From 2825fbef474d3bf00a17b30be2b47a2b91baf429 Mon Sep 17 00:00:00 2001
From: Ding Yuntian <1491671119@qq.com>
Date: Thu, 23 Jan 2025 18:32:25 +0800
Subject: [PATCH 1/5] =?UTF-8?q?=E5=BC=95=E6=93=8E=E4=BF=AE=E6=94=B9?=
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---
Assets/Resources/Art/Fix/20250123-164940.psb | 3 +
.../Art/Fix/20250123-164940.psb.meta | 242 ++++++++++++++++++
Assets/Resources/Materials/FadeRing.mat | 50 ++++
Assets/Resources/Materials/FadeRing.mat.meta | 8 +
Assets/Resources/Shader/FadeRing.shader | 64 +++++
Assets/Resources/Shader/FadeRing.shader.meta | 9 +
Assets/Scenes/ExpressFixScene.unity | 228 ++++++++++++++---
.../Scripts/Dialog System/DialogController.cs | 12 +
Assets/Scripts/Dialog System/LineView.cs | 25 --
.../Scripts/FixSystemNew/FixSystemCenter.cs | 2 +-
.../Scripts/Framework/OtherKit/MonoCenter.cs | 9 -
Assets/Scripts/Game Loop/EventEnums.cs | 6 +-
Assets/Scripts/MiniGame/Engine/CordPull.cs | 26 +-
.../Scripts/MiniGame/Engine/EngineSystem.cs | 112 +++-----
.../MiniGame/Engine/EngineYarnCommand.cs | 24 ++
.../Scripts/MiniGame/Engine/SpeedDashboard.cs | 27 +-
.../MiniGame/Engine/SpeedDashboard.cs.meta | 14 +-
Assets/Scripts/MiniGame/Engine/StaticGear.cs | 8 +-
Assets/Scripts/MiniGame/Gear/GearSystem.cs | 6 +
Assets/Scripts/MiniGame/Gear/Shaft.cs | 9 +-
Assets/Scripts/MiniGame/Gear/ShaftGraph.cs | 30 ++-
Assets/Scripts/UI/Cursor/CursorManager.cs | 38 ++-
.../UI/DialogUI/DialogCanvasManager.cs | 1 +
23 files changed, 726 insertions(+), 227 deletions(-)
create mode 100644 Assets/Resources/Art/Fix/20250123-164940.psb
create mode 100644 Assets/Resources/Art/Fix/20250123-164940.psb.meta
create mode 100644 Assets/Resources/Materials/FadeRing.mat
create mode 100644 Assets/Resources/Materials/FadeRing.mat.meta
create mode 100644 Assets/Resources/Shader/FadeRing.shader
create mode 100644 Assets/Resources/Shader/FadeRing.shader.meta
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new file mode 100644
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diff --git a/Assets/Resources/Shader/FadeRing.shader b/Assets/Resources/Shader/FadeRing.shader
new file mode 100644
index 000000000..ff983b5e7
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m_Father: {fileID: 1112213369}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &885292093
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 885292091}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 73c497ccb39448718a07911a5e674d5f, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- leftRot: 0
- rightRot: 137
--- !u!1 &900787527
GameObject:
m_ObjectHideFlags: 0
@@ -3722,7 +3888,7 @@ Transform:
m_GameObject: {fileID: 900787527}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -7.792, y: 0.406, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -4018,6 +4184,7 @@ Transform:
- {fileID: 885292092}
- {fileID: 5177406695049049041}
- {fileID: 13903366}
+ - {fileID: 158974637}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1112213371
@@ -4033,28 +4200,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
engineConfig:
- oilRate: 0.5
- resistance: 0.1
gearSpeed: 0.1
speedRate: 15
- targetDuration: 2
+ pullCount: 5
pullMaxSpeed: 1.2
returnSpeed: 5
- engineData:
- config:
- oilRate: 0
- resistance: 0
- gearSpeed: 0
- speedRate: 0
- targetDuration: 0
- pullMaxSpeed: 0
- returnSpeed: 0
- curSpeed: 0
- curOil: 0
- curAcceleration: 0
- isSuccess: 0
- reachTargetTime: 0
isAvailable: 0
+ isPullActive: 0
+ curSpeed: 0
updateSpeedEvent:
m_PersistentCalls:
m_Calls: []
@@ -12150,7 +12303,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4214753503693131867, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
propertyPath: m_IsActive
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 7037918505330246345, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
propertyPath: field of view
@@ -12263,3 +12416,4 @@ SceneRoots:
- {fileID: 1112213369}
- {fileID: 5393568355081744312}
- {fileID: 9210352354887959608}
+ - {fileID: 535044717}
diff --git a/Assets/Scripts/Dialog System/DialogController.cs b/Assets/Scripts/Dialog System/DialogController.cs
index 9d398db03..09f60ec37 100644
--- a/Assets/Scripts/Dialog System/DialogController.cs
+++ b/Assets/Scripts/Dialog System/DialogController.cs
@@ -135,6 +135,18 @@ namespace AibisDream
return false;
}
}
+
+ ///
+ /// 跳到下一句
+ ///
+ public void JumpLine()
+ {
+ if (!DialogCanvasManager.GetCurView().TrySkipLine())
+ {
+ AudioManager.Instance.StopVoice();
+ DialogCanvasManager.GetCurView().NextStep();
+ }
+ }
#region 命令名
diff --git a/Assets/Scripts/Dialog System/LineView.cs b/Assets/Scripts/Dialog System/LineView.cs
index 559ccd58c..56701b942 100644
--- a/Assets/Scripts/Dialog System/LineView.cs
+++ b/Assets/Scripts/Dialog System/LineView.cs
@@ -68,30 +68,5 @@ namespace AibisDream
var options = DialogOption.GeneOptions(dialogueOptions, onOptionSelected);
DialogCanvasManager.GetCurView().ShowOptions(options);
}
-
- private void Update()
- {
- if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space))
- {
- JumpLine();
- }
- }
-
- ///
- /// 跳到下一句
- ///
- private void JumpLine()
- {
- if (_isInCommand)
- {
- return;
- }
-
- if (!DialogCanvasManager.GetCurView().TrySkipLine())
- {
- AudioManager.Instance.StopVoice();
- DialogCanvasManager.GetCurView().NextStep();
- }
- }
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/FixSystemNew/FixSystemCenter.cs b/Assets/Scripts/FixSystemNew/FixSystemCenter.cs
index ea6e868df..56d81b2e1 100644
--- a/Assets/Scripts/FixSystemNew/FixSystemCenter.cs
+++ b/Assets/Scripts/FixSystemNew/FixSystemCenter.cs
@@ -16,7 +16,7 @@ namespace AibisDream.FixSystem
// 初始化状态机
StateMachine = new FixStateMachine();
- StartCoroutine(StateMachine.SwitchState(FixState.Clinic));
+ StartCoroutine(StateMachine.SwitchState(FixState.Engine));
}
public override void OnSingletonDestroy()
diff --git a/Assets/Scripts/Framework/OtherKit/MonoCenter.cs b/Assets/Scripts/Framework/OtherKit/MonoCenter.cs
index e937f82f1..0d5ccd764 100644
--- a/Assets/Scripts/Framework/OtherKit/MonoCenter.cs
+++ b/Assets/Scripts/Framework/OtherKit/MonoCenter.cs
@@ -1,5 +1,4 @@
using System;
-using AibisDream.FixSystem;
using UnityEngine;
namespace AibisDream.Framework
@@ -47,14 +46,6 @@ namespace AibisDream.Framework
{
public void OnUpdate()
{
- if (Input.GetKeyDown(KeyCode.K))
- {
- MonoCenter.Mono.StartCoroutine(CameraKit.Instance.TransCameraAsync(new Vector3(5f, 5f, -10), 5, 5f));
- }
-
- if (Input.GetKeyDown(KeyCode.A))
- {
- }
}
}
diff --git a/Assets/Scripts/Game Loop/EventEnums.cs b/Assets/Scripts/Game Loop/EventEnums.cs
index 7afd3390e..cae81e375 100644
--- a/Assets/Scripts/Game Loop/EventEnums.cs
+++ b/Assets/Scripts/Game Loop/EventEnums.cs
@@ -8,7 +8,8 @@ namespace AibisDream
{
NextYarn,
PlugIn,
- PlugOut
+ PlugOut,
+ Menu
}
public enum DialogEventEnum
@@ -17,8 +18,7 @@ namespace AibisDream
LineShowed,
LineEnd,
OptionShow,
- OptionSelected,
- Command
+ OptionSelected
}
public enum InteractionEventEnum
diff --git a/Assets/Scripts/MiniGame/Engine/CordPull.cs b/Assets/Scripts/MiniGame/Engine/CordPull.cs
index 7d9f7446c..d36cf2e16 100644
--- a/Assets/Scripts/MiniGame/Engine/CordPull.cs
+++ b/Assets/Scripts/MiniGame/Engine/CordPull.cs
@@ -34,11 +34,6 @@ namespace AibisDream
_trigger.Register(EventTriggerType.Drag, OnDrag);
}
- public float GetCurOil()
- {
- return Mathf.Abs((transform.localPosition.y - _initPos.y) / maxDistance);
- }
-
private void Update()
{
if (_isDragging)
@@ -58,15 +53,10 @@ namespace AibisDream
// 如果拖拽点在下方,限速移动
else
{
- if (Mathf.Abs(_dragPoint.y - transform.position.y) / Time.deltaTime >
- _engineSystem.engineConfig.pullMaxSpeed)
- {
