From b38fe879f43bcaf004ff69cdfb946b960ab739c4 Mon Sep 17 00:00:00 2001 From: bottlefish <781230111@qq.com> Date: Thu, 29 Aug 2024 18:14:10 +0800 Subject: [PATCH] =?UTF-8?q?=E6=96=B0=E5=A2=9E=E6=89=8B=E5=86=8C=EF=BC=8CUF?= =?UTF-8?q?=E7=9B=B8=E5=85=B3Yarn=E5=8A=9F=E8=83=BD=EF=BC=8C=E8=AE=B0?= =?UTF-8?q?=E5=BF=86=E9=A2=9C=E8=89=B2=E6=93=A6=E9=99=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ...MemoryProcess.mat => MemoryColorWrong.mat} | 32 +- ...ess.mat.meta => MemoryColorWrong.mat.meta} | 0 .../Book-Page Curl/scripts/AutoFlip.cs | 36 +- .../佩佩/Scripts/EyeTransitionManager.cs | 1 + .../Prototype/佩佩/Scripts/MemoryProcess.cs | 26 +- Assets/Prototype/佩佩/Scripts/UFProcess.cs | 96 +- Assets/Prototype/佩佩/佩佩视觉模块.unity | 1843 ++++++++++++++++- Assets/Resources/Art/Icon/Close.png | Bin 0 -> 22549 bytes Assets/Resources/Art/Icon/Close.png.meta | 140 ++ .../Art/Photos}/广告尝试2.png | Bin .../Art/Photos}/广告尝试2.png.meta | 0 Assets/Resources/Materials/MemoryColor.mat | 612 ++++++ .../Resources/Materials/MemoryColor.mat.meta | 8 + Assets/Resources/Materials/MemoryNoColor.mat | 612 ++++++ .../Materials/MemoryNoColor.mat.meta | 8 + .../Materials/UFSearchMemoryMaterial.mat | 614 ++++++ .../Materials/UFSearchMemoryMaterial.mat.meta | 8 + .../WenQuanYi Bitmap Song 14px SDF.asset | 4 +- Assets/Resources/Yarn/Book.meta | 8 + Assets/Resources/Yarn/Book/Book.yarnproject | 12 + .../Resources/Yarn/Book/Book.yarnproject.meta | 13 + Assets/Resources/Yarn/Book/Book1.yarn | 12 + Assets/Resources/Yarn/Book/Book1.yarn.meta | 10 + .../Yarn/EyeGetColor/EyeGetColor1.yarn | 6 + Assets/Resources/Yarn/MemoryColorFadeOut.meta | 8 + .../MemoryColorFadeOut.yarnproject | 12 + .../MemoryColorFadeOut.yarnproject.meta | 13 + .../MemoryColorFadeOut1.yarn | 15 + .../MemoryColorFadeOut1.yarn.meta | 10 + Assets/Resources/Yarn/UFprocess.meta | 8 + .../Yarn/UFprocess/UFprocess.yarnproject | 12 + .../Yarn/UFprocess/UFprocess.yarnproject.meta | 13 + .../Resources/Yarn/UFprocess/UFprocess1.yarn | 13 + .../Yarn/UFprocess/UFprocess1.yarn.meta | 10 + Assets/Scripts/FixSystem/Book.meta | 8 + Assets/Scripts/FixSystem/Book/BookManager.cs | 46 + .../FixSystem/Book/BookManager.cs.meta | 11 + Assets/Scripts/FixSystem/Book/FlipManager.cs | 160 ++ .../FixSystem/Book/FlipManager.cs.meta | 11 + 39 files changed, 4307 insertions(+), 144 deletions(-) rename Assets/Plugins/AllIn1SpriteShader/Materials/{MemoryProcess.mat => MemoryColorWrong.mat} (94%) rename Assets/Plugins/AllIn1SpriteShader/Materials/{MemoryProcess.mat.meta => MemoryColorWrong.mat.meta} (100%) create mode 100644 Assets/Resources/Art/Icon/Close.png create mode 100644 Assets/Resources/Art/Icon/Close.png.meta rename Assets/{Prototype/佩佩/Sprite => Resources/Art/Photos}/广告尝试2.png (100%) rename Assets/{Prototype/佩佩/Sprite => Resources/Art/Photos}/广告尝试2.png.meta (100%) create mode 100644 Assets/Resources/Materials/MemoryColor.mat create mode 100644 Assets/Resources/Materials/MemoryColor.mat.meta create mode 100644 