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secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/ClueBoard.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/ClueBoard.yarn index 97aa4ff71..9138350de 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/ClueBoard.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/ClueBoard.yarn @@ -167,41 +167,19 @@ position: 43,-97 <> 【占位】玩家发现了视觉异常且深入了,没发现问题,佩佩说有个不该隐藏的事情要告诉你,要你再次检查视觉 <> - <> <> 【占位】玩家发现了视觉异常,但是没有深入视觉,提示玩家或许可以深入看看之前的视觉错误,也可以继续全身检查 <> - <> <> 【占位】玩家没有发现视觉异常,应该进行全身检查来寻找会调用记忆的模块 <> - <> <> <> <> <> <> === -title: 全身检查高亮 -tags: -position: 43,-97 ---- -<> - <> -<> -<> - <> -<> -<> - <> -<> -<> - <> -<> -<> - <> -<> -=== + // title: UF图像问题回答正确 // tags: diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Eye.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Eye.yarn index ef64bd023..6d10bda5f 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Eye.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Eye.yarn @@ -1,4 +1,4 @@ -title: EyeDeepIn +title: EyeDeepIn tags: position: -9,21 --- diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Memory.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Memory.yarn index f95265de8..501a21c8c 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Memory.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Memory.yarn @@ -2,6 +2,19 @@ tags: --- <> +<> + me: 把打孔带放进插槽里,读取记忆吧。 + <> +<> +<> + <> + me: 该看的都看过了 + <> + <> +<4>> + me: 该看的都看过了 + <> +<> === title: End_memoryPaly diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Plug.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Plug.yarn index 6ff5c48ff..6bdeba561 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Plug.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Plug.yarn @@ -18,9 +18,13 @@ tags: 待编辑 colorID: 8 position: -2,-3039 --- +<> +<> +<> +<> +<> <> <> - <> <> <> === @@ -29,10 +33,13 @@ tags: 待编辑 colorID: 8 position: 240,-2640 --- -//待编辑 +<> +<> +<> +<> +<> <> <> - <> <> <> === @@ -41,10 +48,13 @@ tags: 待编辑 colorID: 8 position: 480,-3040 --- +<> +<> +<> +<> +<> <> <> - <> - 受到发热的影响,佩佩有点神智不清 <> <> //待编辑 @@ -56,10 +66,12 @@ tags: 待编辑 colorID: 8 position: 240,-2840 --- +<> +<> +<> +<> <> <> - <> - 待编辑 <> <> @@ -70,11 +82,19 @@ tags: 待编辑 colorID: 8 position: 240,-3040 --- +<> +<> +<> +<> +<> +<> +<> <> <> <> <> + //总体表现:对工作的焦虑、虚弱的身体状态 === title: UFPlugIn @@ -82,7 +102,14 @@ tags: 待编辑 colorID: 8 position: 0,-2840 --- -<> +<> +<> +<> +<> +<> +<> +<> +// <> === title: EyePlugIn tags: 待编辑 @@ -91,10 +118,23 @@ position: 480,-2840 --- //待编辑 //佩佩很害怕,她意识到了原来的颜色再也回不来了 +<> +<> +<> + <> + <> + <> +<> + <> + <> + <> +<> +<> +<> <> <> - <> - //<> + //<> + <> <> === \ No newline at end of file diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Re_LTS_Peipeiday1.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Re_LTS_Peipeiday1.yarn index 24ee66052..45b2f0a76 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Re_LTS_Peipeiday1.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Re_LTS_Peipeiday1.yarn @@ -159,7 +159,6 @@ position: 251,-1150 <> 【占位】原来UF是用记忆来绘图的,有线索就好办了,去记忆看看 <> - <> <> <> === @@ -293,7 +292,6 @@ position: -273,-66 <> me: 还没结束…保险起见,我们进视觉复查一下吧。 <> - <> <> <> <> @@ -411,7 +409,7 @@ tags: colorID: 8 position: 460,-2977 --- -//第一次看 +position: 460,-2977 <> me: 这似乎是佩佩的核心模块…让我查查。 <> diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/tutorial.