过程版本存档
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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using UnityEditorInternal;
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namespace RainbowArt.CleanFlatUI
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{
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[CustomEditor(typeof(ModalWindowProgressBarLoop))]
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public class ModalWindowProgressBarLoopEditor : Editor
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{
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SerializedProperty iconTitle;
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SerializedProperty title;
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SerializedProperty animator;
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SerializedProperty description;
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SerializedProperty progressBar;
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SerializedProperty onFinish;
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protected virtual void OnEnable()
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{
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iconTitle = serializedObject.FindProperty("iconTitle");
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title = serializedObject.FindProperty("title");
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animator = serializedObject.FindProperty("animator");
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description = serializedObject.FindProperty("description");
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progressBar = serializedObject.FindProperty("progressBar");
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onFinish = serializedObject.FindProperty("onFinish");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(iconTitle);
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EditorGUILayout.PropertyField(title);
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EditorGUILayout.PropertyField(animator);
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EditorGUILayout.PropertyField(description);
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EditorGUILayout.PropertyField(progressBar);
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(onFinish);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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