Assets/Resources/Materials/MemoryNoColor.mat create mode 100644 Assets/Resources/Materials/MemoryNoColor.mat.meta create mode 100644 Assets/Resources/Materials/UFSearchMemoryMaterial.mat create mode 100644 Assets/Resources/Materials/UFSearchMemoryMaterial.mat.meta create mode 100644 Assets/Resources/Yarn/Book.meta create mode 100644 Assets/Resources/Yarn/Book/Book.yarnproject create mode 100644 Assets/Resources/Yarn/Book/Book.yarnproject.meta create mode 100644 Assets/Resources/Yarn/Book/Book1.yarn create mode 100644 Assets/Resources/Yarn/Book/Book1.yarn.meta create mode 100644 Assets/Resources/Yarn/MemoryColorFadeOut.meta create mode 100644 Assets/Resources/Yarn/MemoryColorFadeOut/MemoryColorFadeOut.yarnproject create mode 100644 Assets/Resources/Yarn/MemoryColorFadeOut/MemoryColorFadeOut.yarnproject.meta create mode 100644 Assets/Resources/Yarn/MemoryColorFadeOut/MemoryColorFadeOut1.yarn create mode 100644 Assets/Resources/Yarn/MemoryColorFadeOut/MemoryColorFadeOut1.yarn.meta create mode 100644 Assets/Resources/Yarn/UFprocess.meta create mode 100644 Assets/Resources/Yarn/UFprocess/UFprocess.yarnproject create mode 100644 Assets/Resources/Yarn/UFprocess/UFprocess.yarnproject.meta create mode 100644 Assets/Resources/Yarn/UFprocess/UFprocess1.yarn create mode 100644 Assets/Resources/Yarn/UFprocess/UFprocess1.yarn.meta create mode 100644 Assets/Scripts/FixSystem/Book.meta create mode 100644 Assets/Scripts/FixSystem/Book/BookManager.cs create mode 100644 Assets/Scripts/FixSystem/Book/BookManager.cs.meta create mode 100644 Assets/Scripts/FixSystem/Book/FlipManager.cs create mode 100644 Assets/Scripts/FixSystem/Book/FlipManager.cs.meta diff --git a/Assets/Plugins/AllIn1SpriteShader/Materials/MemoryProcess.mat b/Assets/Plugins/AllIn1SpriteShader/Materials/MemoryColorWrong.mat similarity index 94% rename from Assets/Plugins/AllIn1SpriteShader/Materials/MemoryProcess.mat rename to Assets/Plugins/AllIn1SpriteShader/Materials/MemoryColorWrong.mat index df4b0b994..665cdc51d 100644 --- a/Assets/Plugins/AllIn1SpriteShader/Materials/MemoryProcess.mat +++ b/Assets/Plugins/AllIn1SpriteShader/Materials/MemoryColorWrong.mat @@ -7,7 +7,7 @@ Material: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: MemoryProcess + m_Name: MemoryColorWrong m_Shader: {fileID: 4800000, guid: a36b7719ff0465b42ab1407d67672c5f, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 @@ -15,8 +15,8 @@ Material: - CHROMABERR_ON - DISTORT_ON - DOODLE_ON - - FLICKER_ON - GLITCH_ON + - TWISTUV_ON m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -90,11 +90,11 @@ Material: - _BlurIntensity: 0 - _Brightness: 0 - _ChromAberrAlpha: 0.761 - - _ChromAberrAmount: 0.766 + - _ChromAberrAmount: 0.212 - _ClipUvDown: 0 - _ClipUvLeft: 0 - _ClipUvRight: 0 - - _ClipUvUp: 0.275 + - _ClipUvUp: 0 - _ColorChangeLuminosity: 0 - _ColorChangeTolerance: 0.25 - _ColorChangeTolerance2: 0.25 @@ -108,9 +108,9 @@ Material: - _ColorSwapRedLuminosity: 0.5 - _Contrast: 1 - _CullingOption: 