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_WiggleFrequency: 2 - - _WiggleOffset: 0.02 - - _WiggleSpeed: 2 - - _WindFlip: 0 - - _WindHighQualityNoise: 0 - - _WindIsParallax: 0 - - _WindLocalWind: 0 - - _WindMaxIntensity: 0.4 - - _WindMaxRotation: 2 - - _WindMinIntensity: -0.4 - - _WindNoiseScale: 0.1 - - _WindNoiseSpeed: 1 - - _WindRotation: 0 - - _WindRotationWindFactor: 1 - - _WindSquishFactor: 0.3 - - _WindSquishWindFactor: 0 - - _WindXPosition: 0 - - _WorldTilingPixelsPerUnit: 100 - - _ZTestMode: 4 - - _ZWrite: 0 - - _ZoomUvAmount: 0.5 - m_Colors: - - _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0} - - _AlphaOutlineColor: {r: 1, g: 1, b: 1, a: 1} - - _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0} - - _BlackTintColor: {r: 0, g: 0, b: 1, a: 0} - - _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0} - - _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} - - _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0} - - _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0} - - 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0, b: 0, a: 1} - - _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0} - - _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0} - - _ColorSwapBlue: {r: 1, g: 1, b: 1, a: 1} - - _ColorSwapGreen: {r: 1, g: 1, b: 1, a: 1} - - _ColorSwapRed: {r: 1, g: 1, b: 1, a: 1} - - _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0} - - _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} - - _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0} - - _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0} - - _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} - - _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0} - - _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} - - _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0} - - _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0} - - _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0} - - _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0} - - _FadeBurnColor: {r: 1, g: 1, b: 0, a: 1} - - _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} - - _FadingPosition: {r: 0, g: 0, b: 0, a: 0} - - _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0} - - _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0} - - _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1} - - _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0} - - _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0} - - _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0} - - _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0} - - _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0} - - _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0} - - _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0} - - _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0} - - _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} - - _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0} - - _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0} - - _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0} - - _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} - - _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0} - - _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0} - - _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0} - - _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0} - - _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0} - - _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0} - - _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0} - - _GlowColor: {r: 1, g: 1, b: 1, a: 1} - - _GradBotLeftCol: {r: 0, g: 0, b: 1, a: 1} - - _GradBotRightCol: {r: 0, g: 1, b: 0, a: 1} - - _GradTopLeftCol: {r: 1, g: 0, b: 0, a: 1} - - _GradTopRightCol: {r: 1, g: 1, b: 0, a: 1} - - _GreyscaleTintColor: {r: 1, g: 1, b: 1, a: 1} - - _HalftonePosition: {r: 0, g: 0, b: 0, a: 0} - - _HitEffectColor: {r: 1, g: 1, b: 1, a: 1} - - _HologramStripeColor: {r: 0, g: 1, b: 1, a: 1} - - _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1} - - _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0} - - _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} - - _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0} - - _InnerOutlineColor: {r: 1, g: 0, b: 0, a: 1} - - _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0} - - _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0} - - _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0} - - _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} - - _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1} - - _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1} - - _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0} - - _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0} - - _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0} - - _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0} - - _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0} - - _OuterOutlineColor: {r: 0, g: 0, b: 0, a: 