Merge branch 'develop' into 'feature/yarn_0310'
Develop See merge request aibis-dream/aibis-dream!301
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@@ -123,7 +123,7 @@ colorID: 1
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<<if $gameStage == "术前谈话">>
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<<jump 进入术前谈话>>
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<<endif>>
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<<if $gameStage == "停止想象">>
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<<if $gameStage == "停止想象">>x
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<<jump 进入停止想象>>
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<<endif>>
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<<if $gameStage == "UF拆除">>
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@@ -132,6 +132,9 @@ colorID: 1
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<<if $gameStage == "术前谈话2">>
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<<jump 进入术前谈话2>>
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<<endif>>
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<<if $gameStage == "手术">>
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<<jump 进入手术>>
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<<endif>>
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<<if $gameStage == "结束对话">>
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<<jump 进入结束对话>>
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<<endif>>
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@@ -39365,7 +39365,7 @@ MonoBehaviour:
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m_ScaleFactor: 1
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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@@ -102,9 +102,8 @@ public class MouseFollowAndZoom : MonoBehaviour
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{
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// 获取鼠标位置
|
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Vector3 mousePosition = Input.mousePosition;
|
||||
mousePosition.x += viewOffset; // 添加偏移量
|
||||
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(mousePosition);
|
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RaycastHit2D hit = Physics2D.Raycast(worldPosition, Vector2.zero);
|
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RaycastHit2D hit = Physics2D.Raycast(worldPosition+viewCamera.transform.position-Camera.main.transform.position, Vector2.zero);
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// 检查是否有目标
|
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if (hit.collider != null && hit.collider.CompareTag("EyeTarget"))
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@@ -54,7 +54,6 @@ namespace AibisDream.Kit
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||||
{
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_ambInstance = RuntimeManager.CreateInstance(ambEvent);
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_ambInstance.start();
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_ambInstance.set3DAttributes(transform.position.To3DAttributes());
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}
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public void ChangeAmb(AmbState state)
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@@ -135,7 +134,7 @@ namespace AibisDream.Kit
|
||||
_voiceInstance.release();
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||||
}
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||||
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if (string.IsNullOrEmpty(dialogText.actor.voicePath) || FModEx.IsEventExist(dialogText.actor.VoicePath))
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if (string.IsNullOrEmpty(dialogText.actor.voicePath) || !FModEx.IsEventExist(dialogText.actor.VoicePath))
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{
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||||
return;
|
||||
}
|
||||
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||||
@@ -59,11 +59,19 @@ namespace AibisDream.Framework
|
||||
// 再新建
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||||
InstantiateGroup();
|
||||
// 把PSD名字填进去
|
||||
config = new SpriteGroupConfig
|
||||
// 加载配置文件,没有就空着
|
||||
if (ConfigUtil.Instance.TryGetSpriteConfig(config.key, out var oldConfig))
|
||||
{
|
||||
config = oldConfig;
|
||||
}
|
||||
else
|
||||
{
|
||||
config = new SpriteGroupConfig()
|
||||
{
|
||||
key = spriteGroup.name
|
||||
};
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("请先设置要加载的图集");
|
||||
|
||||
@@ -16,8 +16,7 @@ namespace AibisDream
|
||||
{
|
||||
#region 运行模式相关
|
||||
|
||||
[Header("可用so合集")]
|
||||
public TalkSceneSO[] totalSceneSos;
|
||||
[Header("可用so合集")] public TalkSceneSO[] totalSceneSos;
|
||||
|
||||
public RunMode runMode;
|
||||
|
||||
@@ -31,10 +30,10 @@ namespace AibisDream
|
||||
|
||||
public void Start()
|
||||
{
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (runMode == RunMode.SingleScene)
|
||||
{
|
||||
MainUIController.Instance.TVFadeOut(1);
|
||||
StartMenu.Instance.HideStartMenu();
|
||||
StartSingleSceneTest();
|
||||
}
|
||||
@@ -44,16 +43,27 @@ namespace AibisDream
|
||||
StartMenu.Instance.HideStartMenu();
|
||||
StartCoroutine(LoadSaveFile($"{TestSaveFilePath}/{saveFileName}"));
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCoroutine(LoadClinicOut());
|
||||
}
|
||||
#else
|
||||
StartCoroutine(LoadClinicScene())
|
||||
runMode = RunMode.Product;
|
||||
#endif
|
||||
}
|
||||
|
||||
private IEnumerator LoadClinicOut()
|
||||
{
|
||||
yield return SceneLoader.Instance.LoadSceneAsync("ClinicOut");
|
||||
FindObjectOfType<EnvironmentManager>().SetTimeOfDayCommand("day");
|
||||
yield return FindObjectOfType<ActorManager>().FadeInActorByName("医生", 0.1f);
|
||||
}
|
||||
|
||||
public void StartWithTalkSceneSO(TalkSceneSO sceneSO)
|
||||
{
|
||||
_currentTalkSceneSo = sceneSO;
|
||||
StartCoroutine(LoadScene());
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void StartNewGame()
|
||||
@@ -74,13 +84,12 @@ namespace AibisDream
|
||||
StartMenu.Instance.HideStartMenu();
|
||||
DialogController.Instance.StartDialog(_currentTalkSceneSo.yarnProject);
|
||||
}
|
||||
|
||||
private IEnumerator LoadScene()
|
||||
{
|
||||
yield return SceneLoader.Instance.LoadSceneAsync(_currentTalkSceneSo.firstSceneName);
|
||||
StartMenu.Instance.HideStartMenu();
|
||||
DialogController.Instance.StartDialog(_currentTalkSceneSo.yarnProject);
|
||||
MainUIController.Instance.TVFadeOut(1);
|
||||
//MainUIController.Instance.HideMainUI();
|
||||
}
|
||||
|
||||
public IEnumerator NextSceneSo()
|
||||
@@ -192,7 +201,7 @@ namespace AibisDream
|
||||
saveFile["curTalkSceneSo"] = _currentTalkSceneSo.name;
|
||||
|
||||
// 保存状态机数据
|
||||
saveFile["fixState"] = (int) _fixState;
|
||||
saveFile["fixState"] = (int)_fixState;
|
||||
saveFile["fixStateArgs"] = _fixStateArgs;
|
||||
|
||||
// 存为Json
|
||||
|
||||
@@ -100,7 +100,7 @@ PlayerSettings:
|
||||
xboxEnableFitness: 0
|
||||
visibleInBackground: 1
|
||||
allowFullscreenSwitch: 1
|
||||
fullscreenMode: 3
|
||||
fullscreenMode: 1
|
||||
xboxSpeechDB: 0
|
||||
xboxEnableHeadOrientation: 0
|
||||
xboxEnableGuest: 0
|
||||
@@ -154,7 +154,7 @@ PlayerSettings:
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier:
|
||||
Standalone: com.DefaultCompany.AIBIS-Dream
|
||||
Standalone: com.Tin-Bird.Love-RobotRepair
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
VisionOS: 0
|
||||
|
||||
Reference in New Issue
Block a user