0 - - _DistortAmount: 0.46 - - _DistortTexXSpeed: 1.6 - - _DistortTexYSpeed: 5 + - _DistortAmount: 0.09 + - _DistortTexXSpeed: -20.7 + - _DistortTexYSpeed: 2.7 - _EditorDrawers: 6 - _FadeAmount: -0.1 - _FadeBurnGlow: 2 @@ -123,8 +123,8 @@ Material: - _GhostBlend: 1 - _GhostColorBoost: 1 - _GhostTransparency: 0 - - _GlitchAmount: 10.5 - - _GlitchSize: 2.72 + - _GlitchAmount: 2.3 + - _GlitchSize: 2.35 - _Glow: 10 - _GlowGlobal: 1 - _GradBlend: 1 @@ -139,7 +139,7 @@ Material: - _GreyscaleBlend: 1 - _GreyscaleLuminosity: 0 - _GreyscaleOutline: 0 - - _HandDrawnAmount: 10 + - _HandDrawnAmount: 5.8 - _HandDrawnSpeed: 5 - _HitEffectBlend: 1 - _HitEffectGlow: 5 @@ -164,8 +164,8 @@ Material: - _MyDstMode: 10 - _MySrcMode: 5 - _NegativeAmount: 0 - - _OffsetUvX: 0 - - _OffsetUvY: 0 + - _OffsetUvX: 0.02 + - _OffsetUvY: 0.19 - _OnlyInnerOutline: 0 - _OnlyOutline: 0 - _OutlineAlpha: 1 @@ -190,7 +190,7 @@ Material: - _RadialClip2: 0 - _RadialStartAngle: 90 - _RandomSeed: 0 - - _RectSize: 1 + - _RectSize: 1.07 - _RotateUvAmount: 0 - _RoundWaveSpeed: 2 - _RoundWaveStrength: 0.7 @@ -204,7 +204,7 @@ Material: - _ShineLocation: 0.5 - _ShineRotate: 0 - _ShineWidth: 0.1 - - _TextureScrollXSpeed: 1 + - _TextureScrollXSpeed: 2.08 - _TextureScrollYSpeed: 0 - _TwistUvAmount: 0 - _TwistUvPosX: 0.5 @@ -213,14 +213,14 @@ Material: - _WarpScale: 0.5 - _WarpSpeed: 8 - _WarpStrength: 0.025 - - _WaveAmount: 8.7 + - _WaveAmount: 0 - _WaveSpeed: 10 - _WaveStrength: 7.5 - _WaveX: 0 - _WaveY: 0.5 - _ZTestMode: 4 - _ZWrite: 0 - - _ZoomUvAmount: 0.5 + - _ZoomUvAmount: 0.1 m_Colors: - _AlphaOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/Plugins/AllIn1SpriteShader/Materials/MemoryProcess.mat.meta b/Assets/Plugins/AllIn1SpriteShader/Materials/MemoryColorWrong.mat.meta similarity index 100% rename from Assets/Plugins/AllIn1SpriteShader/Materials/MemoryProcess.mat.meta rename to Assets/Plugins/AllIn1SpriteShader/Materials/MemoryColorWrong.mat.meta diff --git a/Assets/Plugins/Book-Page Curl/scripts/AutoFlip.cs b/Assets/Plugins/Book-Page Curl/scripts/AutoFlip.cs index 25d85f478..1a85cfcc9 100644 --- a/Assets/Plugins/Book-Page Curl/scripts/AutoFlip.cs +++ b/Assets/Plugins/Book-Page Curl/scripts/AutoFlip.cs @@ -18,7 +18,9 @@ public class AutoFlip : MonoBehaviour if (!ControledBook) ControledBook = GetComponent(); if (AutoStartFlip) - StartFlipping(); + //FlipToPage(6); + //StartFlipping(); + ControledBook.OnFlip.AddListener(new UnityEngine.Events.UnityAction(PageFlipped)); } void PageFlipped() @@ -125,4 +127,36 @@ public class AutoFlip : MonoBehaviour } ControledBook.ReleasePage(); } +public void FlipToPage(int targetPage) +{ + StartCoroutine(FlipToPageCoroutine(targetPage)); +} + +public IEnumerator FlipToPageCoroutine(int targetPage) +{ + int pageDifference = Mathf.Abs((targetPage - ControledBook.currentPage + 1) / 2); + float timePerFlip = 0.00001f / pageDifference; // Calculate the time per flip + + if (targetPage > ControledBook.currentPage) + { + for (int i = 0; i < pageDifference; i++) + { + PageFlipTime = timePerFlip; // Update the PageFlipTime + FlipRightPage(); + yield return new WaitUntil(() => !isFlipping); + } + } + else if (targetPage < ControledBook.currentPage) + { + for (int i = 0; i < pageDifference; i++) + { + PageFlipTime = timePerFlip; // Update the PageFlipTime + FlipLeftPage(); + yield return new WaitUntil(() => !isFlipping); + } + } +} + + + } diff --git a/Assets/Prototype/佩佩/Scripts/EyeTransitionManager.cs b/Assets/Prototype/佩佩/Scripts/EyeTransitionManager.cs index 46ee2eb2d..e1817ebd0 100644 --- a/Assets/Prototype/佩佩/Scripts/EyeTransitionManager.cs +++ b/Assets/Prototype/佩佩/Scripts/EyeTransitionManager.cs @@ -177,6 +177,7 @@ public class EyeTransitionManager : MonoBehaviour public void ActivateSocketChoice(YarnOption[] options) { var optionDic = options.ToDictionary(item => item.Text, item => item); + Debug.Log("Option dictionary keys: " + string.Join(", ", optionDic.Keys)); foreach (var viewConfig in viewConfigs) { diff --git a/Assets/Prototype/佩佩/Scripts/MemoryProcess.cs b/Assets/Prototype/佩佩/Scripts/MemoryProcess.cs index 391590743..76606dc9a 100644 --- a/Assets/Prototype/佩佩/Scripts/MemoryProcess.cs +++ b/Assets/Prototype/佩佩/Scripts/MemoryProcess.cs @@ -9,6 +9,8 @@ public class MemoryProcess : MonoBehaviour { public Image memoryProcessImage; // 用于显示调取记忆的表现 public Image memoryFinishedImage; // 用于显示记忆处理结束的表现 + + public Image memoryFinishedImageNoColor; // 用于显示记忆处理结束的表现 public Button searchMemoryButton; // 搜寻记忆按钮 //public Sprite defaultSprite; // 默认图片 @@ -27,14 +29,31 @@ public class MemoryProcess : MonoBehaviour // 初始化UI状态 memoryProcessImage.gameObject.SetActive(true); memoryFinishedImage.gameObject.SetActive(false); + memoryFinishedImageNoColor.gameObject.SetActive(false); // 初始化材质参数 memoryProcessImage.material.SetFloat("_StrongTintFade", 1); memoryProcessImage.material.SetFloat("_GlitchFade", 0); + memoryFinishedImage.material.SetFloat("_DirectionalDistortionFade", -2); } -[YarnCommand("search_memory")] - public IEnumerator SearchMemory(string memoryName) +[YarnCommand("ColorFadeOut")] +public IEnumerator ColorFadeOut() { + // 在3秒内把 _DirectionalDistortionFade 从 -2 变成 -14 + Tween tween = memoryFinishedImage.material.DOFloat(-14, "_DirectionalDistortionFade", 3); + yield return tween.WaitForCompletion(); +} +[YarnCommand("search_memory")] + public IEnumerator SearchMemory(string memoryName,bool isColorful = true) +{ + if (isColorful) + { + memoryFinishedImage.material.SetFloat("_DirectionalDistortionFade", -2); + } + else + { + memoryFinishedImage.material.SetFloat("_DirectionalDistortionFade", -14); + } if (isProcessing) { Debug.LogWarning("Already processing a memory. Please wait until the process is finished."); @@ -43,6 +62,7 @@ public class MemoryProcess : MonoBehaviour memoryProcessImage.gameObject.SetActive(true); // 重新激活 memoryProcessImage memoryFinishedImage.gameObject.SetActive(false); // 禁用 memoryFinishedImage + memoryFinishedImageNoColor.gameObject.SetActive(false); isProcessing = true; // 开始处理,设置为true @@ -66,7 +86,9 @@ public class MemoryProcess : MonoBehaviour { memoryProcessImage.gameObject.SetActive(false); memoryFinishedImage.gameObject.SetActive(true); + memoryFinishedImageNoColor.gameObject.SetActive(true); memoryFinishedImage.sprite = memorySprite; // 设置记忆处理结束的图片 + memoryFinishedImageNoColor.sprite = memorySprite; // 设置记忆处理结束的图片 }); // 序列完成时更新索引 diff --git a/Assets/Prototype/佩佩/Scripts/UFProcess.cs b/Assets/Prototype/佩佩/Scripts/UFProcess.cs index fe642f0d2..2b3bf8737 100644 --- a/Assets/Prototype/佩佩/Scripts/UFProcess.cs +++ b/Assets/Prototype/佩佩/Scripts/UFProcess.cs @@ -3,34 +3,38 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; +using Yarn.Unity; public class UFProcess : MonoBehaviour { public Image memoryProcessImage; // 用于显示调取记忆的表现 public Image memoryFinishedImage; // 用于显示记忆处理结束的表现 + public Image memoryFinishedImageColorWrong; // 用于显示记忆处理结束的表现 public Image UFImage; // 用于显示糅合后的广告图 public Button drawButton; // 绘图按钮 public Sprite defaultSprite; // 默认图片 - public List memorySprites; // 记忆图片列表 - public List memoryFinishedSprites; // 记忆处理完成图片列表 - public List UFMemorySprites; // 糅合后的广告图列表 + private int currentMemoryIndex = 0; // 当前记忆索引 private bool isProcessing = false; // 新增变量来追踪是否正在处理记忆 private void Start() { // 绑定绘图按钮事件 - drawButton.onClick.AddListener(ProcessMemory); + //drawButton.onClick.AddListener(ProcessMemory); // 初始化UI状态 - memoryProcessImage.gameObject.SetActive(false); + memoryProcessImage.gameObject.SetActive(true); memoryFinishedImage.gameObject.SetActive(false); + memoryFinishedImageColorWrong.gameObject.SetActive(false); UFImage.gameObject.SetActive(false); + memoryProcessImage.material.SetFloat("_StrongTintFade", 1); + memoryProcessImage.material.SetFloat("_GlitchFade", 0); } - - private void ProcessMemory() + [YarnCommand("UFprocess")] + public void ProcessMemory(string memoryFinishedImageName, string UFImageName,bool isColorWrong=false) { + if (isProcessing) { Debug.LogWarning("Already processing a memory. Please wait until the process is finished."); @@ -38,61 +42,69 @@ public class UFProcess : MonoBehaviour } isProcessing = true; // 开始处理,设置为true - // 确保当前索引有效 - if (currentMemoryIndex >= memorySprites.Count || currentMemoryIndex >= memoryFinishedSprites.Count || currentMemoryIndex >= UFMemorySprites.Count) + Image currentImage; + if(isColorWrong) + { + currentImage=memoryFinishedImageColorWrong; + } + else + { + currentImage=memoryFinishedImage; + } + + Sprite memoryFinishedSprite = Resources.Load("Art/Memory/" + memoryFinishedImageName); + Sprite UFMemorySprite = Resources.Load("Art/Photos/" + UFImageName); + if (memoryFinishedSprite == null) { - Debug.LogWarning("Memory index is out of range."); + Debug.LogError("Memory finished image not found: " + memoryFinishedImageName); return; } + if (UFMemorySprite == null) + { + Debug.LogError("UF image not found: " + UFImageName); + return; + } + currentImage.material.SetFloat("_TwistUvAmount", 0); // 设置 Pixel_Fade 为0 + + // 开始处理记忆的表现 memoryProcessImage.gameObject.SetActive(true); - memoryProcessImage.sprite = defaultSprite; // 设置默认图片 + //memoryProcessImage.sprite = defaultSprite; // 设置默认图片 memoryProcessImage.color = Color.white; // 设置初始颜色 Sequence memorySequence = DOTween.Sequence(); - // 图片闪烁效果 - // 图片闪烁效果 - memorySequence.Append(memoryProcessImage.DOColor(Color.white, 0)); // 确保开始时是白色 - for (int i = 0; i < 20; i++) // 闪烁10次 - { - memorySequence.Append(memoryProcessImage.DOColor(new Color(Random.value, Random.value, Random.value), 0.075f)); // 随机颜色 - memorySequence.Append(memoryProcessImage.DOColor(Color.white, 0.075f)); // 返回到白色 - } + // 修改memoryprocess的参数 + memorySequence.Append(memoryProcessImage.material.DOFloat(0, "_StrongTintFade", 1)); + memorySequence.Join(memoryProcessImage.material.DOFloat(1, "_GlitchFade", 1)); - - // 加载并显示记忆图片 - memorySequence.AppendCallback(() => - { - memoryProcessImage.color = Color.white; - memoryProcessImage.sprite = memorySprites[currentMemoryIndex]; // 设置当前记忆图片 - }); - - memorySequence.AppendInterval(4f); // 添加1.5秒的延时 + memorySequence.AppendInterval(3f); // 记忆处理结束,激活memoryFinishedImage memorySequence.AppendCallback(() => { + currentImage.color= Color.white; memoryProcessImage.gameObject.SetActive(false); - memoryFinishedImage.gameObject.SetActive(true); - memoryFinishedImage.color= Color.white; - memoryFinishedImage.sprite = memoryFinishedSprites[currentMemoryIndex]; // 设置记忆处理结束的图片 - memoryFinishedImage.material.SetFloat("Pixel_Fade", 0); // 设置 Pixel_Fade 为0 + + currentImage.gameObject.SetActive(true); + currentImage.sprite = memoryFinishedSprite; // 设置记忆处理结束的图片 + currentImage.material.SetFloat("_TwistUvAmount", 0); // 设置 Pixel_Fade 为0 }); - // Pixel_Fade 从0变为1,持续1.5秒 - memorySequence.Append(DOTween.To(() => memoryFinishedImage.material.GetFloat("Pixel_Fade"), x => memoryFinishedImage.material.SetFloat("Pixel_Fade", x), 1, 3f)); + memorySequence.AppendInterval(2f); // 添加4秒的延时 - memorySequence.AppendInterval(1.5f); // 添加1.5秒的延时 + memorySequence.Append(currentImage.material.DOFloat(1, "_TwistUvAmount", 3f)); + memorySequence.Join(currentImage.material.DOFloat(0, "_Alpha", 3f)); + memorySequence.AppendInterval(1f); // 添加1.5秒的延时 // 激活UFImage,并开始像素淡入效果 memorySequence.AppendCallback(() => { - memoryFinishedImage.gameObject.SetActive(false); + currentImage.gameObject.SetActive(false); UFImage.gameObject.SetActive(true); UFImage.color= Color.white; - UFImage.sprite = UFMemorySprites[currentMemoryIndex]; // 设置糅合后的广告图 + UFImage.sprite = UFMemorySprite; // 设置糅合后的广告图 UFImage.material.SetFloat("Pixel_Fade", 1); // 设置 Pixel_Fade 为1 UFImage.rectTransform.anchoredPosition = new Vector2(0, -111f); // 重置位置 }); @@ -100,7 +112,7 @@ public class UFProcess : MonoBehaviour // Pixel_Fade 从1变为0,持续1.5秒 memorySequence.Append(DOTween.To(() => UFImage.material.GetFloat("Pixel_Fade"), x => UFImage.material.SetFloat("Pixel_Fade", x), 0, 