diff --git a/Assets/Prototype/佩佩/Scripts/EyeManager.cs b/Assets/Prototype/佩佩/Scripts/EyeManager.cs index 03fb44f96..d6b289aaa 100644 --- a/Assets/Prototype/佩佩/Scripts/EyeManager.cs +++ b/Assets/Prototype/佩佩/Scripts/EyeManager.cs @@ -22,6 +22,8 @@ public class EyeManager : MonoBehaviour public EyeTarget CurrentTarget => currentTarget; // 提供当前目标的公共访问 public RawImage eyeImage; + + public Image memoryRender; public enum EyeState { @@ -200,20 +202,41 @@ public class EyeManager : MonoBehaviour } [YarnCommand("set_EyeColor")] -public IEnumerator SetEyeColor(string color) +public IEnumerator SetEyeColor(string color,string memoryName) { + Material material = eyeImage.material; + Material memoryMaterial = memoryRender.material; + memoryRender.sprite=null; + memoryMaterial.SetFloat( "_FullDistortionFade", 0f); + memoryMaterial.SetFloat( "_SqueezePower", 18f); + if(eyeImage==null) { Debug.Log("No eyeImage"); yield break; } - - // 获取你要修改的 image 的 material - Material material = eyeImage.material; - + Sprite memorySprite = Resources.Load("Art/Memory/" + memoryName); + if (memorySprite == null) + { + Debug.LogError("Memory not found: " + memoryName); + yield break; + } + memoryRender.gameObject.SetActive(true); + memoryRender.sprite=memorySprite; // 创建一个新的 DOTween 序列 Sequence sequence = DOTween.Sequence(); + sequence.Append(memoryMaterial.DOFloat(0.85f, "_FullDistortionFade", 1.5f)); + + sequence.AppendInterval(1.5f); + + sequence.Append(memoryMaterial.DOFloat(0f, "_SqueezePower", 2f)); + + sequence.Insert(4.5f,memoryMaterial.DOFloat(0f, "_FullDistortionFade", 0.5f).OnComplete(() => + { + memoryRender.gameObject.SetActive(false); + })); + // 添加一个 tween 来改变 _RoundWaveStrength 的值 sequence.Append(material.DOFloat(1, "_RoundWaveStrength", 2)); @@ -221,22 +244,22 @@ public IEnumerator SetEyeColor(string color) switch (color.ToLower()) { case "blue": - sequence.Append(material.DOFloat(0, "_ColorChangeTolerance", 2)); + sequence.Join(material.DOFloat(0, "_ColorChangeTolerance", 2)); sequence.Join(material.DOFloat(1, "_ColorChangeTolerance3", 2)); sequence.Join(material.DOFloat(1, "_ColorChangeTolerance2", 2)); break; case "red": - sequence.Append(material.DOFloat(0, "_ColorChangeTolerance3", 2)); + sequence.Join(material.DOFloat(0, "_ColorChangeTolerance3", 2)); sequence.Join(material.DOFloat(1, "_ColorChangeTolerance", 2)); sequence.Join(material.DOFloat(1, "_ColorChangeTolerance2", 2)); break; case "yellow": - sequence.Append(material.DOFloat(0, "_ColorChangeTolerance2", 2)); + sequence.Join(material.DOFloat(0, "_ColorChangeTolerance2", 2)); sequence.Join(material.DOFloat(1, "_ColorChangeTolerance", 2)); sequence.Join(material.DOFloat(1, "_ColorChangeTolerance3", 2)); break; case "all": - sequence.Append(material.DOFloat(1, "_ColorChangeTolerance2", 2)); + sequence.Join(material.DOFloat(1, "_ColorChangeTolerance2", 2)); sequence.Join(material.DOFloat(1, "_ColorChangeTolerance", 2)); sequence.Join(material.DOFloat(1, "_ColorChangeTolerance3", 2)); break; @@ -246,7 +269,7 @@ public IEnumerator SetEyeColor(string color) } // 添加一个 tween 来将 _RoundWaveStrength 的值回复为 0 - sequence.Join(material.DOFloat(0, "_RoundWaveStrength", 2)); + sequence.Append(material.DOFloat(0, "_RoundWaveStrength", 0.5f)); // 开始这个序列 sequence.Play(); diff --git a/Assets/Prototype/佩佩/佩佩视觉模块.unity b/Assets/Prototype/佩佩/佩佩视觉模块.unity index cd8b121f3..ee5e9a78f 100644 --- a/Assets/Prototype/佩佩/佩佩视觉模块.unity +++ b/Assets/Prototype/佩佩/佩佩视觉模块.unity @@ -4391,6 +4391,7 @@ MonoBehaviour: m_EditorClassIdentifier: targets: [] eyeImage: {fileID: 1497904376} + memoryRender: {fileID: 1028111269} cameraManager: {fileID: 147706103} currentState: 2 --- !u!4 &271919488 @@ -12248,6 +12249,98 @@ MonoBehaviour: blendDistance: 0 weight: 1 sharedProfile: {fileID: 11400000, guid: ad0f3efe82f2af84bb755dca3a016309, type: 2} +--- !u!1 &1028111264 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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_PoisonRecolorFactor: 0.5 + - _PoisonShiftSpeed: 0.2 + - _PosterizeGamma: 0.75 + - _PosterizeNumColors: 8 + - _PosterizeOutline: 0 + - _RadialClip: 325 + - _RadialClip2: 0 + - _RadialStartAngle: 90 + - _RainbowBrightness: 2 + - _RainbowContrast: 1 + - _RainbowDensity: 0.5 + - _RainbowFade: 1 + - _RainbowNoiseFactor: 0.2 + - _RainbowSaturation: 1 + - _RainbowSpeed: 1 + - _RandomSeed: 0 + - _RecolorRGBFade: 1 + - _RecolorRGBTextureToggle: 0 + - _RecolorRGBYCPFade: 1 + - _RecolorRGBYCPTextureToggle: 0 + - _RectHeight: 100 + - _RectSize: 1 + - _RectWidth: 100 + - _RotateUvAmount: 0 + - _RoundWaveSpeed: 2 + - _RoundWaveStrength: 0.7 + - _Saturation: 1 + - _ScreenTilingPixelsPerUnit: 100 + - _ScreenWidthUnits: 10 + - _ShaderFading: 3 + - _ShaderSpace: 0 + - _ShadowAlpha: 0.5 + - _ShadowFade: 1 + - _ShadowX: 0.1 + - _ShadowY: -0.05 + - _ShakeUvSpeed: 1 + - _ShakeUvX: 1.5 + - _ShakeUvY: 1 + - _SharpenFactor: 4 + - _SharpenFade: 1 + - _SharpenOffset: 2 + - _ShiftHueSpeed: 0.5 + - _ShiftingBrightness: 1 + - _ShiftingContrast: 0.5 + - _ShiftingDensity: 1.5 + - _ShiftingFade: 1 + - _ShiftingRainbowToggle: 0 + - _ShiftingSaturation: 0.8 + - _ShiftingSpeed: 0.5 + - _ShineContrast: 2 + - _ShineFade: 1 + - _ShineFrequency: 0.3 + - _ShineGlow: 1 + - _ShineLocation: 0.5 + - _ShineMaskToggle: 0 + - _ShineRotate: 0 + - _ShineRotation: 30 + - _ShineSaturation: 0.5 + - _ShineSmooth: 1 + - _ShineSpeed: 5 + - _ShineWidth: 0.1 + - _SineGlowContrast: 1 + - _SineGlowFade: 1 + - _SineGlowFrequency: 4 + - _SineGlowMaskToggle: 0 + - _SineGlowMax: 1 + - _SineGlowMin: 0 + - _SineMoveFade: 1 + - _SineRotateAngle: 15 + - _SineRotateFade: 1 + - _SineRotateFrequency: 1 + - _SineScaleFrequency: 2 + - _SmokeAlpha: 1 + - _SmokeDarkEdge: 1 + - _SmokeNoiseFactor: 0.4 + - _SmokeNoiseScale: 0.5 + - _SmokeSmoothness: 1 + - _SmokeVertexSeed: 0 + - _SourceAlphaDissolveFade: 1 + - _SourceAlphaDissolveInvert: 0 + - _SourceAlphaDissolveNoiseFactor: 0.2 + - _SourceAlphaDissolveWidth: 0.2 + - _SourceGlowDissolveFade: 1 + - _SourceGlowDissolveInvert: 0 + - _SourceGlowDissolveNoiseFactor: 0.2 + - _SourceGlowDissolveWidth: 0.1 + - _SplitToningBalance: 1 + - _SplitToningContrast: 1 + - _SplitToningFade: 1 + - _SplitToningShift: 0 + - _SpriteSheetFix: 0 + - _SqueezeFade: 1 + - _SqueezePower: 18 + - _SquishFade: 1 + - _SquishFlip: -0.048 + - _SquishSquish: 3.56 + - _SquishStretch: 2.77 + - _StrongTintContrast: 0 + - _StrongTintContrastToggle: 0 + - _StrongTintFade: 1 + - _StrongTintMaskToggle: 0 + - _TextureLayer1Columns: 3 + - _TextureLayer1Contrast: 1 + - _TextureLayer1ContrastToggle: 0 + - _TextureLayer1EdgeClip: 0.005 + - _TextureLayer1Fade: 1 + - _TextureLayer1Rows: 3 + - _TextureLayer1ScrollToggle: 0 + - _TextureLayer1SheetToggle: 1 + - _TextureLayer1Speed: 20 + - _TextureLayer1StartFrame: 0 + - _TextureLayer2Columns: 3 + - _TextureLayer2Contrast: 1 + - _TextureLayer2ContrastToggle: 0 + - _TextureLayer2EdgeClip: 0.005 + - _TextureLayer2Fade: 1 + - _TextureLayer2Rows: 3 + - _TextureLayer2ScrollToggle: 0 + - _TextureLayer2SheetToggle: 1 + - _TextureLayer2Speed: 20 + - _TextureLayer2StartFrame: 0 + - _TextureScrollXSpeed: 1 + - _TextureScrollYSpeed: 0 + - _TilingFix: 0 + - _TimeFPS: 5 + - _TimeFrequency: 2 + - _TimeRange: 0.5 + - _TimeSpeed: 1 + - _TimeValue: 0 + - _ToggleCustomTime: 0 + - _ToggleTimeFPS: 0 + - _ToggleTimeFrequency: 0 + - _ToggleTimeSpeed: 0 + - _ToggleUnscaledTime: 0 + - _TwistUvAmount: 1 + - _TwistUvPosX: 0.5 + - _TwistUvPosY: 0.5 + - _TwistUvRadius: 0.75 + - _UVDistortFade: 1 + - _UVDistortMaskToggle: 0 + - _UVRotateSpeed: 1 + - _VertexTintFirst: 0 + - _VibrateFade: 1 + - _VibrateFrequency: 97.4 + - _VibrateOffset: 0.04 + - _VibrateRotation: 1.3 + - _WarpScale: 0.5 + - _WarpSpeed: 8 + - _WarpStrength: 0.025 + - _WaveAmount: 7 + - _WaveSpeed: 10 + - _WaveStrength: 7.5 + - _WaveX: 0 + - _WaveY: 0.5 + - _WiggleFade: 1 + - _WiggleFixedGroundToggle: 0 + - _WiggleFrequency: 2 + - _WiggleOffset: 0.02 + - _WiggleSpeed: 2 + - _WindFlip: 0 + - _WindHighQualityNoise: 0 + - _WindIsParallax: 0 + - _WindLocalWind: 0 + - _WindMaxIntensity: 0.4 + - _WindMaxRotation: 2 + - _WindMinIntensity: -0.4 + - _WindNoiseScale: 0.1 + - _WindNoiseSpeed: 1 + - _WindRotation: 0 + - _WindRotationWindFactor: 1 + - _WindSquishFactor: 3.15 + - _WindSquishWindFactor: 0 + - _WindXPosition: 0 + - _WorldTilingPixelsPerUnit: 100 + - _ZTestMode: 4 + - _ZWrite: 0 + - _ZoomUvAmount: 1 + m_Colors: + - _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0} + - _AlphaOutlineColor: {r: 1, g: 1, b: 1, a: 1} + - _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0} + - _BlackTintColor: {r: 0, g: 0, b: 1, a: 0} + - _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0} + - _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0} + - _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0} + - _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0} + - _BurnPosition: {r: 0, g: 5, b: 0, a: 0} + - _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0} + - _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0} + - _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0} + - _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0} + - _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0} + - _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0} + - _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0} + - _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _ColorChangeNewCol: {r: 1, g: 1, b: 0, a: 1} + - _ColorChangeNewCol2: {r: 1, g: 1, b: 0, a: 1} + - _ColorChangeNewCol3: {r: 1, g: 1, b: 0, a: 1} + - _ColorChangeTarget: {r: 1, g: 0, b: 0, a: 1} + - _ColorChangeTarget2: {r: 1, g: 0, b: 0, a: 1} + - _ColorChangeTarget3: {r: 1, g: 0, b: 0, a: 1} + - _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0} + - _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0} + - _ColorSwapBlue: {r: 1, g: 1, b: 1, a: 1} + - _ColorSwapGreen: {r: 1, g: 1, b: 1, a: 1} + - _ColorSwapRed: {r: 1, g: 1, b: 1, a: 1} + - _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0} + - _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0} + - _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0} + - _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} + - _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0} + - _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} + - _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0} + - _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0} + - _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0} + - _FadeBurnColor: {r: 1, g: 1, b: 0, a: 1} + - _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FadingPosition: {r: 0, g: 0, b: 0, a: 0} + - _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0} + - _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0} + - _Flip: {r: 1, g: 1, b: 1, a: 1} + - _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1} + - _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0} + - _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0} + - _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0} + - _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0} + - _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FullDistortionDistortion: {r: 0.05, g: 0.05, b: 0, a: 0} + - _FullDistortionNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0} + - _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0} + - _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0} + - _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0} + - _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0} + - _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0} + - _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0} + - _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0} + - _GlowColor: {r: 1, g: 1, b: 1, a: 1} + - _GradBotLeftCol: {r: 0, g: 0, b: 1, a: 1} + - _GradBotRightCol: {r: 0, g: 1, b: 0, a: 1} + - _GradTopLeftCol: {r: 1, g: 0, b: 0, a: 1} + - _GradTopRightCol: {r: 1, g: 1, b: 0, a: 1} + - _GreyscaleTintColor: {r: 1, g: 1, b: 1, a: 1} + - _HalftonePosition: {r: 0, g: 0, b: 0, a: 0} + - _HitEffectColor: {r: 1, g: 1, b: 1, a: 1} + - _HologramStripeColor: {r: 0, g: 1, b: 1, a: 1} + - _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1} + - _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0} + - _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} + - _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0} + - _InnerOutlineColor: {r: 1, g: 0, b: 0, a: 