- curY = transform.position.y - _engineSystem.engineConfig.pullMaxSpeed * Time.deltaTime;
- }
- else
- {
- curY = _dragPoint.y;
- }
+ curY = _dragPoint.y;
+ var pullDelta = Mathf.Abs(curY - transform.position.y) / maxDistance;
+ // 将增量同步给Engine
+ _engineSystem.AddAirPress(pullDelta);
}
transform.position = new Vector3(transform.position.x, curY, transform.position.y);
@@ -75,7 +65,8 @@ namespace AibisDream
private void OnDrag(BaseEventData data)
{
// 这里是一些阻碍拖动的情况
-
+ if (!IsActive) return;
+
// 正常情况下不会出错
if (data is not PointerEventData pointerData) return;
@@ -85,6 +76,9 @@ namespace AibisDream
private void OnBeginDrag(BaseEventData data)
{
+ // 这里是一些阻碍拖动的情况
+ if (!IsActive) return;
+
// 正常情况下不会出错
if (data is not PointerEventData pointerData) return;
// 设置拖拽目标点
@@ -112,7 +106,7 @@ namespace AibisDream
_dragPoint = new Vector3(transform.position.x, dragY, transform.position.z);
}
- public bool IsActive => true;
+ public bool IsActive => _engineSystem.isPullActive;
public bool IsAvailable => _engineSystem.isAvailable;
diff --git a/Assets/Scripts/MiniGame/Engine/EngineSystem.cs b/Assets/Scripts/MiniGame/Engine/EngineSystem.cs
index bee4d96af..226580568 100644
--- a/Assets/Scripts/MiniGame/Engine/EngineSystem.cs
+++ b/Assets/Scripts/MiniGame/Engine/EngineSystem.cs
@@ -1,8 +1,10 @@
using System;
+using System.Collections;
using AibisDream.FixSystem;
using AibisDream.Framework;
using AibisDream.Utility;
using Cinemachine;
+using DG.Tweening;
using UnityEngine;
using UnityEngine.Events;
@@ -10,15 +12,15 @@ namespace AibisDream
{
public class EngineSystem : MonoBehaviour
{
- private CordPull _cordPull;
private StaticGear _centerGear;
[Header("系统配置")] public EngineConfig engineConfig;
- [Header("系统数据")] public EngineData engineData;
-
public bool isAvailable;
+ public bool isPullActive;
+ private bool _isSuccess;
- [HideInInspector] public UnityEvent updateSpeedEvent = new();
+ public float curSpeed;
+ [HideInInspector] public UnityEvent updateSpeedEvent = new();
[SerializeField] private float coverMoveDuration = 5f;
@@ -27,10 +29,9 @@ namespace AibisDream
private void Awake()
{
FixSystemCenter.SystemDic.Register(this);
- _cordPull = transform.Find("拉绳").GetComponent();
_centerGear = transform.Find("中央齿轮").GetComponent();
_centerGear.initSpeed = engineConfig.gearSpeed;
-
+
// 注册相机
var virtualCam = transform.Find("Engine Camera").GetComponentInChildren();
CameraKit.Instance.RegisterCamera(CameraEnum.Engine, virtualCam);
@@ -38,36 +39,41 @@ namespace AibisDream
private void Start()
{
- // 初始化数据
- engineData = new EngineData
- {
- config = engineConfig
- };
_centerGear.StartRotate();
}
+ public IEnumerator StepOnGas(float targetSpeed, float duration)
+ {
+ // 逐渐加速
+ yield return DOTween.To(() => curSpeed, x => { curSpeed = x; }, targetSpeed, duration).WaitForCompletion();
+ }
+
+ public void AddAirPress(float speedDelta)
+ {
+ curSpeed = CommonUtil.Limit(curSpeed + speedDelta / engineConfig.pullCount, 1, 0);
+ }
+
private void OnDestroy()
{
CameraKit.Instance.UnRegisterCamera(CameraEnum.Engine);
}
- public void Update()
+ private void Update()
{
- // 收集数据
- engineData.curOil = _cordPull.GetCurOil();
- // 更新数据
- engineData.CalcSpeed();
-
- // 传递速度
- updateSpeedEvent.Invoke(engineData.GetRealSpeed());
-
- if (engineData.CheckSuccess())
+ updateSpeedEvent.Invoke(curSpeed, GetSpeedScale());
+ if (curSpeed >= 0.99f && !_isSuccess)
{
- Debug.Log("引擎成功");
+ _isSuccess = true;
+ isPullActive = false;
DialogController.Instance?.StartDialogNode("EngineSuccess");
}
}
+ private float GetSpeedScale()
+ {
+ return 1 + curSpeed * engineConfig.speedRate;
+ }
+
///
/// 开启系统交互
///
@@ -88,70 +94,10 @@ namespace AibisDream
[Serializable]
public struct EngineConfig
{
- [Header("油门倍率")] public float oilRate;
- [Header("阻力倍率")] public float resistance;
[Header("齿轮基础速度")] public float gearSpeed;
[Header("齿轮速度倍率")] public float speedRate;
- [Header("成功所需时间")] public float targetDuration;
+ [Header("拉满几次到全速")] public float pullCount;
[Header("拉绳最大速度")] public float pullMaxSpeed;
[Header("拉绳回缩速度")] public float returnSpeed;
}
-
- [Serializable]
- public struct EngineData
- {
- public EngineConfig config;
- public float curSpeed;
- public float curOil;
- public float curAcceleration;
- public bool isSuccess;
- public float reachTargetTime;
-
- public void CalcSpeed()
- {
- if (curOil != 0)
- {
- curAcceleration = curAcceleration < 0 ? 0 : curAcceleration;
- curAcceleration = CommonUtil.Limit(curOil * config.oilRate * Time.deltaTime + curAcceleration, 100, 0);
- }
- else
- {
- curAcceleration = -config.resistance * (1f + curSpeed);
- }
-
-
- curSpeed = CommonUtil.Limit(curSpeed + curAcceleration * Time.deltaTime, 1, 0);
- }
-
- public bool CheckSuccess()
- {
- // 已经成功就不用校验了
- if (isSuccess) return false;
-
- if (curSpeed >= 0.95f)
- {
- reachTargetTime += Time.deltaTime;
- }
- else
- {
- reachTargetTime = 0;
- }
-
- // 如果速度达标时间足够就判断成功
- if (!(reachTargetTime >= config.targetDuration)) return false;
-
- isSuccess = true;
- return true;
- }
-
-
- ///
- /// 获取处理后的速度
- ///
- /// 速度
- public float GetRealSpeed()
- {
- return 1 + curSpeed * config.speedRate;
- }
- }
}
\ No newline at end of file
diff --git a/Assets/Scripts/MiniGame/Engine/EngineYarnCommand.cs b/Assets/Scripts/MiniGame/Engine/EngineYarnCommand.cs
index 9611397ec..02920c84a 100644
--- a/Assets/Scripts/MiniGame/Engine/EngineYarnCommand.cs
+++ b/Assets/Scripts/MiniGame/Engine/EngineYarnCommand.cs
@@ -1,4 +1,5 @@
using System.Collections;
+using AibisDream.FixSystem;
using UnityEngine;
using Yarn.Unity;
@@ -6,6 +7,8 @@ namespace AibisDream
{
public static class EngineYarnCommand
{
+ private static EngineSystem EngineSystem => FixSystemCenter.SystemDic.Get();
+
// 打开引擎盖
[YarnCommand("open_engine_cover")]
public static IEnumerator OpenEngineCover()
@@ -21,5 +24,26 @@ namespace AibisDream
Debug.LogWarning("关闭引擎盖命令已废弃,请尽快删除");
yield break;
}
+
+ ///
+ /// 踩油门
+ ///
+ /// 目标速度
+ /// 用时
+ /// 协程
+ [YarnCommand("step_on_gas")]
+ public static IEnumerator StepOnGas(float targetSpeed, float duration)
+ {
+ return EngineSystem.StepOnGas(targetSpeed, duration);
+ }
+
+ ///
+ /// 激活拉绳
+ ///
+ [YarnCommand("active_engine_pull")]
+ public static void ActivePull()
+ {
+ EngineSystem.isPullActive = true;
+ }
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs b/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs
index c2749ba35..39c46e80f 100644
--- a/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs
+++ b/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs
@@ -1,25 +1,24 @@
-using UnityEngine;
+using UnityEngine;
namespace AibisDream
{
public class SpeedDashboard : MonoBehaviour
{
- private Transform _pointer;
-
- [SerializeField] private float leftRot;
- [SerializeField] private float rightRot;
+ private Material _material;
+ private EngineSystem _engineSystem;
+ private static readonly int Progress1 = Shader.PropertyToID("_Progress");
- protected void OnStart()
+ private void Awake()
{
- _pointer = transform.Find("Pointer");
+ _material = GetComponent().material;
+ _engineSystem = transform.parent.GetComponent();
+
+ _engineSystem.updateSpeedEvent.AddListener(OnSpeedChange);
}
-
- protected void UpdateDashboard(EngineData data)
+
+ private void OnSpeedChange(float originSpeed, float speedScale)
{
- var targetRot = (rightRot - leftRot) * data.curSpeed + leftRot;
-
- _pointer.eulerAngles = new Vector3(0, 0, -targetRot);
+ _material.SetFloat(Progress1, originSpeed);
}
}
-}
-
+}
\ No newline at end of file
diff --git a/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs.meta b/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs.meta
