Merge branch 'featrue/stoneTotal' into 'develop'

插线系统重构

See merge request aibis-dream/aibis-dream!106
This commit is contained in:
2024-12-05 04:06:50 +00:00
187 changed files with 18477 additions and 3239 deletions
@@ -2,7 +2,6 @@ using System;
using System.Collections;
using System.Collections.Generic;
using AibisDream.Kit;
using AibisDream.Utility;
using UnityEngine;
using UnityEngine.Events;
using Yarn.Unity;
@@ -13,7 +12,7 @@ namespace AibisDream
public class DialogController : Singleton<DialogController>
{
private const string BookManager = "BookManager";
private DialogueRunner dialogueRunner;
private VariableStorageBehaviour _variableStorage;
@@ -41,20 +40,17 @@ namespace AibisDream
OnDialogueComplete?.Invoke();
}
}
get
{
return _isTalking;
}
get { return _isTalking; }
}
// 对话框被阻塞时不能继续对话框交互
public bool IsBlock { get; private set; }
public bool quickRunMode;
// 暂停对话
public bool isInPause;
# endregion
public static UnityAction OnDialogueStart;
@@ -70,8 +66,16 @@ namespace AibisDream
bookManager.OnBookClosed += () => { IsBlock = false; };
bookManager.OnBookOpen += () => { IsBlock = true; };
dialogueRunner.onDialogueStart.AddListener(() => { OnDialogueStart?.Invoke(); IsTalking = true;});
dialogueRunner.onDialogueComplete.AddListener(() => { OnDialogueComplete?.Invoke(); IsTalking = false;});
dialogueRunner.onDialogueStart.AddListener(() =>
{
OnDialogueStart?.Invoke();
IsTalking = true;
});
dialogueRunner.onDialogueComplete.AddListener(() =>
{
OnDialogueComplete?.Invoke();
IsTalking = false;
});
//dialogueRunner.AddCommandListener(_ => { IsTalking = false; });
// 对话结束时切下一个SO
@@ -126,31 +130,28 @@ namespace AibisDream
dialogueRunner.SetProject(yarnProject);
dialogueRunner.StartDialogue("Start");
}
public void StartDialogNode(string nodeName)
{
if(CheckIfNodeExistInCurrentYarnProject(nodeName))
{
dialogueRunner.StartDialogue(nodeName);
}
if (CheckIfNodeExistInCurrentYarnProject(nodeName))
{
dialogueRunner.StartDialogue(nodeName);
}
}
public bool CheckIfNodeExistInCurrentYarnProject(string nodeName)
{
YarnProject currentProject = dialogueRunner.yarnProject;
string[] nodeNames = currentProject.NodeNames;
if (Array.Exists(nodeNames, name => name == nodeName))
if (Array.Exists(nodeNames, item => item == nodeName))
{
return true;
}
else
{
Debug.Log($"节点 {nodeName} 不存在!");
return false;
}
}
}
#region
@@ -235,7 +236,7 @@ namespace AibisDream
Debug.LogWarning($"命令 {commandName} 不存在");
}
}
/// <summary>
/// 注册暂停命令
/// </summary>
@@ -268,15 +269,14 @@ namespace AibisDream
}
#endregion
#region
[YarnCommand("NextYarn")]
public static void NextYarn()
{
DialogController.Instance.StartCoroutine(GameLoopManager.Instance.NextSceneSo());
DialogController.Instance.StartCoroutine(GameLoopManager.Instance.NextSceneSo());
}
[YarnCommand("switch_tv")]
@@ -291,42 +291,12 @@ namespace AibisDream
MainUIController.Instance.TVFadeOut(duration);
}
/// <summary>
/// 角色初始化
/// </summary>
/// <param name="picName">角色图片名</param>
// [YarnCommand("character_init")]
// public static void CharacterInit(string picName)
// {
// MainSceneController.Instance.Guest.SwitchImage(picName);
// MainSceneController.Instance.Guest.Show();
// }
// [YarnCommand("character_switch_image")]
// public static void CharacterSwitchImage(string picPath)
// {
// // TODO 统一路径后就不用路径做参数了
// MainSceneController.Instance.Guest.SwitchImage(picPath);
// }
// [YarnCommand("character_fade_in")]
// public static IEnumerator CharacterFadeIn(float duration = 1)
// {
// return MainSceneController.Instance.Guest.FadeInSync(duration);
// }
// [YarnCommand("character_fade_Out")]
// public static IEnumerator CharacterFadeOut(float duration = 1)
// {
// return MainSceneController.Instance.Guest.FadeOutSync(duration);
// }
// [YarnCommand("character_move_to_fix")]
// public static IEnumerator CharacterMoveToFix()
// {
// return MainSceneController.Instance.MoveToFix();
// }
[YarnCommand("show_tv_scene")]
public static void ShowTVScene(float duration)
{
MainUIController.Instance.TVFadeIn(duration);
}
[YarnCommand("load_scene")]
public static IEnumerator LoadScene(string sceneName, float duration = 1)
{
@@ -338,7 +308,7 @@ namespace AibisDream
DialogCanvasManager.Instance.SwitchDialogView(sceneName == "ClinicScene"
? DialogViewType.Bubble
: DialogViewType.OldBox);
if(sceneName=="ClinicScene")
if (sceneName == "ClinicScene")
{
AudioManager.PlayAmb1Audio("amb_room");
}
@@ -346,8 +316,8 @@ namespace AibisDream
{
AudioManager.PlayAmb1Audio("amb_main");
}
AudioManager.PlayAmb2Audio("amb_general");
AudioManager.PlayAmb2Audio("amb_general");
}
[YarnCommand("unload_scene")]