text");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(minValue);
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EditorGUILayout.PropertyField(maxValue);
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EditorGUILayout.PropertyField(loadSpeed);
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EditorGUILayout.PropertyField(forward);
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EditorGUILayout.PropertyField(loop);
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(foreground);
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EditorGUILayout.PropertyField(patternImage);
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EditorGUILayout.PropertyField(patternRect);
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EditorGUILayout.PropertyField(patternPlay);
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if(patternPlay.boolValue == true)
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{
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EditorGUILayout.PropertyField(patternSpeed);
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EditorGUILayout.PropertyField(patternForward);
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EditorGUILayout.PropertyField(patternScale);
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}
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(hasText);
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if(hasText.boolValue == true)
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{
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EditorGUILayout.PropertyField(text);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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