index c1a0126ef..cf176307d 100644
--- a/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs.meta
+++ b/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs.meta
@@ -1,11 +1,3 @@
-fileFormatVersion: 2
-guid: 73c497ccb39448718a07911a5e674d5f
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 4d9cead340d34293bf0fd9631aede238
+timeCreated: 1737626210
\ No newline at end of file
diff --git a/Assets/Scripts/MiniGame/Engine/StaticGear.cs b/Assets/Scripts/MiniGame/Engine/StaticGear.cs
index 1a807b3b7..8c2e35568 100644
--- a/Assets/Scripts/MiniGame/Engine/StaticGear.cs
+++ b/Assets/Scripts/MiniGame/Engine/StaticGear.cs
@@ -22,12 +22,8 @@ namespace AibisDream
.SetEase(Ease.Linear)
.SetLoops(-1, LoopType.Incremental);
}
-
- ///
- /// 为旋转加速
- ///
- /// 速度倍率
- private void UpdateSpeedScale(float speed)
+
+ private void UpdateSpeedScale(float originSpeed, float speed)
{
_rotateTween.timeScale = speed;
}
diff --git a/Assets/Scripts/MiniGame/Gear/GearSystem.cs b/Assets/Scripts/MiniGame/Gear/GearSystem.cs
index 25041a4b5..f7fa72685 100644
--- a/Assets/Scripts/MiniGame/Gear/GearSystem.cs
+++ b/Assets/Scripts/MiniGame/Gear/GearSystem.cs
@@ -39,6 +39,8 @@ namespace AibisDream
private bool _isTargetReached;
private bool _isDiscReady;
+ public float initSpeed = 1;
+
private void Awake()
{
Init();
@@ -65,6 +67,10 @@ namespace AibisDream
var panelShafts = _panel.GetComponentsInChildren();
_shaftGraph = new ShaftGraph(shafts, panelShafts);
+ var engine = FixSystemCenter.SystemDic.Get();
+ _shaftGraph.StartRotate(initSpeed);
+ engine.updateSpeedEvent.AddListener(_shaftGraph.Accelerate);
+
_panel.gameObject.SetActive(false);
}
diff --git a/Assets/Scripts/MiniGame/Gear/Shaft.cs b/Assets/Scripts/MiniGame/Gear/Shaft.cs
index e67a2d4a2..06b5bf420 100644
--- a/Assets/Scripts/MiniGame/Gear/Shaft.cs
+++ b/Assets/Scripts/MiniGame/Gear/Shaft.cs
@@ -23,9 +23,6 @@ namespace AibisDream
[SerializeField] private Gear childGear;
- // 初始角速度
- [SerializeField] private float initialSpeed;
-
// 目标角速度
[SerializeField] private float targetSpeed;
@@ -70,8 +67,7 @@ namespace AibisDream
// 如果带齿轮,要根据齿轮类型生成
childGear = InitGear(initRadius, initSprite, isInitGearBroken, isInitGearDisc);
-
- speed = initialSpeed;
+
childGear.UpdateRotation(speed, _speedScale);
}
@@ -274,7 +270,6 @@ namespace AibisDream
isInitGearBroken = levelData.isGearBroken;
isInitGearDisc = levelData.isDisc;
discIdx = levelData.discIdx;
- initialSpeed = levelData.initialSpeed;
targetSpeed = levelData.targetSpeed;
initRadius = levelData.radius;
}
@@ -291,7 +286,6 @@ namespace AibisDream
isGearBroken = isInitGearBroken,
isDisc = isInitGearDisc,
discIdx = discIdx,
- initialSpeed = initialSpeed,
targetSpeed = targetSpeed,
radius = initRadius
};
@@ -315,7 +309,6 @@ namespace AibisDream
// 关卡数据
public ShaftType shaftType;
- public float initialSpeed;
public float targetSpeed;
public bool hasChildGear;
public float radius;
diff --git a/Assets/Scripts/MiniGame/Gear/ShaftGraph.cs b/Assets/Scripts/MiniGame/Gear/ShaftGraph.cs
index aab90b35b..3db039a3b 100644
--- a/Assets/Scripts/MiniGame/Gear/ShaftGraph.cs
+++ b/Assets/Scripts/MiniGame/Gear/ShaftGraph.cs
@@ -43,6 +43,24 @@ namespace AibisDream
UpdateSpeed();
}
+ ///
+ /// 初始化速度
+ ///
+ /// 初始速度
+ public void StartRotate(float initSpeed)
+ {
+ _vertexArray[_rootIdx].speed = initSpeed;
+ UpdateSpeed();
+ }
+
+ public void Accelerate(float originSpeed, float speed)
+ {
+ foreach (var shaft in _vertexArray)
+ {
+ if (shaft.HasChildGear()) shaft.UpdateSpeedScale(speed);
+ }
+ }
+
private int FindDriverIdx()
{
for (int i = 0; i < _vertexSize; i++)
@@ -261,17 +279,5 @@ namespace AibisDream
return isShaftAvailable;
}
-
- ///
- /// 通过引擎系统加速
- ///
- /// 当前速度
- private void Accelerate(float curSpeed)
- {
- foreach (var shaft in _vertexArray)
- {
- if (shaft.HasChildGear()) shaft.UpdateSpeedScale(1 + curSpeed);
- }
- }
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/UI/Cursor/CursorManager.cs b/Assets/Scripts/UI/Cursor/CursorManager.cs
index 5fa622d49..ab095737d 100644
--- a/Assets/Scripts/UI/Cursor/CursorManager.cs
+++ b/Assets/Scripts/UI/Cursor/CursorManager.cs
@@ -15,13 +15,13 @@ namespace AibisDream
public Sprite nextTalk, talking, option, interactive, holding, disable, eye;
private Image _cursor;
- private RectTransform _cursorCanvas;
#region 状态相关
private Coroutine _switchCoroutine;
private CursorState _curState = CursorState.Default;
private bool _isTalking;
+ [HideInInspector] public bool isInMenu;
#endregion
@@ -59,12 +59,18 @@ namespace AibisDream
private void InitRefs()
{
_cursor = transform.Find("Cursor").GetComponent();
- _cursorCanvas = GetComponent();
}
private void RegisterEvent()
{
// 此处监听所有可能对鼠标状态产生影响的事件
+ RegisterDialogEvent();
+ RegisterTriggerEvent();
+ RegisterMenu();
+ }
+
+ private void RegisterDialogEvent()
+ {
// 对话相关
_unRegisters.Add(EnumEventSystem.Global.Register(DialogEventEnum.LineStart,
OnLineStart));
@@ -74,7 +80,10 @@ namespace AibisDream
_unRegisters.Add(
EnumEventSystem.Global.Register(DialogEventEnum.OptionSelected,
OnOptionSelect));
+ }
+ private void RegisterTriggerEvent()
+ {
// 交互相关
_unRegisters.Add(EnumEventSystem.Global.Register(InteractionEventEnum.Start, OnInteractiveStart));
_unRegisters.Add(EnumEventSystem.Global.Register(InteractionEventEnum.End, OnInteractiveEnd));
@@ -89,6 +98,22 @@ namespace AibisDream
EnumEventSystem.Global.Register(TriggerEnum.PointerUp, OnPointerUp));
}
+ private void RegisterMenu()
+ {
+ _unRegisters.Add(EnumEventSystem.Global.Register(EventEnum.Menu, OnMenuChange));
+ }
+
+ private void Update()
+ {
+ if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space))
+ {
+ if (_isTalking && !isInMenu)
+ {
+ DialogController.Instance.JumpLine();
+ }
+ }
+ }
+
private void LateUpdate()
{
// // 将虚拟指针与鼠标位置同步
@@ -190,6 +215,15 @@ namespace AibisDream
#endregion
+ #region 菜单打开
+
+ private void OnMenuChange(bool isMenuOpen)
+ {
+ isInMenu = isMenuOpen;
+ }
+
+ #endregion
+
#region 指针切换
///
diff --git a/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs b/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs
index cb2e13812..c9f7ad2ac 100644
--- a/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs
+++ b/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs
@@ -162,6 +162,7 @@ namespace AibisDream
{
var logObj = transform.Find("Dialogue Log").gameObject;
logObj.SetActive(!logObj.activeSelf);
+ EnumEventSystem.Global.Send(EventEnum.Menu, logObj.activeSelf);
}
#endregion
From 083c39544ec363fba2ce797e3a5ddf9c02cf593e Mon Sep 17 00:00:00 2001
From: Ding Yuntian <1491671119@qq.com>
Date: Thu, 23 Jan 2025 19:22:03 +0800
Subject: [PATCH 2/5] =?UTF-8?q?=E9=97=AE=E9=A2=98=E4=BF=AE=E6=94=B9?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
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---
.../FMOD/Resources/FMODStudioSettings.asset | 500 +++++++++---------
Assets/Scenes/ExpressFixScene.unity | 102 +---
.../Scripts/FixSystemNew/FixSystemCenter.cs | 2 +-
3 files changed, 253 insertions(+), 351 deletions(-)
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index c1d8a490d..4282c1859 100644
--- a/Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset
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diff --git a/Assets/Scenes/ExpressFixScene.unity b/Assets/Scenes/ExpressFixScene.unity
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--- !u!1 &695150750
GameObject:
m_ObjectHideFlags: 0
@@ -3129,7 +3042,6 @@ MonoBehaviour:
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discIdx: 0
childGear: {fileID: 0}
- initialSpeed: 0
targetSpeed: 0
speed: 0
--- !u!212 &720342595
@@ -3665,7 +3577,6 @@ MonoBehaviour:
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discIdx: 0
