bug修复
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@@ -212,7 +212,7 @@ public class MemoryProcess : MonoBehaviour
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claritySlider.value = 3;
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claritySlider.interactable = true;
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}
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fadeMaterial.SetFloat("_DirectionalDistortionFade",-15f);
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memoryFinishedspRender.color=Color.black;
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MemoryProcessVloume.weight=0;
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MemoryClarityVloume.weight=0;
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@@ -252,7 +252,8 @@ public class MemoryProcess : MonoBehaviour
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[YarnCommand("PlayMemory")]
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public IEnumerator PlayMemory(bool useYarn = false, string memName = "")
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{
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{
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memoryFinishedspRender.color=Color.white;
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if (useYarn)
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{
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fadeMaterial.SetFloat("_DirectionalDistortionFade", -15);
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