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/tutorial.yarn index 261a7e84f..6e0794f50 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/tutorial.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/tutorial.yarn @@ -7,15 +7,11 @@ position: -870,-2464 <> me: 探针查到了缺陷波形…我需要把它找出来,才能进行深入检查。 me: 拖动波形显示下方的滑条,直到“缺陷波形”变得最清晰,然后点击【深入】。 - <> <> <> <>> <> - <> <=3>> - <> - <> <> <> === diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday2/Memory.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday2/Memory.yarn index 9f4fe58c2..e8ba79b87 100644 --- 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a/Assets/Scripts/FixSystem/Cable/Socket.cs b/Assets/Scripts/FixSystem/Cable/Socket.cs index 4139cc2ac..1c3479768 100644 --- a/Assets/Scripts/FixSystem/Cable/Socket.cs +++ b/Assets/Scripts/FixSystem/Cable/Socket.cs @@ -10,14 +10,6 @@ public class Socket : MonoBehaviour, ISocket public Plug plug=null; private YarnOption _option; private bool waitYarnCommand = false; - - // private int heatNum=0; - - // public int HeatNum() - // { - // return heatNum; - // } - public bool WaitYarnCommand { get { return waitYarnCommand; } diff --git a/Assets/Scripts/FixSystem/Screen/MessageBox.cs b/Assets/Scripts/FixSystem/Screen/MessageBox.cs index 8f452fd2c..7fbca90a7 100644 --- a/Assets/Scripts/FixSystem/Screen/MessageBox.cs +++ b/Assets/Scripts/FixSystem/Screen/MessageBox.cs @@ -23,25 +23,25 @@ public class MessageBox : MonoBehaviour } } // Yarn Command处理方法 - [YarnCommand("messagebox")] - public void HandleMessageBoxCommand(string type, string message) - { - switch (type.ToLower()) - { - case "warning": - SetWarning(message); - break; - case "normal": - SetNormal(message); - break; - case "null": - SetNull(); - break; - default: - Debug.LogError("Invalid message type for messagebox command: " + type); - break; - } - } + // [YarnCommand("messagebox")] + // public void HandleMessageBoxCommand(string type, string message) + // { + // switch (type.ToLower()) + // { + // case "warning": + // SetWarning(message); + // break; + // case "normal": + // SetNormal(message); + // break; + // case "null": + // SetNull(); + // break; + // default: + // Debug.LogError("Invalid message type for messagebox command: " + type); + // break; + // } + // } private void Start() { SetNull(); @@ -54,7 +54,7 @@ public class MessageBox : MonoBehaviour state.color = Color.red; // 红色 text.text = message; text.color = Color.white; // 默认文本颜色 - StartCoroutine(FlashWarning()); // 开始闪烁效果 + //StartCoroutine(FlashWarning()); // 开始闪烁效果 } // 设置为Normal状态 @@ -64,7 +64,7 @@ public class MessageBox : MonoBehaviour state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色 text.text = message; text.color = Color.white; // 默认文本颜色 - StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁) + //StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁) } // 设置为Null状态 @@ -74,7 +74,7 @@ public class MessageBox : MonoBehaviour state.color = Color.blue; // 蓝色 text.text = string.Empty; text.color = Color.white; // 默认文本颜色 - StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁) + //StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁) } // 闪烁警告效果 diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs index 2a489fc23..e3de45f1a 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs @@ -11,12 +11,12 @@ namespace AibisDream.FixSystem private const string SocketObjName = "Socket"; private const string ModulePicName = "Module Pic"; + private const string IndicatorName = "Indicator"; public Transform _socketPos; - public Transform _indicatorPos; + // public Transform _indicatorPos; private BodyModuleSystem _bodyModuleSystem; private Material highlightMaterial; - - private Material alarmMaterial; + private Material alarmMaterial; private Material originalMaterial; // 原材质 private SpriteRenderer targetSpriteRenderer; // 目标的 SpriteRenderer @@ -32,20 +32,18 @@ namespace AibisDream.FixSystem // 获取组件索引 InitReference(); } - private void InitReference() { _socketPos = transform.Find(SocketObjName); _bodyModuleSystem = transform.parent.parent.GetComponent(); - targetSpriteRenderer=transform.Find("Socket").GetComponent(); + targetSpriteRenderer=transform.Find("Module Pic").GetComponent(); originalMaterial = targetSpriteRenderer.GetComponent().material; highlightMaterial = Resources.Load("Materials/HighlightMaterial"); alarmMaterial=Resources.Load("Materials/AlarmMaterial"); } #region 插槽功能 - public bool IsAvailable() { return available; @@ -54,11 +52,10 @@ namespace AibisDream.FixSystem { available=isAvailable; } - public void PlugIn() { // 插入后先播放wave - ShowWave(); + //ShowWave(); if(DialogController.Instance!=null) // 然后触发Yarn节点 DialogController.Instance.StartDialogNode(_bodyModuleSystem.inHotErr ? "系统过热" : data.PlugInNodeName); @@ -66,16 +63,18 @@ namespace AibisDream.FixSystem public void PlugOut() { + _bodyModuleSystem.oscilloscopeSystem.MessageBoxSetNull(); + StartCoroutine(_bodyModuleSystem.oscilloscopeSystem.DisableDeepInButton()); // 先关闭wave - _bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white); - CloseWave(); + //_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white); + //CloseWave(); // TODO 触发Yarn节点(似乎目前没有拔出对话?) } public void DeepIn() { - if (!data.waveHasError&&!data.ignoreWaveCheck) return; - // 如果有错误并且已经深入了 + // if (!data.waveHasError&&!data.ignoreWaveCheck) return; + // // 如果有错误并且已经深入了 if(DialogController.Instance!=null) DialogController.Instance.StartDialogNode(data.DeepInNodeName); } @@ -142,6 +141,7 @@ namespace AibisDream.FixSystem { var modulePic = transform.Find(ModulePicName).GetComponent(); var socketPos = transform.Find(SocketObjName); + //var indicatorPos = transform.Find(IndicatorName); return new BodyModuleData { @@ -152,7 +152,9 @@ namespace AibisDream.FixSystem waveformType = data.waveformType, waveHasError = data.waveHasError, ignoreWaveCheck = data.ignoreWaveCheck, - cantStopRunning=data.cantStopRunning + cantStopRunning=data.cantStopRunning, + //IndicatorPos=indicatorPos.localPosition + //indicatorPos= indicatorPos.position }; } @@ -198,6 +200,8 @@ namespace AibisDream.FixSystem public SerializableVector3 modulePos; public SerializableVector3 socketPos; + public SerializableVector3 indicatorPos; + // 功能信息 public WaveformType waveformType; @@ -231,5 +235,11 @@ namespace AibisDream.FixSystem get => socketPos.ToVector3(); set => socketPos = new SerializableVector3(value); } + // [JsonIgnore] + // public Vector3 IndicatorPos + // { + // get => indicatorPos.ToVector3(); + // set => indicatorPos = new SerializableVector3(value); + // } } } \ No newline at end of file diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs index 55c43b908..21e65d1a5 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs @@ -7,6 +7,7 @@ namespace AibisDream public static class BodyModuleYarnCommand { private static BodyModuleSystem BodyModuleSystem => FixSystemCenter.SystemDic.Get(); + private static OscilloscopeSystem OscilloscopeSystem => FixSystemCenter.SystemDic.Get(); [YarnCommand("SetModuleState_CantStopRunning")] @@ -68,7 +69,7 @@ namespace AibisDream [YarnCommand("Temp_InstallChip")] public static void Temp_InstallChip() { - var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject; + var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject; if(!