修bug
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@@ -141,12 +141,6 @@ namespace AibisDream.FixSystem
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// 系统被锁定就返回
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if (!_cableSystem.IsPlugAvailable()) return;
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// 如果线缆是收起状态,先放下
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if (_cableSystem.isCableRetracted)
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{
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_cableSystem.DropDownCable();
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return;
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}
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// 首次拖拽后关闭高亮
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if (GlobalVariableKit.IsPlugHighLight)
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@@ -168,7 +162,7 @@ namespace AibisDream.FixSystem
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// 关闭 PhysicCable 的更新,并显示 Cable 的 LineRenderer
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_cableSystem.PhysicCableRef.GetComponent<LineRenderer>().enabled = false;
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_isPhysicCableActive = false;
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_cableSystem.CableRef.GetComponent<LineRenderer>().enabled = true;
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_cableSystem.CableRef.ShowCable();
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}
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private void OnPointerUp(BaseEventData eventData)
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@@ -227,7 +221,7 @@ namespace AibisDream.FixSystem
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// if (_cableSystem.isCableRetracted) return;
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// 隐藏 Cable 的 LineRenderer
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_cableSystem.PhysicCableRef.Init(transform.position);
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_cableSystem.CableRef.GetComponent<LineRenderer>().enabled = false;
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_cableSystem.CableRef.HideCable();
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// 激活 PhysicCable
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_cableSystem.PhysicCableRef.GetComponent<LineRenderer>().enabled = true;
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_isPhysicCableActive = true;
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