childGear: {fileID: 0}
- initialSpeed: 0
targetSpeed: 0
speed: 0
--- !u!212 &863746365
@@ -3774,7 +3685,6 @@ MonoBehaviour:
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speed: 0
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targetSpeed: 0
speed: 0
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@@ -4569,7 +4478,6 @@ MonoBehaviour:
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targetSpeed: 0
speed: 0
--- !u!212 &1192211357
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discIdx: 0
childGear: {fileID: 0}
- initialSpeed: 1
targetSpeed: 0
speed: 0
--- !u!212 &1634570222
@@ -5864,7 +5771,6 @@ MonoBehaviour:
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targetSpeed: 0
speed: 0
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targetSpeed: 0
speed: 0
--- !u!212 &1969730207
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targetSpeed: 0
speed: 0
--- !u!212 &2021157135
@@ -6474,7 +6378,6 @@ MonoBehaviour:
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discIdx: 0
childGear: {fileID: 0}
- initialSpeed: 0
targetSpeed: 0
speed: 0
--- !u!212 &2069725406
@@ -12303,7 +12206,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4214753503693131867, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
propertyPath: m_IsActive
- value: 1
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 7037918505330246345, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
propertyPath: field of view
@@ -12416,4 +12319,3 @@ SceneRoots:
- {fileID: 1112213369}
- {fileID: 5393568355081744312}
- {fileID: 9210352354887959608}
- - {fileID: 535044717}
diff --git a/Assets/Scripts/FixSystemNew/FixSystemCenter.cs b/Assets/Scripts/FixSystemNew/FixSystemCenter.cs
index 56d81b2e1..ea6e868df 100644
--- a/Assets/Scripts/FixSystemNew/FixSystemCenter.cs
+++ b/Assets/Scripts/FixSystemNew/FixSystemCenter.cs
@@ -16,7 +16,7 @@ namespace AibisDream.FixSystem
// 初始化状态机
StateMachine = new FixStateMachine();
- StartCoroutine(StateMachine.SwitchState(FixState.Engine));
+ StartCoroutine(StateMachine.SwitchState(FixState.Clinic));
}
public override void OnSingletonDestroy()
From da77bb60234ebb2630fb80084c6dc8c0301ed486 Mon Sep 17 00:00:00 2001
From: bottlefish <781230111@qq.com>
Date: Thu, 23 Jan 2025 23:07:18 +0800
Subject: [PATCH 3/5] =?UTF-8?q?=E7=9F=B3=E5=A4=B4=E5=BC=95=E6=93=8E?=
=?UTF-8?q?=E5=90=88=E5=85=A5=EF=BC=8C=E6=B7=BB=E5=8A=A0=E4=BA=86=E6=8A=96?=
=?UTF-8?q?=E5=8A=A8=EF=BC=8C=E8=BF=9B=E5=BA=A6=E6=9D=A1=EF=BC=8C=E9=80=9F?=
=?UTF-8?q?=E5=BA=A6=E6=98=BE=E7=A4=BA?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../ProgressBar/ProgressBarGridCircular.cs | 18 +-
.../FMOD/Resources/FMODStudioSettings.asset | 660 ++---
Assets/Resources/Art/Obj/变速箱唱片齿轮.asset | 212 ++
.../Art/Obj/变速箱唱片齿轮.asset.meta | 8 +
.../WenQuanYi Bitmap Song 14px SDF.asset | 4 +-
.../Yarn/FP_Shitou1/Stage2_提速.yarn | 159 +-
Assets/Scenes/ExpressFixScene.unity | 2296 ++++++++++-------
Assets/Scenes/Persistence.unity | 7 +-
.../Scripts/MiniGame/Engine/EngineSystem.cs | 3 +-
.../Scripts/MiniGame/Engine/SpeedDashboard.cs | 12 +-
10 files changed, 2051 insertions(+), 1328 deletions(-)
create mode 100644 Assets/Resources/Art/Obj/变速箱唱片齿轮.asset
create mode 100644 Assets/Resources/Art/Obj/变速箱唱片齿轮.asset.meta
diff --git a/Assets/Plugins/CleanFlatUI/Scripts/ProgressBar/ProgressBarGridCircular.cs b/Assets/Plugins/CleanFlatUI/Scripts/ProgressBar/ProgressBarGridCircular.cs
index 743b7df57..15d1f27ec 100644
--- a/Assets/Plugins/CleanFlatUI/Scripts/ProgressBar/ProgressBarGridCircular.cs
+++ b/Assets/Plugins/CleanFlatUI/Scripts/ProgressBar/ProgressBarGridCircular.cs
@@ -140,6 +140,7 @@ namespace RainbowArt.CleanFlatUI
for(int i = 0; i < fgList.Count; i++)
{
RectTransform rectTrans = fgList[i];
+ Image image=rectTrans.transform.GetChild(0).GetComponent();
if(i < currentValue)
{
rectTrans.gameObject.SetActive(true);
@@ -147,10 +148,19 @@ namespace RainbowArt.CleanFlatUI
else
{
rectTrans.gameObject.SetActive(false);
- }
+ }
+ if(i<16)
+ {
+ image.color=Color.Lerp(Color.green, Color.yellow, i/16f);
+ }
+ else
+ {
+ image.color = Color.Lerp(Color.yellow, Color.red, (i - 16) / 16f);
+ }
}
}
+
void UpdateText()
{
if (text != null && text.gameObject.activeSelf != hasText)
@@ -159,8 +169,10 @@ namespace RainbowArt.CleanFlatUI
}
if (hasText && (text != null))
{
- float val = (float)currentValue / (float)maxValue;
- text.text = Mathf.FloorToInt(val * 100) + "%";
+ //float val = (float)currentValue / (float)maxValue;
+ //text.text = Mathf.FloorToInt(val * 100) + "%";
+
+ text.text=currentValue*500+" 马力";
}
}
}
diff --git a/Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset b/Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset
index 4282c1859..f4008c630 100644
--- a/Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset
+++ b/Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset
@@ -1,6 +1,6 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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+--- !u!114 &-6421979802148699356
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m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 17eea195bdfbf014e91ba7620ee491f8, type: 3}
+ m_Script: {fileID: 11500000, guid: 73549a74f689f0849a8271d9e908c514, type: 3}
m_Name: FMODStudioSettingsPlatform
m_EditorClassIdentifier:
- identifier: e7a046c753c3c3d4aacc91f6597f310d
+ identifier: b7716510a1f36934c87976f3a81dbf3d
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active: 0
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@@ -73,7 +73,153 @@ MonoBehaviour:
codecChannels:
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@@ -146,7 +292,7 @@ MonoBehaviour:
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+--- !u!114 &-712030531834803398
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+ m_Script: {fileID: 11500000, guid: 93a382382f106584e8f8f62412fee177, type: 3}
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- m_EditorClassIdentifier:
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+ identifier: fd7c55dab0fce234b8c25f6ffca523c1
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@@ -346,20 +419,20 @@ MonoBehaviour:
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+ - {fileID: 9010303474896345012}
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m_Name: FMODStudioSettingsPlatform
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diff --git a/Assets/Resources/Art/Obj/变速箱唱片齿轮.asset.meta b/Assets/Resources/Art/Obj/变速箱唱片齿轮.asset.meta
new file mode 100644
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diff --git a/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset b/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset
index a399777c3..d50da42bc 100644
--- a/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset
+++ b/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:fa224ff7087aa1bc5792900a8767095d0f100c88f92db11ac5c85c0aa8a6c879
-size 70553863
+oid sha256:f8d6bf6f06a114bf431a8be438c4a99a2dbff84c14056cee77ebf103e8b856b2
+size 70553921
diff --git a/Assets/Resources/Yarn/FP_Shitou1/Stage2_提速.yarn b/Assets/Resources/Yarn/FP_Shitou1/Stage2_提速.yarn
index f225eea77..57b92cc80 100644
--- a/Assets/Resources/Yarn/FP_Shitou1/Stage2_提速.yarn
+++ b/Assets/Resources/Yarn/FP_Shitou1/Stage2_提速.yarn
@@ -316,53 +316,79 @@ me: 那来吧。在调整之前…
让我看看,你现在能跑多快。
shitou: 收到~
shitou: 呜——!
-
-石头加起速来,引擎轰鸣着达到了跑到了某个速度。#auto_next
-<>
-
+<>
+//石头加起速来,引擎轰鸣着达到了跑到了某个速度。#auto_next
+//<>
me: 9800转…好高啊。
shitou: 嘿嘿,医生,我要跑得双倍快才行哩!
me: 双倍快?
shitou: 对!我要比大家都快一倍!这样我才能跑双倍的货~
-
<>
<>
-
me: ……你是想跑到20000转吗?那样要赶上火车了。
shitou: 哈哈,我真能变成火车…那就……太酷啦!
shitou: 开玩笑~医生!这只是一种比喻~
我只要能跑到12000转就够啦!
