佩佩day3以及其他调整
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@@ -7,6 +7,8 @@ public class UFModule : MonoBehaviour
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{
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private GameObject _ufCover;
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private GameObject _ufModule;
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private GameObject _ufColor;
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private UFData _ufData=new ();
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private void Awake()
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@@ -17,6 +19,7 @@ public class UFModule : MonoBehaviour
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_ufData.LoadEvent += LoadData;
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_ufModule = transform.Find("Module Pic").gameObject;
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_ufCover = _ufModule.transform.Find("Cover").gameObject;
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_ufColor=_ufModule.transform.Find("Color").gameObject;
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}
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// Start is called before the first frame update
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@@ -59,11 +62,31 @@ public class UFModule : MonoBehaviour
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_ufData.isUFRemoved = false;
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}
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public void InstallUFColor()
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{
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if (!_ufColor.activeInHierarchy)
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{
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_ufColor.SetActive(true);
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}
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_ufData.isColorRemoved = false;
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}
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public void RemoveUFColor()
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{
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if (_ufColor.activeInHierarchy)
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{
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_ufColor.SetActive(false);
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}
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_ufData.isColorRemoved = true;
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}
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public void UFinit()
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{
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_ufModule.SetActive(!_ufData.isUFRemoved);
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_ufCover.SetActive(!_ufData.isUFCoverRemoved);
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_ufColor.SetActive(!_ufData.isColorRemoved);
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}
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@@ -83,6 +106,8 @@ public class UFData : IData
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public bool isUFCoverRemoved = false;
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public bool isUFRemoved = false;
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public bool isColorRemoved = false;
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public event Action<UFData> LoadEvent;
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public void Load()
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