增加BodyModule切换功能

This commit is contained in:
2025-04-01 19:01:54 +08:00
parent 82e22d8b38
commit ca2729b009
56 changed files with 33254 additions and 6777 deletions
@@ -1,5 +1,4 @@
using System;
using AibisDream.Framework;
using Newtonsoft.Json;
using UnityEngine;
@@ -10,11 +9,9 @@ namespace AibisDream.FixSystem
#region
private const string SocketObjName = "Socket";
private const string ModulePicName = "Module Pic";
public Transform socketPos;
// public Transform _indicatorPos;
private BodyModuleSystem _bodyModuleSystem;
private Material _highlightMaterial;
private Material _alarmMaterial;
@@ -67,12 +64,6 @@ namespace AibisDream.FixSystem
public void PlugOut()
{
}
public void DeepIn()
{
if(DialogController.Instance)
DialogController.Instance.StartDialogNode(data.DeepInNodeName);
}
public Vector3 GetSocketPos()
{
@@ -81,41 +72,6 @@ namespace AibisDream.FixSystem
#endregion
#region
public void Load(BodyModuleData newData)
{
var modulePic = transform.Find(ModulePicName).GetComponent<SpriteRenderer>();
var newSocketPos = transform.Find(SocketObjName);
gameObject.name = newData.moduleName;
// 初始化位置与外形
transform.localPosition = newData.ModulePos;
modulePic.sprite = newData.ModulePic;
newSocketPos.localPosition = newData.SocketPos;
// 数据同步
data = newData;
InitReference();
}
public BodyModuleData Save()
{
var modulePic = transform.Find(ModulePicName).GetComponent<SpriteRenderer>();
var newSocketPos = transform.Find(SocketObjName);
return new BodyModuleData
{
moduleName = data.moduleName,
ModulePic = modulePic.sprite,
ModulePos = transform.localPosition,
SocketPos = newSocketPos.localPosition,
cantStopRunning = data.cantStopRunning,
};
}
#endregion
#region
public void Highlight(bool enable)
@@ -142,42 +98,11 @@ namespace AibisDream.FixSystem
public struct BodyModuleData
{
public const string PlugInNodeTemplate = "{0}PlugIn";
public const string DeepInTemplate = "{0}DeepIn";
// ID
public string moduleName;
// 外形信息
public string modulePicPath;
public SerializableVector3 modulePos;
public SerializableVector3 socketPos;
// 功能信息
[Header("功能参数")] public bool cantStopRunning;
// 只读
[JsonIgnore] public string PlugInNodeName => string.Format(PlugInNodeTemplate, moduleName);
[JsonIgnore] public string DeepInNodeName => string.Format(DeepInTemplate, moduleName);
[JsonIgnore]
public Sprite ModulePic
{
get => !string.IsNullOrEmpty(modulePicPath) ? ResourceKit.LoadSpriteFromPsd(modulePicPath) : null;
set => modulePicPath = ResourceKit.SaveSprite(value);
}
[JsonIgnore]
public Vector3 ModulePos
{
get => modulePos.ToVector3();
set => modulePos = new SerializableVector3(value);
}
[JsonIgnore]
public Vector3 SocketPos
{
get => socketPos.ToVector3();
set => socketPos = new SerializableVector3(value);
}
}
}