替换素材,增加打孔带溢出表现
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@@ -79,7 +79,7 @@ namespace AibisDream
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public static void Temp_RemoveChip()
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{
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var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
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if(_UFCover.activeInHierarchy)
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if(_UFCover.activeInHierarchy)
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{
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_UFCover.SetActive(false);
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}
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@@ -147,5 +147,15 @@ namespace AibisDream
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{
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yield return PunchTapeSystem.StartCoroutine(PunchTapeSystem.PrintPunchTapes(count));
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}
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[YarnCommand("HidePunchTapeGroup")]
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public static IEnumerator HidePunchTapeGroup()
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{
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yield return PunchTapeSystem.StartCoroutine(PunchTapeSystem.Temp_HidePunchTapeGroup());
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}
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[YarnCommand("ShowPunchTapeGroup")]
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public static void ShowPunchTapeGroup()
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{
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PunchTapeSystem.Temp_showPunchTapeGroup();
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}
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}
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}
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