-
<>
<>
-
me: 那么…加压应该是可以做到的。
+me:拉动左边的拉绳,就可以提升涡轮部分的转速了
+<>
+//【加压按钮可用】#auto_next
+//<>
-【加压按钮可用】#auto_next
-<>
+// ->加压
-->加压
+// <>
-<>
+// 你向气阀内压入气体,石头的速度变得更高了。#auto_next
+// <>
-你向气阀内压入气体,石头的速度变得更高了。#auto_next
-<>
+// <>
-<>
+// <>
-<>
+
+//<>
+//me: 嗯…看起来一切正常?没有缺齿轮之类的报告……
+//shitou: 正常?不可能,医生。我明显感觉它有问题。
+//me: 虽然我不知道你说的会是什么问题…
但这确实是最有可能掉出齿轮的地方。
+//<>
+//me: 来都来了……
以防万一,最好让它跑一次;
确认它在运行状态下是没问题的。
+//<>
+//<>
+//<>
+//<>
+//<>
+//<>
+//me: ……
+//me: 2500,哇哦。
+//shitou: 怎么了,医生?找到问题了?
+//me: 不是。正常机体的动力系统只能跑到500RPM…
而且还得是在劳累或者激动的情况下。
+//me: 但你能跑到2500RPM。这是一般机体的…5倍。
通常转到这个速度,就意味着机体要接近报废了。
+//me: 不过也不奇怪,毕竟你是需要跑货的。
……你简直就是一台人形货车了。
+//shitou: 嗨!我要是能天天跑到2500就好了!
可惜城里的红绿灯实在是太多了。
+//me: 你现在就有机会了。
我需要手动把你提到2500RPM,来完整测试引擎的运行能力。
+//shitou: 要开跑了吗,医生?太好啦!我最喜欢跑货了!
…哎呀,可惜!要是我状态完美,能边跑边唱……
+//me: 这是治疗,不是赛车。
让它跑起来是为了确认它到底有没有问题。
+//shitou: 不过医生…如果里面缺一个齿轮,不会有问题吗?
比如把其他的齿轮也甩飞出来之类的……
+//me: 按理来说不会…至少手册说不会。
+
+===
+title: 调速后测速
+tags:
+colorID: 8
+group: 插入触发
+position: -158,370
+---
shitou: 哇~好快啊,从来没有过的感觉!
-
<>
<>
-
<>
-石头的速度忽然掉了下来,逐渐回到怠速。
<>
-
+<>
shitou: 啊!
shitou: 医生…我怎么…动不了了!
-
<>
<>
@@ -372,30 +398,24 @@ me: 听起来像是变速箱里的声音……我这就看看。
<>
->打开变速箱盖
-
+ <>
+ <>
<>
<>
-
-你打开引擎的变速箱盖…#auto_next
-<>
-
<>
-
me: 哎呀……有几个齿轮松脱了。
<>
-
<>
<>
-<>
<>
-
+->拿起齿轮
+<>
me: 这些齿轮表面有一部分竟然是塑胶的…
…看起来强度很低啊。
-【拿起齿轮端详(show obj)】
-
+<>
+<>
<>
<>
-
me: 齿轮箱里看起来也有一些不属于这里的结构…这根杆子是什么?
shitou: 噢~?你说的是我的~唱片机吗?
me: 唱片机……?这里不应该是变速箱吗……
@@ -414,33 +434,27 @@ me: 无论如何,我先把这些脱落的齿轮装回去吧。
//shitou: 噢?你说的是*那些*齿轮吗?
//me: 什么是*那些*齿轮?
//shitou: 嘿嘿。快把它放回去,让我演示给你看!
-
->放回去
-
<>
<>
-<>
-
+// <>
<>
<>
-
<>
-
me: 好了。石头,再试试吧,跑起来。
-shitou: 该播放音乐了吗?医生!
-
+// <>
+<>
<>
<>
+shitou: 该播放音乐了吗?医生!
+// 石头加起速来,引擎轰鸣着达到了跑到了某个速度。#auto_next
+// <>
-石头加起速来,引擎轰鸣着达到了跑到了某个速度。#auto_next
-<>
-
+<>
+<>
<>
-那根奇怪的杆子转了下来,搭在一张唱片上。#auto_next
<>
-
me: 原来如此……
-
shitou: 医生,这可是我的得意改装!我从小!就喜欢音乐!可惜我~五音不全。
shitou: 工作后一攒够钱!我就买了一直心念念的爱索~Walkman音乐!唱片机!
shitou: 我把它改装进了动力模块里!这样我就可以随时随地哼我最喜欢的旋律了——
@@ -452,24 +466,24 @@ me: 这倒是…很巧妙的改造。
<>
<>
-
-me: 但是,有一个问题……
-
+shitou: 好了,现在可以~马力全开!
+me: 等等石头,那些齿轮...
<>
<>
-
+<>
+shitou: 哇,感觉充满力量!要来了!
+<>
<>
<>
<>
-石头的速度又掉了下来,逐渐回到怠速。#auto_next
+<>
<>
-
shitou: 哎呀,医生!我又动不了了!
me: 这就是我说的问题。刚才已经发生过一次了……
me: 我先给你安回去吧…但你别再加速了。不然还得飞出来。
你将齿轮装了回去。(自动)#auto_next
+ <>
<>
-
<>
<>
<>
@@ -524,21 +538,17 @@ me: 啊…那倒不贵。不过是一些铁块罢了。
shitou: 哈哈哈!那太好了,那还等什么?医生,我们来吧。
<>
-<>
+<>
<>
-
+<>
me: 让我找找…镍铬齿轮…
-
<>
-
<>
<>
<>
<>
-
->将镍铬齿轮替换上去
-
<>
<>
<>
@@ -555,32 +565,5 @@ me: 好了…再播…跑一次吧。
<>
shitou: 呜呼!医生~我感觉~我像在飞一样!
-
-//<>
-//me: 嗯…看起来一切正常?没有缺齿轮之类的报告……
-//shitou: 正常?不可能,医生。我明显感觉它有问题。
-//me: 虽然我不知道你说的会是什么问题…
但这确实是最有可能掉出齿轮的地方。
-//<>
-//me: 来都来了……
以防万一,最好让它跑一次;
确认它在运行状态下是没问题的。
-//<>
-//<>
-//<>
-//<>
-//<>
-//<>
-//me: ……
-//me: 2500,哇哦。
-//shitou: 怎么了,医生?找到问题了?
-//me: 不是。正常机体的动力系统只能跑到500RPM…
而且还得是在劳累或者激动的情况下。
-//me: 但你能跑到2500RPM。这是一般机体的…5倍。
通常转到这个速度,就意味着机体要接近报废了。
-//me: 不过也不奇怪,毕竟你是需要跑货的。
……你简直就是一台人形货车了。
-//shitou: 嗨!我要是能天天跑到2500就好了!
可惜城里的红绿灯实在是太多了。
-//me: 你现在就有机会了。
我需要手动把你提到2500RPM,来完整测试引擎的运行能力。
-//shitou: 要开跑了吗,医生?太好啦!我最喜欢跑货了!
…哎呀,可惜!要是我状态完美,能边跑边唱……
-//me: 这是治疗,不是赛车。
让它跑起来是为了确认它到底有没有问题。
-//shitou: 不过医生…如果里面缺一个齿轮,不会有问题吗?
