把视觉部分接入了,另外地铁新增了测试流程
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using UnityEngine;
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[System.Serializable]
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public class ParallaxLayerConfig
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{
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public GameObject layer; // 背景层的游戏对象
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public float scrollSpeed; // 每层的滚动速度
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public float scrollOffset;
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}
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public class ParallaxManager : MonoBehaviour
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{
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public ParallaxLayerConfig[] layerConfigs; // 背景层配置数组
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//public float scrollOffset = 39.69f; // 背景循环的偏移量
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void Update()
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{
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foreach (var config in layerConfigs)
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{
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// 根据配置的速度滚动背景
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float parallax = config.scrollSpeed * Time.deltaTime;
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config.layer.transform.position += new Vector3(-parallax, 0, 0);
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// 如果背景移出视野范围,则将其重新放到另一边
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if (config.layer.transform.position.x <= -config.scrollOffset)
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{
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config.layer.transform.position = new Vector3(config.layer.transform.position.x + 2 * config.scrollOffset, config.layer.transform.position.y, config.layer.transform.position.z);
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}
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}
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}
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}
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