_UFCover.activeInHierarchy) { _UFCover.SetActive(true); @@ -77,7 +78,7 @@ namespace AibisDream [YarnCommand("Temp_RemoveChip")] public static void Temp_RemoveChip() { - var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject; + var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject; if(_UFCover.activeInHierarchy) { _UFCover.SetActive(false); @@ -101,5 +102,45 @@ namespace AibisDream var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName); targetModule.Alarm(enable); } + [YarnCommand("MessageBoxSetError")] + public static void MessageBoxSetError() + { + OscilloscopeSystem.MessageBoxSetError(); + } + [YarnCommand("MessageBoxSetWarning")] + public static void MessageBoxSetWarning() + { + OscilloscopeSystem.MessageBoxSetWarning(); + } + [YarnCommand("MessageBoxSetNormal")] + public static void MessageBoxSetNormal() + { + OscilloscopeSystem.MessageBoxSetNormal(); + } + [YarnCommand("MessageBoxSetChecking")] + public static void MessageBoxSetChecking() + { + OscilloscopeSystem.MessageBoxSetChecking(); + } + [YarnCommand("MessageBoxSetNull")] + public static void MessageBoxSetNull() + { + OscilloscopeSystem.MessageBoxSetNull(); + } + [YarnCommand("MessageBoxSetText")] + public static void MessageBoxSetText(string text) + { + OscilloscopeSystem.MessageBoxSetText(text); + } + [YarnCommand("EnableDeepInButton")] + public static void EnableDeepInButton() + { + OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.EnableDeepInButton()); + } + [YarnCommand("DisableDeepInButton")] + public static void DisableDeepInButton() + { + OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.DisableDeepInButton()); + } } } diff --git a/Assets/Scripts/FixSystemNew/BodyModule/OscilloscopeSystem.cs b/Assets/Scripts/FixSystemNew/BodyModule/OscilloscopeSystem.cs index 9d6a467f9..695dd7abb 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/OscilloscopeSystem.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/OscilloscopeSystem.cs @@ -1,7 +1,10 @@ using AibisDream.Utility; using TMPro; using UnityEngine; +using DG.Tweening; +using Febucci.UI; using Random = UnityEngine.Random; +using System.Collections; namespace AibisDream.FixSystem { @@ -10,8 +13,8 @@ namespace AibisDream.FixSystem #region 组件索引 private BodyModuleSystem _bodyModuleSystem; - - private TMP_Text _screenText; + public TMP_Text state; // 显示状态的TextMeshPro组件 + private TMP_Text _screenText;// 显示消息的TextMeshPro组件 private WaveformLine _waveformLine; private ScanLine _scanLine; private SpriteRenderer _screen; @@ -44,10 +47,10 @@ namespace AibisDream.FixSystem _screen = transform.Find("Screen").GetComponent(); _waveSlider = transform.Find("Wave Slider").GetComponent(); _deepinButton = new SpriteButton(transform.Find("Deepin Button").gameObject, false); - _waveformLine.SetLineSize(_screen.bounds.size.x, _screen.bounds.size.y); _scanLine.SetScreenSize(_screen.bounds.size.x, _screen.bounds.size.y); - _screenText.text = ""; + //_screenText.text = ""; + MessageBoxSetNull(); _deepinButton.OnButtonDown += HandleDeepInButtonClick; _scanLine.ScanErrorEvent += OnScanSuccess; @@ -119,14 +122,15 @@ namespace AibisDream.FixSystem } public void HandleDeepInButtonClick() { - if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true) - { - _bodyModuleSystem.HandleDeepIn(); - } - else - { - StartScan(); - } + // if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true) + // { + // _bodyModuleSystem.HandleDeepIn(); + // } + // else + // { + // StartScan(); + // } + _bodyModuleSystem.HandleDeepIn(); } @@ -159,8 +163,62 @@ namespace AibisDream.FixSystem } #endregion - } + + public void MessageBoxSetError() + { + state.text = "错误"; + state.color = Color.red; // 红色 + // _screenText.text = message; + // _screenText.color = Color.white; // 默认文本颜色 + } + + public void MessageBoxSetWarning() + { + state.text = "警告"; + state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色 + // _screenText.text = message; + // _screenText.color = Color.white; // 默认文本颜色 + } + public void MessageBoxSetNormal() + { + state.text = "正常"; + state.color = Color.blue; // 琥珀色 + // _screenText.text = message; + // _screenText.color = Color.white; // 默认文本颜色 + } + public void MessageBoxSetChecking() + { + state.text = "检查中"; + state.color = Color.white; // 琥珀色 + // _screenText.text = string.Empty; + // _screenText.color = Color.white; // 默认文本颜色 + } + public void MessageBoxSetText(string text) + { + _screenText.color = Color.white; // 默认文本颜色 + _screenText.text += text+"
"; + } + public void MessageBoxSetNull() + { + state.text = "未检测到信号"; + state.color = Color.white; // 蓝色 + _screenText.text = string.Empty; + _screenText.color = Color.white; // 默认文本颜色 + } + public IEnumerator EnableDeepInButton() + { + yield return _deepinButton.GetTransform().DOLocalMoveX(0.5f, 0.5f).WaitForCompletion(); + _deepinButton.SetActive(true); + + } + public IEnumerator DisableDeepInButton() + { + yield return _deepinButton.GetTransform().DOLocalMoveX(-0.1f, 0.5f).WaitForCompletion(); + _deepinButton.SetActive(false); + + } + } public enum WaveformType { Default, diff --git a/Assets/Scripts/FixSystemNew/StateTransition/ClinicTransition.cs b/Assets/Scripts/FixSystemNew/StateTransition/ClinicTransition.cs index 821793677..d0aa4b96e 100644 --- a/Assets/Scripts/FixSystemNew/StateTransition/ClinicTransition.cs +++ b/Assets/Scripts/FixSystemNew/StateTransition/ClinicTransition.cs @@ -1,4 +1,4 @@ -using System.Collections; +using System.Collections; using AibisDream.Framework; using UnityEngine; @@ -23,6 +23,7 @@ namespace AibisDream.FixSystem clinicSystem.gameObject.SetActive(false); // 黑屏淡出 yield return MainUIController.Instance.FadeOutSync(FadeDuration); + } public void SetArgs(string arg) diff --git a/Assets/Scripts/Game Loop/GameLoopManager.cs b/Assets/Scripts/Game Loop/GameLoopManager.cs index 020ad4e26..c8312da22 100644 --- a/Assets/Scripts/Game Loop/GameLoopManager.cs +++ b/Assets/Scripts/Game Loop/GameLoopManager.cs @@ -56,7 +56,8 @@ namespace AibisDream public IEnumerator StartTestGame() { // TODO 全部改好之后这里要直接进入FixScene - yield return SceneLoader.Instance.LoadSceneAsync(clinicScene); + yield return null; + //yield return SceneLoader.Instance.LoadSceneAsync(clinicScene); var proj = Resources.Load($"Yarn/{testYarnProject}/{testYarnProject}"); DialogController.Instance.StartDialog(proj); } diff --git a/Assets/Scripts/MiniGame/Engine/SpriteButton.cs b/Assets/Scripts/MiniGame/Engine/SpriteButton.cs index 49cd1025f..69039713d 100644 --- a/Assets/Scripts/MiniGame/Engine/SpriteButton.cs +++ b/Assets/Scripts/MiniGame/Engine/SpriteButton.cs @@ -61,5 +61,9 @@ namespace AibisDream { isButtonActive = isActive; } + public Transform GetTransform() + { + return _self.transform; + } } }