比如把其他的齿轮也甩飞出来之类的……
-//me: 按理来说不会…至少手册说不会。
-
<>
-
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+===
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+ m_Children:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -7389,6 +7871,7 @@ GameObject:
m_Component:
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- component: {fileID: 1843032993026721767}
+ - component: {fileID: 1843032993026721768}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: -2.746512, y: 2.5976744, z: 0}
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+ m_Children:
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@@ -8075,6 +8559,22 @@ SpriteRenderer:
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@@ -12319,3 +12818,4 @@ SceneRoots:
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diff --git a/Assets/Scenes/Persistence.unity b/Assets/Scenes/Persistence.unity
index 8b8f71cee..a563ab9da 100644
--- a/Assets/Scenes/Persistence.unity
+++ b/Assets/Scenes/Persistence.unity
@@ -6198,7 +6198,7 @@ Transform:
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serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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+ m_LocalPosition: {x: -0.009999275, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -8111,8 +8111,8 @@ MonoBehaviour:
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firstTalkSo: {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2}
- testTalkSo: {fileID: 11400000, guid: 9e3b2c77ad4a9454188d458da2cf0ddd, type: 2}
- saveFileName: "PeipeiDay3_\u770B\u753B"
+ testTalkSo: {fileID: 11400000, guid: 6d49b124127007b48b6881ce33350263, type: 2}
+ saveFileName: StoneDay1_2
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eye: {fileID: 21300000, guid: 3bdd9ca7d32af494fb1a336b1258c780, type: 3}
+ isInMenu: 0
--- !u!114 &947129554
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diff --git a/Assets/Scripts/MiniGame/Engine/EngineSystem.cs b/Assets/Scripts/MiniGame/Engine/EngineSystem.cs
index 226580568..7329bca97 100644
--- a/Assets/Scripts/MiniGame/Engine/EngineSystem.cs
+++ b/Assets/Scripts/MiniGame/Engine/EngineSystem.cs
@@ -20,6 +20,7 @@ namespace AibisDream
private bool _isSuccess;
public float curSpeed;
+ public float targetSpeed=0.95f;
[HideInInspector] public UnityEvent updateSpeedEvent = new();
[SerializeField] private float coverMoveDuration = 5f;
@@ -61,7 +62,7 @@ namespace AibisDream
private void Update()
{
updateSpeedEvent.Invoke(curSpeed, GetSpeedScale());
- if (curSpeed >= 0.99f && !_isSuccess)
+ if (curSpeed >= targetSpeed && !_isSuccess)
{
_isSuccess = true;
isPullActive = false;
diff --git a/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs b/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs
index 39c46e80f..b5cd7a79f 100644
--- a/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs
+++ b/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs
@@ -1,4 +1,5 @@
using UnityEngine;
+using RainbowArt.CleanFlatUI;
namespace AibisDream
{
@@ -6,19 +7,24 @@ namespace AibisDream
{
private Material _material;
private EngineSystem _engineSystem;
+
+ private ProgressBarGridCircular progress;
private static readonly int Progress1 = Shader.PropertyToID("_Progress");
private void Awake()
- {
- _material = GetComponent().material;
+ {
_engineSystem = transform.parent.GetComponent();
+ _material = _engineSystem.transform.Find("心脏引擎").GetComponent().material;
+ progress=FindObjectOfType();
_engineSystem.updateSpeedEvent.AddListener(OnSpeedChange);
}
private void OnSpeedChange(float originSpeed, float speedScale)
{
- _material.SetFloat(Progress1, originSpeed);
+ _material.SetFloat("_VibrateFade", originSpeed);
+ progress.CurrentValue=Mathf.RoundToInt(originSpeed * 50);
+ //_material.SetFloat(Progress1, originSpeed);
}
}
}
\ No newline at end of file
From 305f2477542f508a92a99a7c2ceaee4c84f7fe38 Mon Sep 17 00:00:00 2001
From: Ovid
Date: Fri, 24 Jan 2025 06:10:22 +0800
Subject: [PATCH 4/5] =?UTF-8?q?shitou2=E4=BF=AE=E6=94=B9?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../Materials/MemorySearchScreen.mat | 2 +-
Assets/Resources/SceneSO/Day2_night.asset | 2 +-
Assets/Resources/SceneSO/StoneDay2.asset | 2 +-
Assets/Resources/SceneSO/StoneDay2_2.asset | 18 +
.../Resources/SceneSO/StoneDay2_2.asset.meta | 8 +
Assets/Resources/SceneSO/StoneDay2_head.asset | 18 +
.../SceneSO/StoneDay2_head.asset.meta | 8 +
Assets/Resources/Yarn/FP_Peipei2/UF检查.yarn | 10 +
.../Yarn/FP_Shitou1/Stage1_引入对话.yarn | 5 +-
.../Yarn/FP_Shitou1/Stage2_提速.yarn | 7 +-
.../Resources/Yarn/FP_Shitou2/EventNode.yarn | 161 +++---
.../Resources/Yarn/FP_Shitou2/FP_Shitou2.yarn | 17 +-
.../Yarn/FP_Shitou2/Stage1_引入对话.yarn | 17 +-
...试.yarn => Stage2_调速测试_disposed.yarn} | 2 +-
...eta => Stage2_调速测试_disposed.yarn.meta} | 0
...话.yarn => Stage3_中间对话_disposed.yarn} | 2 +-
...eta => Stage3_中间对话_disposed.yarn.meta} | 0
.../Yarn/FP_Shitou2/Stage4_头部检查.yarn | 43 --
.../Yarn/FP_Shitou2/Stage5_提出刻录.yarn | 99 ----
.../Yarn/FP_Shitou2/Stage6_刻录.yarn | 341 ------------
.../Yarn/FP_Shitou2/Stage7_结束对话.yarn | 77 ---
Assets/Resources/Yarn/FP_Shitou2_2.meta | 8 +
.../Yarn/FP_Shitou2_2/EventNode.yarn | 117 +++++
.../EventNode.yarn.meta} | 2 +-
.../Yarn/FP_Shitou2_2/FP_Shitou2_2.yarn | 118 +++++
.../FP_Shitou2_2.yarn.meta} | 2 +-
.../FP_Shitou2_2/FP_Shitou2_2.yarnproject | 12 +
.../FP_Shitou2_2.yarnproject.meta | 13 +
.../Yarn/FP_Shitou2_2/Stage3_中间对话.yarn | 108 ++++
.../Stage3_中间对话.yarn.meta} | 2 +-
.../Yarn/FP_Shitou2_2/Stage4_刻录.yarn | 488 ++++++++++++++++++
.../Stage4_刻录.yarn.meta} | 2 +-
.../Yarn/FP_Shitou2_2/Stage5_结束对话.yarn | 138 +++++
.../FP_Shitou2_2/Stage5_结束对话.yarn.meta | 10 +
Assets/Resources/Yarn/FP_Shitou2_head.meta | 8 +
.../Yarn/FP_Shitou2_head/EventNode.yarn | 129 +++++
.../Yarn/FP_Shitou2_head/EventNode.yarn.meta | 10 +
.../Yarn/FP_Shitou2_head/FP_Shitou2_head.yarn | 118 +++++
.../FP_Shitou2_head/FP_Shitou2_head.yarn.meta | 10 +
.../FP_Shitou2_head.yarnproject | 12 +
.../FP_Shitou2_head.yarnproject.meta | 13 +
.../Yarn/FP_Shitou2_head/Stage2_头部检查.yarn | 434 ++++++++++++++++
.../FP_Shitou2_head/Stage2_头部检查.yarn.meta | 10 +
.../Yarn/LTS_Peipeiday2/LTS_Peipeiday2.yarn | 2 +-
Assets/Scenes/Persistence.unity | 4 +-
45 files changed, 1940 insertions(+), 669 deletions(-)
create mode 100644 Assets/Resources/SceneSO/StoneDay2_2.asset
create mode 100644 Assets/Resources/SceneSO/StoneDay2_2.asset.meta
create mode 100644 Assets/Resources/SceneSO/StoneDay2_head.asset
create mode 100644 Assets/Resources/SceneSO/StoneDay2_head.asset.meta
rename Assets/Resources/Yarn/FP_Shitou2/{Stage2_调速测试.yarn => Stage2_调速测试_disposed.yarn} (99%)
rename Assets/Resources/Yarn/FP_Shitou2/{Stage2_调速测试.yarn.meta => Stage2_调速测试_disposed.yarn.meta} (100%)
rename Assets/Resources/Yarn/FP_Shitou2/{Stage3_中间对话.yarn => Stage3_中间对话_disposed.yarn} (98%)
rename Assets/Resources/Yarn/FP_Shitou2/{Stage3_中间对话.yarn.meta => Stage3_中间对话_disposed.yarn.meta} (100%)
delete mode 100644 Assets/Resources/Yarn/FP_Shitou2/Stage4_头部检查.yarn
delete mode 100644 Assets/Resources/Yarn/FP_Shitou2/Stage5_提出刻录.yarn
delete mode 100644 Assets/Resources/Yarn/FP_Shitou2/Stage6_刻录.yarn
delete mode 100644 Assets/Resources/Yarn/FP_Shitou2/Stage7_结束对话.yarn
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_2.meta
