diff --git a/Assets/Resources/Prefabs/Basic Function/Clinic System.prefab b/Assets/Resources/Prefabs/Basic Function/Clinic System.prefab index 6523fbd1c..3e27d302f 100644 --- a/Assets/Resources/Prefabs/Basic Function/Clinic System.prefab +++ b/Assets/Resources/Prefabs/Basic Function/Clinic System.prefab @@ -1512,7 +1512,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 941243827 m_SortingLayer: 13 - m_SortingOrder: 23 + m_SortingOrder: 201 m_Sprite: {fileID: 676853285065748413, guid: 9086f41095884d0419eb962d7b23779e, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 diff --git a/Assets/Scripts/Game Loop/GameLoopManager.cs b/Assets/Scripts/Game Loop/GameLoopManager.cs index 3cbe33878..1f77c1744 100644 --- a/Assets/Scripts/Game Loop/GameLoopManager.cs +++ b/Assets/Scripts/Game Loop/GameLoopManager.cs @@ -60,7 +60,6 @@ namespace AibisDream { yield return SceneLoader.Instance.LoadSceneAsync("ClinicOut"); FindObjectOfType().SetTimeOfDayCommand("day"); - yield return FindObjectOfType().FadeInActorByName("医生", 0.1f); } public void StartWithTalkSceneSO(TalkSceneSO sceneSO)