1} - - _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0} - - _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0} - - _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0} - - _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} - - _OutlineColor: {r: 1, g: 1, b: 1, a: 1} - - _OverlayColor: {r: 1, g: 1, b: 1, a: 1} - - _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0} - - _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0} - - _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1} - - _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} - - _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0} - - _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} - - _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0} - - _RainbowCenter: {r: 0, g: 0, b: 0, a: 0} - - _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} - - _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608} - - _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608} - - _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608} - - _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608} - - _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608} - - _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608} - - _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608} - - _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608} - - _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608} - - _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0} - - _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0} - - _ShadowColor: {r: 0, g: 0, b: 0, a: 1} - - _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0} - - _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0} - - _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0} - - _ShineColor: {r: 1, g: 1, b: 1, a: 1} - - _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0} - - _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0} - - _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0} - - _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0} - - _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0} - - _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} - - _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0} - - 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&9210352354887959609 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 7611243318142021168, guid: 13f00ab6092291d49a9312e52873d80b, type: 3} + m_PrefabInstance: {fileID: 9210352354887959608} + m_PrefabAsset: {fileID: 0} --- !u!212 &9219547770658025207 SpriteRenderer: m_ObjectHideFlags: 0 @@ -17580,3 +16942,4 @@ SceneRoots: - {fileID: 462594834} - {fileID: 1211738976} - {fileID: 1195838874} + - {fileID: 1746691366} diff --git a/Assets/Scripts/Clue/FavoritesManager.cs b/Assets/Scripts/Clue/FavoritesManager.cs index 464471d67..4f731d1ba 100644 --- a/Assets/Scripts/Clue/FavoritesManager.cs +++ b/Assets/Scripts/Clue/FavoritesManager.cs @@ -1,6 +1,5 @@ using UnityEngine; using System.Collections.Generic; -using UnityEngine.UI; using DG.Tweening; using AibisDream.Framework; using AibisDream; @@ -13,28 +12,19 @@ public class FavoritesManager : MonoBehaviour private readonly ClueData _clueData = new(); - public Button toggleFavoritesButton; // 用于打开/关闭收藏夹的按钮 - public GameObject favoritesUI; // 收藏夹UI private RectTransform favoritesUIRectTransform; public Transform punchTapeContent; // 打孔带分类的Content - //public Transform screenshotContent; // 截图分类的Content public GameObject clueItemPrefab; // 收藏夹中线索Item的预制件 public GameObject imageClueItemPrefab; // 收藏夹中线索Item的预制件 - //public Button punchTapeTabButton; // 切换到打孔带 - //public Button screenshotTabButton; // 切换到截图 - - //public ScrollRect scrollRect; // 滚动视图 public GameObject punchTapePanel; // 打孔带分类面板 - //public GameObject screenshotPanel; // 截图分类面板 private Vector2 hiddenPosition; // 收藏夹隐藏时的位置 private Vector2 visiblePosition; // 收藏夹显示时的位置 - public bool isFavoritesOpen = false; // 收藏夹是否打开的状态 private void Awake() @@ -56,27 +46,11 @@ public class FavoritesManager : MonoBehaviour hiddenPosition = new Vector2(favoritesUIRectTransform.anchoredPosition.x * 2, favoritesUIRectTransform.anchoredPosition.y); visiblePosition = new Vector2(favoritesUIRectTransform.anchoredPosition.x, 0); - // // 设置收藏夹的初始位置为隐藏 + // 设置收藏夹的初始位置为隐藏 favoritesUIRectTransform.anchoredPosition = hiddenPosition; favoritesUI.SetActive(false); - // // 绑定按钮事件 - toggleFavoritesButton.onClick.AddListener(ToggleFavorites); - // 绑定按钮事件 - //punchTapeTabButton.onClick.AddListener(ShowPunchTapeFavorites); - //screenshotTabButton.onClick.AddListener(ShowScreenshotFavorites); - ShowPunchTapeFavorites(); - } - public void ToggleFavorites() - { - if (isFavoritesOpen) - { - CloseFavorites(); - } - else - { - OpenFavorites(); - } + ShowPunchTapeFavorites(); } public void AddClue(Clue clue) @@ -112,7 +86,7 @@ public class FavoritesManager : MonoBehaviour } // 重新创建剩余线索的UI - foreach (Clue clue in _clueData.punchTapeFavorites) + foreach (PunchTape clue in _clueData.punchTapeFavorites) { GameObject clueItemGO; ClueItem clueItem; @@ -146,7 +120,6 @@ public class FavoritesManager : MonoBehaviour UpdateFavoritesUI(); favoritesUI.SetActive(true); ShowPunchTapeFavorites(); - isFavoritesOpen = true; // 用DOTween从右侧移动到可见区域 favoritesUIRectTransform.DOAnchorPos(visiblePosition, 0.5f); // 移动动画,持续0.5秒 @@ -155,7 +128,6 @@ public class FavoritesManager : MonoBehaviour public void CloseFavorites() { UpdateFavoritesUI(); - isFavoritesOpen = false; // 用DOTween移动回右侧屏幕外 favoritesUIRectTransform.DOAnchorPos(hiddenPosition, 0.5f).OnComplete(() => @@ -164,7 +136,7 @@ public class FavoritesManager : MonoBehaviour }); } - public void ShowPunchTapeFavorites() + private void ShowPunchTapeFavorites() { UpdateFavoritesUI(); punchTapePanel.SetActive(true); @@ -173,7 +145,7 @@ public class FavoritesManager : MonoBehaviour public class ClueData : IData { - public List punchTapeFavorites = new List(); + public readonly List punchTapeFavorites = new(); public event Action LoadEvent; public IEnumerator Load() diff --git a/Assets/Scripts/Clue/MemoryClueSlot.cs b/Assets/Scripts/Clue/MemoryClueSlot.cs index 689d3b667..d555481da 100644 --- a/Assets/Scripts/Clue/MemoryClueSlot.cs +++ b/Assets/Scripts/Clue/MemoryClueSlot.cs @@ -1,35 +1,30 @@ using System.Drawing; using UnityEngine; using DG.Tweening; + public class MemoryClueSlot : ClueSlotBase { private MemoryProcess memoryManager; - [HideInInspector] - public PunchTape punchTape; - + [HideInInspector] public PunchTape punchTape; protected override void Start() { base.Start(); // 初始化基类中的内容 - memoryManager = FindObjectOfType(); - expectedClueType=ClueType.PunchTape; + memoryManager = FindObjectOfType(); + expectedClueType = ClueType.PunchTape; } // 重写基类的 OnClueInserted 方法,处理播放记忆的逻辑 protected override void OnClueInserted(Clue clue) { - punchTape = clue as PunchTape; - coverClose.enabled=true; - coverOpen.enabled=false; - PlayMemory(punchTape); - FavoritesManager.Instance.RemoveClue(clue); - + punchTape = clue as PunchTape; + coverClose.enabled = true; + coverOpen.enabled = false; + PlayMemory(punchTape); + FavoritesManager.Instance.RemoveClue(clue); } - public override void ReleaseSlot() -{ - base.ReleaseSlot(); // 保证基类的清理逻辑被执行 -} + private void PlayMemory(PunchTape punchTape) { if (punchTape != null) @@ -39,6 +34,7 @@ public class MemoryClueSlot : ClueSlotBase StartCoroutine(memoryManager.SearchMemory(punchTape)); } } + private void StartFilmAnimation() { // 使用 DOTween 实现胶片的循环移动 @@ -54,4 +50,4 @@ public class MemoryClueSlot : ClueSlotBase // 重置胶片位置 filmImage.rectTransform.localPosition = Vector3.zero; } -} +} \ No newline at end of file diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs index b16c8f9cb..145c9e4fb 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs @@ -1,6 +1,8 @@ using System; +using AibisDream.Utility; using Newtonsoft.Json; using UnityEngine; +using UnityEngine.AddressableAssets; namespace AibisDream.FixSystem { @@ -19,6 +21,9 @@ namespace AibisDream.FixSystem private SpriteRenderer _targetSpriteRenderer; // 目标的 SpriteRenderer + private LineRenderer _dotLine; + private LineRenderer _cutLine; + #endregion // 模块基本数据 @@ -92,6 +97,38 @@ namespace AibisDream.FixSystem } #endregion + + #region 切割相关 + + public void EnableCut() + { + // 显示虚线 + var dotLine = GetOrCreateDotLine(); + // 指针转为锯片 + } + + private void OnCut() + { + // + } + + private LineRenderer GetOrCreateDotLine() + { + if (_dotLine != null) + { + return _dotLine; + } + + var dotLine = new GameObject("Dot Line").AddComponent(); + // 设置Line的参数 + dotLine.sortingLayerName = ConstRef.FixMiddleLayer; + dotLine.sortingOrder = 4; + // dotLine.materials = new[] { }; + Addressables.LoadAssetAsync(ConstRef.DotLineMaterialName); + return dotLine; + } + + #endregion } [Serializable] diff --git a/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs b/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs index 1288a3667..ca4c99efe 100644 --- a/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs +++ b/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Text; using AibisDream.Framework; using AibisDream.Kit; -using TMPro; using UnityEngine; using UnityEngine.UI; @@ -215,16 +214,6 @@ namespace AibisDream DialogRecord.Clear(); } - /// - /// 切换对话回顾展示状态 - /// - public void ControlDialogHistory() - { - var logObj = transform.Find("Dialogue Log").gameObject; - logObj.SetActive(!logObj.activeSelf); - EnumEventSystem.Global.Send(EventEnum.Menu, logObj.activeSelf); - } - #endregion } diff --git a/Assets/Scripts/Utility/ConstRef.cs b/Assets/Scripts/Utility/ConstRef.cs index 6d1fd218d..8d29213cc 100644 --- a/Assets/Scripts/Utility/ConstRef.cs +++ b/Assets/Scripts/Utility/ConstRef.cs @@ -13,5 +13,9 @@ namespace AibisDream.Utility public const string SurveyURL = "https://wj.qq.com/s2/15348910/3c8c/"; public static readonly string TestSaveFilePath = Application.streamingAssetsPath + "/TestSaveFiles"; + + public const string FixMiddleLayer = "FixMiddle"; + + public const string DotLineMaterialName = "DotLine"; } } \ No newline at end of file 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