1} + - _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0} + - _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0} + - _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0} + - _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1} + - _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1} + - _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0} + - _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0} + - _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0} + - _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0} + - _OuterOutlineColor: {r: 0, g: 0, b: 0, a: 1} + - _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0} + - _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0} + - _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0} + - _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _OutlineColor: {r: 1, g: 1, b: 1, a: 1} + - _OverlayColor: {r: 1, g: 1, b: 1, a: 1} + - _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0} + - _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0} + - _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1} + - _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0} + - _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0} + - _RainbowCenter: {r: 0, g: 0, b: 0, a: 0} + - _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RendererColor: {r: 1, g: 1, b: 1, a: 1} + - _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0} + - _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0} + - _ShadowColor: {r: 0, g: 0, b: 0, a: 1} + - _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0} + - _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0} + - _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0} + - _ShineColor: {r: 1, g: 1, b: 1, a: 1} + - _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0} + - _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0} + - _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0} + - _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0} + - _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0} + - _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0} + - _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0} + - _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0} + - _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0} + - _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0} + - _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1} + - _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0} + - _SqueezeScale: {r: 5000, g: 100, b: 0, a: 0} + - _StrongTintTint: {r: 1, g: 1, b: 1, a: 1} + - _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1} + - _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0} + - _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0} + - _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0} + - _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1} + - _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0} + - _TextureLayer2Scale: {r: 1, g: 1, b: 0, a: 0} + - _TextureLayer2ScrollSpeed: {r: 0, g: 1, b: 0, a: 0} + - _UVDistortFrom: {r: -0.02, g: -0.02, b: 0, a: 0} + - _UVDistortNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _UVDistortSpeed: {r: 2, g: 2, b: 0, a: 0} + - _UVDistortTo: {r: 0.02, g: 0.02, b: 0, a: 0} + - _UVRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0} + - _UVScalePivot: {r: 0.5, g: 0.5, b: 0, a: 0} + - _UVScaleScale: {r: 1, g: 1, b: 0, a: 0} + - _UVScrollSpeed: {r: 0.2, g: 0, b: 0, a: 0} + - _WorldTilingOffset: {r: 0, g: 0, b: 0, a: 0} + - _WorldTilingScale: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] diff --git a/Assets/Resources/Materials/MemoryInEye.mat.meta b/Assets/Resources/Materials/MemoryInEye.mat.meta new file mode 100644 index 000000000..a9af14c88 --- /dev/null +++ b/Assets/Resources/Materials/MemoryInEye.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f131fcf03c5768740a21933ac33c6b8f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Yarn/EyeGetColor/EyeGetColor1.yarn b/Assets/Resources/Yarn/EyeGetColor/EyeGetColor1.yarn index e581e47d8..c0c1266e2 100644 --- a/Assets/Resources/Yarn/EyeGetColor/EyeGetColor1.yarn +++ b/Assets/Resources/Yarn/EyeGetColor/EyeGetColor1.yarn @@ -6,21 +6,19 @@ tags: //我们的两次上色都是从无色开始,所以先进入无色模式 <> <> -->看角色 -<> ->滴入红色 <> -<> -->滴入黄色 +<> +->滴入绿色 <> -<> +<> ->滴入蓝色 <> -<> +<> //如果这里不想要混合这一步,也可以自己做逻辑判断,在最后一部直接调用以下部分 ->混合 <> <> <> -<> +<> ===