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_2/EventNode.yarn
rename Assets/Resources/Yarn/{FP_Shitou2/Stage5_提出刻录.yarn.meta => FP_Shitou2_2/EventNode.yarn.meta} (86%)
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_2/FP_Shitou2_2.yarn
rename Assets/Resources/Yarn/{FP_Shitou2/Stage6_刻录.yarn.meta => FP_Shitou2_2/FP_Shitou2_2.yarn.meta} (86%)
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_2/FP_Shitou2_2.yarnproject
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_2/FP_Shitou2_2.yarnproject.meta
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_2/Stage3_中间对话.yarn
rename Assets/Resources/Yarn/{FP_Shitou2/Stage7_结束对话.yarn.meta => FP_Shitou2_2/Stage3_中间对话.yarn.meta} (86%)
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_2/Stage4_刻录.yarn
rename Assets/Resources/Yarn/{FP_Shitou2/Stage4_头部检查.yarn.meta => FP_Shitou2_2/Stage4_刻录.yarn.meta} (86%)
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_2/Stage5_结束对话.yarn
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_2/Stage5_结束对话.yarn.meta
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_head.meta
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_head/EventNode.yarn
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_head/EventNode.yarn.meta
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_head/FP_Shitou2_head.yarn
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_head/FP_Shitou2_head.yarn.meta
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_head/FP_Shitou2_head.yarnproject
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_head/FP_Shitou2_head.yarnproject.meta
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_head/Stage2_头部检查.yarn
create mode 100644 Assets/Resources/Yarn/FP_Shitou2_head/Stage2_头部检查.yarn.meta
diff --git a/Assets/Resources/Materials/MemorySearchScreen.mat b/Assets/Resources/Materials/MemorySearchScreen.mat
index 77a778d20..e544546b2 100644
--- a/Assets/Resources/Materials/MemorySearchScreen.mat
+++ b/Assets/Resources/Materials/MemorySearchScreen.mat
@@ -267,7 +267,7 @@ Material:
- _FrozenHighlightDensity: 1
- _FrozenSnowContrast: 1
- _FrozenSnowDensity: 0.25
- - _FullAlphaDissolveFade: 0
+ - _FullAlphaDissolveFade: 1
- _FullAlphaDissolveWidth: 0.5
- _FullDistortionFade: 1
- _FullGlowDissolveFade: 0.5
diff --git a/Assets/Resources/SceneSO/Day2_night.asset b/Assets/Resources/SceneSO/Day2_night.asset
index 373b176ad..fb781ea46 100644
--- a/Assets/Resources/SceneSO/Day2_night.asset
+++ b/Assets/Resources/SceneSO/Day2_night.asset
@@ -14,5 +14,5 @@ MonoBehaviour:
m_EditorClassIdentifier:
nextScene: {fileID: 11400000, guid: 9e3b2c77ad4a9454188d458da2cf0ddd, type: 2}
yarnProject: {fileID: 7545569452688597077, guid: ec06c945cb99fb544b1dd9a2a6ea9a7b, type: 3}
- firstSceneName: PeipeiFixScene
+ firstSceneName: ExpressFixScene
isEndOfDay: 1
diff --git a/Assets/Resources/SceneSO/StoneDay2.asset b/Assets/Resources/SceneSO/StoneDay2.asset
index 779e964d1..ce89d6387 100644
--- a/Assets/Resources/SceneSO/StoneDay2.asset
+++ b/Assets/Resources/SceneSO/StoneDay2.asset
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3}
m_Name: StoneDay2
m_EditorClassIdentifier:
- nextScene: {fileID: 11400000, guid: 8d8b11f0c2fbc4d4cb8c2857d98383c9, type: 2}
+ nextScene: {fileID: 11400000, guid: 7bf300be492f2634580f0eaabcca2b2e, type: 2}
yarnProject: {fileID: 7545569452688597077, guid: fa8082420f7bb5b4a8ab33a59c70bcc9, type: 3}
firstSceneName: ExpressFixScene
isEndOfDay: 0
diff --git a/Assets/Resources/SceneSO/StoneDay2_2.asset b/Assets/Resources/SceneSO/StoneDay2_2.asset
new file mode 100644
index 000000000..a85373f0a
--- /dev/null
+++ b/Assets/Resources/SceneSO/StoneDay2_2.asset
@@ -0,0 +1,18 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3}
+ m_Name: StoneDay2_2
+ m_EditorClassIdentifier:
+ nextScene: {fileID: 11400000, guid: 8d8b11f0c2fbc4d4cb8c2857d98383c9, type: 2}
+ yarnProject: {fileID: 7545569452688597077, guid: b254008a450f4c242b25311130c2592a, type: 3}
+ firstSceneName: ExpressFixScene
+ isEndOfDay: 0
diff --git a/Assets/Resources/SceneSO/StoneDay2_2.asset.meta b/Assets/Resources/SceneSO/StoneDay2_2.asset.meta
new file mode 100644
index 000000000..8063bbd0b
--- /dev/null
+++ b/Assets/Resources/SceneSO/StoneDay2_2.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 088974ca6c9487041b695af86b6c93a1
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/SceneSO/StoneDay2_head.asset b/Assets/Resources/SceneSO/StoneDay2_head.asset
new file mode 100644
index 000000000..afd040834
--- /dev/null
+++ b/Assets/Resources/SceneSO/StoneDay2_head.asset
@@ -0,0 +1,18 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3}
+ m_Name: StoneDay2_head
+ m_EditorClassIdentifier:
+ nextScene: {fileID: 11400000, guid: 088974ca6c9487041b695af86b6c93a1, type: 2}
+ yarnProject: {fileID: 7545569452688597077, guid: b7787a998da53b74c854f2e09dccec52, type: 3}
+ firstSceneName: PeipeiFixScene
+ isEndOfDay: 0
diff --git a/Assets/Resources/SceneSO/StoneDay2_head.asset.meta b/Assets/Resources/SceneSO/StoneDay2_head.asset.meta
new file mode 100644
index 000000000..eb2edd488
--- /dev/null
+++ b/Assets/Resources/SceneSO/StoneDay2_head.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7bf300be492f2634580f0eaabcca2b2e
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Yarn/FP_Peipei2/UF检查.yarn b/Assets/Resources/Yarn/FP_Peipei2/UF检查.yarn
index 4016d322a..958307bab 100644
--- a/Assets/Resources/Yarn/FP_Peipei2/UF检查.yarn
+++ b/Assets/Resources/Yarn/FP_Peipei2/UF检查.yarn
@@ -6,6 +6,9 @@ position: 43,-97
现在可以插线来深入UF了
===
+
+
+
title: 结束UF检查
position: 275,-222
---
@@ -13,6 +16,9 @@ position: 275,-222
<>
===
+
+
+
title: 第一次进入UF检查
position: 275,-222
---
@@ -23,6 +29,10 @@ position: 275,-222
// 【这个过程变得越来越不受控制,最后你失去了控制,视点在疯狂移动】
// <>
===
+
+
+
+
title: UFCheck
tags:
colorID: 3
diff --git a/Assets/Resources/Yarn/FP_Shitou1/Stage1_引入对话.yarn b/Assets/Resources/Yarn/FP_Shitou1/Stage1_引入对话.yarn
index ce8f9692a..6a2c3edd7 100644
--- a/Assets/Resources/Yarn/FP_Shitou1/Stage1_引入对话.yarn
+++ b/Assets/Resources/Yarn/FP_Shitou1/Stage1_引入对话.yarn
@@ -26,7 +26,7 @@ position: 250,200
<>
<>
-shitou: 啊!~自由的小机体,在大大的城市里~
跑呀~跑呀~再多烦恼~统统没掉~
+shitou: 啊!~自由的小机体,在大大的城市里~
跑呀~跑呀~再多烦恼~统统忘掉~
<>
<>
@@ -63,7 +63,8 @@ me: 听起来不是第一次了?
shitou: 当然啦,医生!我把它保养得可好啦~!听听我这强劲的马达~
石头运转起它的马达,他的胸腔发出低沉的轰鸣。
me: 好了好了…你可千万别跑起来。
碰坏了这里的东西,你可…我可赔不起。
-me: 来吧,让我们来治疗室好好看看。
+shitou: 什么?医生,引擎太吵~我听不清~
+me: …我说,我们来治疗室来吧。
//shitou: 啊,我嘛……我需要做一个调速,这样就能跑得更快,送更多的货!
//它是一个货务机器人,根据指令把货务送到目的地——大部分都是罐头。
diff --git a/Assets/Resources/Yarn/FP_Shitou1/Stage2_提速.yarn b/Assets/Resources/Yarn/FP_Shitou1/Stage2_提速.yarn
index f225eea77..578f724bc 100644
--- a/Assets/Resources/Yarn/FP_Shitou1/Stage2_提速.yarn
+++ b/Assets/Resources/Yarn/FP_Shitou1/Stage2_提速.yarn
@@ -25,7 +25,7 @@ position: 380,-239
shitou: 医生~不好意思~每次拆面板我都很害怕~你介意我~放声高歌吗?
me: 没关系,其实你一直在唱歌的。
shitou: 哈哈~!毕竟~音乐就是我的~生命~
-shitou: 啊!~自由的小机体,在大大的城市里~
跑呀~跑呀~再多烦恼~统统没掉~
+shitou: 啊!~自由的小机体,在大大的城市里~
跑呀~跑呀~再多烦恼~统统忘掉~
me: 好多灰尘啊,真难开……
me: 嘿!
@@ -441,9 +441,9 @@ shitou: 该播放音乐了吗?医生!
me: 原来如此……
-shitou: 医生,这可是我的得意改装!我从小!就喜欢音乐!可惜我~五音不全。
+shitou: 医生,这可是我的得意改装!我一直!就喜欢音乐!可惜我~五音不全,而且引擎太吵,我听不到外边的音乐!
shitou: 工作后一攒够钱!我就买了一直心念念的爱索~Walkman音乐!唱片机!
-shitou: 我把它改装进了动力模块里!这样我就可以随时随地哼我最喜欢的旋律了——
+shitou: 我把它改装进了动力模块里!这样我就可以随时随地哼我最喜欢爱的这首歌啦~!
<>
<>
@@ -472,6 +472,7 @@ me: 我先给你安回去吧…但你别再加速了。不然还得飞出来。
<>
<>
+<>
<>
me: 你想跑到12000转……但这些橡胶的“唱片齿轮”的强度太低了。恐怕只有镍铬齿轮的强度才够……
diff --git a/Assets/Resources/Yarn/FP_Shitou2/EventNode.yarn b/Assets/Resources/Yarn/FP_Shitou2/EventNode.yarn
index 558b6846f..d93e244ec 100644
--- a/Assets/Resources/Yarn/FP_Shitou2/EventNode.yarn
+++ b/Assets/Resources/Yarn/FP_Shitou2/EventNode.yarn
@@ -8,12 +8,18 @@ position: -1094,-98
<>
===
+
+
+
title: HeartPlugIn
position: -816,-97
---
<>
===
+
+
+
title: LiverPlugIn
position: -533,-97
---
@@ -24,6 +30,9 @@ position: -533,-97
<>
===
+
+
+
title: StomachPlugIn
position: -267,-102
--- z
@@ -34,6 +43,82 @@ position: -267,-102
<>
===
+
+
+
+title: EmoPlugIn
+tags: 待编辑
+colorID: 8
+position: -2,-3039
+---
+<>
+===
+
+
+
+
+title: SpeakPlugIn
+tags: 待编辑
+colorID: 8
+position: 240,-2640
+---
+<>
+===
+title: LogicPlugIn
+tags: 待编辑
+colorID: 8
+position: 480,-3040
+---
+<>
+===
+
+
+
+
+title: ColorPlugIn
+tags: 待编辑
+colorID: 8
+position: 240,-2840
+---
+<>
+===
+
+
+
+
+title: MemoryPlugIn
+tags: 待编辑
+colorID: 8
+position: 240,-3040
+---
+<>
+===
+
+
+
+
+title: UFPlugIn
+tags: 待编辑
+colorID: 8
+position: 0,-2840
+---
+<>
+===
+
+
+
+
+title: EyePlugIn
+tags: 待编辑
+colorID: 8
+position: 480,-2840
+---
+<>
+===
+
+
+
+
title: EngineSuccess
position: -1092,115
---
@@ -42,79 +127,3 @@ position: -1092,115
<>
===
-title: 插入冷却液
-position: -809,327
----
-<>
- <>
-<>
-===
-
-title: 泵机运行
-position: -1088,330
----
-<>
- <>
-<>
-===
-
-title: 引擎过速
-description: 引擎过速触发
-position: -257,110
----
-<>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
-<>
-===
-
-title: 引擎掉速
-description: 引擎掉速触发
-position: -813,115
----
-<>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
- <>
-<>
-===
-
-title: 调整进气档位
-description: 调整进气档位时触发
-position: -532,113
----
-<>
- <>
-<>
-===
diff --git a/Assets/Resources/Yarn/FP_Shitou2/FP_Shitou2.yarn b/Assets/Resources/Yarn/FP_Shitou2/FP_Shitou2.yarn
index a596dec48..26a73c703 100644
--- a/Assets/Resources/Yarn/FP_Shitou2/FP_Shitou2.yarn
+++ b/Assets/Resources/Yarn/FP_Shitou2/FP_Shitou2.yarn
@@ -48,6 +48,13 @@ position: 205,199
//选择的透析剂
<>
+<>
+<>
+<>
+<>
+<>
+<>
+<>
//【功能相关】
@@ -74,7 +81,7 @@ colorID: 1
// 每次进入维修界面就自动保存
<>
-//gamestage:1-引入对话;2-调速;3-中间对话;4-头部检查;5-头部检查后对话;6-刻录;7-结束对话;0-BE对话
+//gamestage:1-引入对话;2-头部检查;3-头部检查后对话;4-刻录;5-结束对话;0-BE对话
// 引入对话
<>
<>
@@ -97,14 +104,6 @@ colorID: 1
<>
<>
- <>
-<>
-
-<>
- <>
-<>
-
-<>
<>
<>
diff --git a/Assets/Resources/Yarn/FP_Shitou2/Stage1_引入对话.yarn b/Assets/Resources/Yarn/FP_Shitou2/Stage1_引入对话.yarn
index 71d012c4d..5dfa0c13d 100644
--- a/Assets/Resources/Yarn/FP_Shitou2/Stage1_引入对话.yarn
+++ b/Assets/Resources/Yarn/FP_Shitou2/Stage1_引入对话.yarn
@@ -4,10 +4,10 @@ group: 入口
position: 250,-26
---
+<>
<>
<>
<>
-
<>
===
@@ -59,7 +59,7 @@ shitou: 下一句…是什么?
->只要歌唱
->只要工作
-me: 就可以把烦恼都遗忘,什么的。
好像是这样。
+me: 就可以把烦恼都遗忘,什么的。
是这样唱的么…好像是?
me: 你就是来问这个?
…昨天走的时候不是说你还记得的嘛……
@@ -79,13 +79,16 @@ me: 你受伤了??
石头垂下手,露出了脸上的伤口。
<>
-<>
+<>
-me: 糟了!看起来可能是头部有些东西受损了…
+<>
+<>
+
+me: 记不起来…
可别是头部有些东西受损了。
shitou: 医生…
我还记得…但我想不起来了……
-me: 快……你需要赶紧做个检查。
+me: 快过来……你需要立刻做个检查。
//石头回来了。
//他和昨天的状态几乎一模一样,但是看起来显然要开心得多。
@@ -100,7 +103,7 @@ me: 快……你需要赶紧做个检查。
<>
<>
-<>
+<>
===
@@ -110,7 +113,7 @@ title: toStage2
group: 出口
position: 248,443
---
-
+<>
<>
<>
diff --git a/Assets/Resources/Yarn/FP_Shitou2/Stage2_调速测试.yarn b/Assets/Resources/Yarn/FP_Shitou2/Stage2_调速测试_disposed.yarn
similarity index 99%
rename from Assets/Resources/Yarn/FP_Shitou2/Stage2_调速测试.yarn
rename to Assets/Resources/Yarn/FP_Shitou2/Stage2_调速测试_disposed.yarn
index c33c55509..272019ed0 100644
--- a/Assets/Resources/Yarn/FP_Shitou2/Stage2_调速测试.yarn
+++ b/Assets/Resources/Yarn/FP_Shitou2/Stage2_调速测试_disposed.yarn
@@ -1,4 +1,4 @@
-title: Stage2
+title: Stage2disposed
group: 入口
tags:
position: 378,-540
diff --git a/Assets/Resources/Yarn/FP_Shitou2/Stage2_调速测试.yarn.meta b/Assets/Resources/Yarn/FP_Shitou2/Stage2_调速测试_disposed.yarn.meta
similarity index 100%
rename from Assets/Resources/Yarn/FP_Shitou2/Stage2_调速测试.yarn.meta
rename to Assets/Resources/Yarn/FP_Shitou2/Stage2_调速测试_disposed.yarn.meta
diff --git a/Assets/Resources/Yarn/FP_Shitou2/Stage3_中间对话.yarn b/Assets/Resources/Yarn/FP_Shitou2/Stage3_中间对话_disposed.yarn
similarity index 98%
rename from Assets/Resources/Yarn/FP_Shitou2/Stage3_中间对话.yarn
rename to Assets/Resources/Yarn/FP_Shitou2/Stage3_中间对话_disposed.yarn
index a5975f41b..361de42c4 100644
--- a/Assets/Resources/Yarn/FP_Shitou2/Stage3_中间对话.yarn
+++ b/Assets/Resources/Yarn/FP_Shitou2/Stage3_中间对话_disposed.yarn
@@ -1,4 +1,4 @@
-title: Stage3
+title: Stage3disposed
tags:
position: 210,-342
---
diff --git a/Assets/Resources/Yarn/FP_Shitou2/Stage3_中间对话.yarn.meta b/Assets/Resources/Yarn/FP_Shitou2/Stage3_中间对话_disposed.yarn.meta
similarity index 100%
rename from Assets/Resources/Yarn/FP_Shitou2/Stage3_中间对话.yarn.meta
rename to Assets/Resources/Yarn/FP_Shitou2/Stage3_中间对话_disposed.yarn.meta
diff --git a/Assets/Resources/Yarn/FP_Shitou2/Stage4_头部检查.yarn b/Assets/Resources/Yarn/FP_Shitou2/Stage4_头部检查.yarn
deleted file mode 100644
index 12affaaf9..000000000
--- a/Assets/Resources/Yarn/FP_Shitou2/Stage4_头部检查.yarn
+++ /dev/null
@@ -1,43 +0,0 @@
-title: Stage4
-tags:
-position: 210,-342
----
-<>
-===
-
-
-
-
-title: 头部检查
-position: 210,-129
----
-<>
-<>
-<>
-
-me: 看起来受到了严重的冲击……
-
-视觉模块: 视觉模块有重影。正在恢复。
-语言模块: 语言模块正常。有些结巴,很快会恢复。
-逻辑模块: 逻辑模块经历了一段时间的宕机,但是现在恢复了。
-情绪模块: 惊恐和悲伤的情绪正占主导,但似乎不是由于撞击导致的。
-记忆模块: 记忆模块受损严重,最大的一个磁盘标记着“音乐,我的最爱!”已经无法读取了。自动恢复了好几次也没成功。
-记忆模块: 同时,一些短期记忆能力也受到了损害,伤势需要进一步观察评估。
-//音频相关记忆受损了,可用的分区变得很小,新的音频记忆会很快覆盖掉旧的音频记忆
-me: …所以说…他的音乐记忆都在这里了?
-me: 机体…真是脆弱啊。
-me: 好吧…万幸的是其他部分似乎都没事……
-me:
-<>
-
-===
-
-
-
-
-title: 进入阶段5
-position: 213,321
----
-<>
-<>
-===
diff --git a/Assets/Resources/Yarn/FP_Shitou2/Stage5_提出刻录.yarn b/Assets/Resources/Yarn/FP_Shitou2/Stage5_提出刻录.yarn
deleted file mode 100644
index 8eec04a81..000000000
--- a/Assets/Resources/Yarn/FP_Shitou2/Stage5_提出刻录.yarn
+++ /dev/null
@@ -1,99 +0,0 @@
-title: Stage5
-tags:
-position: 210,-342
----
-<>
-===
-
-
-
-
-title: 提出刻录
-position: 210,-129
----
-<>
-<>
-<>
-<>
-
-你向石头总结了他的伤势。
-
-石头的脸上出现了一种捉摸不透的情绪。
-shitou: 所以说,那些记忆…没办法再被恢复了?
-
-<>
-<