3f)); - memorySequence.AppendInterval(2f); // 添加2秒的延时 + memorySequence.AppendInterval(1f); // 添加2秒的延时 // UFImage向右移动 memorySequence.Append(UFImage.rectTransform.DOAnchorPosX(1000, 1f)); // 假设向右移动1000单位 @@ -110,14 +122,6 @@ public class UFProcess : MonoBehaviour { UFImage.gameObject.SetActive(false); isProcessing = false; // 处理完成,设置为false - if (currentMemoryIndex < memorySprites.Count - 1) - { - currentMemoryIndex++; - } - else - { - Debug.LogWarning("Memory index is out of range."); - } }); } public bool IsProcessing() diff --git a/Assets/Prototype/佩佩/佩佩视觉模块.unity b/Assets/Prototype/佩佩/佩佩视觉模块.unity index 43490138e..6097e5e44 100644 --- a/Assets/Prototype/佩佩/佩佩视觉模块.unity +++ b/Assets/Prototype/佩佩/佩佩视觉模块.unity @@ -1400,15 +1400,10 @@ MonoBehaviour: m_EditorClassIdentifier: memoryProcessImage: {fileID: 631379731} memoryFinishedImage: {fileID: 556967812} + memoryFinishedImageColorWrong: {fileID: 1669755118} UFImage: {fileID: 473383455} drawButton: {fileID: 1683803161} defaultSprite: {fileID: 21300000, guid: fab06e0be9375cc4d823efa71629885c, type: 3} - memorySprites: - - {fileID: 21300000, 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_ColorReplaceFade: 1 + - _ColorReplaceRange: 0.05 + - _ColorReplaceSmoothness: 0.1 + - _Contrast: 1 + - _CustomFadeAlpha: 1 + - _CustomFadeNoiseFactor: 0 + - _CustomFadeSmoothness: 2 + - _DirectionalAlphaFadeFade: 0 + - _DirectionalAlphaFadeInvert: 0 + - _DirectionalAlphaFadeNoiseFactor: 0.2 + - _DirectionalAlphaFadeRotation: 0 + - _DirectionalAlphaFadeWidth: 0.2 + - _DirectionalDistortionFade: 0 + - _DirectionalDistortionInvert: 0 + - _DirectionalDistortionNoiseFactor: 0.2 + - _DirectionalDistortionRandomDirection: 0.1 + - _DirectionalDistortionRotation: 0 + - _DirectionalDistortionWidth: 0.5 + - _DirectionalGlowFadeFade: 0 + - _DirectionalGlowFadeInvert: 0 + - _DirectionalGlowFadeNoiseFactor: 0.2 + - _DirectionalGlowFadeRotation: 0 + - _DirectionalGlowFadeWidth: 0.1 + - _EnableAddColor: 0 + - _EnableAddHue: 0 + - _EnableAlphaTint: 0 + - _EnableBlackTint: 0 + - _EnableBrightness: 0 + - _EnableBurn: 0 + - _EnableCamouflage: 0 + - _EnableCheckerboard: 0 + - _EnableColorReplace: 0 + - _EnableContrast: 0 + - _EnableCustomFade: 0 + - _EnableDirectionalAlphaFade: 0 + - _EnableDirectionalDistortion: 0 + - _EnableDirectionalGlowFade: 0 + - _EnableEnchanted: 0 + - _EnableExternalAlpha: 0 + - _EnableFlame: 0 + - _EnableFrozen: 0 + - _EnableFullAlphaDissolve: 0 + - _EnableFullDistortion: 0 + - _EnableFullGlowDissolve: 0 + - _EnableGaussianBlur: 0 + - _EnableGlitch: 1 + - _EnableHalftone: 0 + - _EnableHologram: 1 + - _EnableHue: 0 + - _EnableInkSpread: 0 + - _EnableInnerOutline: 0 + - _EnableMetal: 0 + - _EnableNegative: 0 + - _EnableOuterOutline: 0 + - _EnablePingPongGlow: 0 + - _EnablePixelOutline: 0 + - _EnablePixelate: 0 + - _EnablePoison: 0 + - _EnableRainbow: 0 + - _EnableRecolorRGB: 0 + - _EnableRecolorRGBYCP: 0 + - _EnableSaturation: 0 + - _EnableScreenTiling: 0 + - _EnableShadow: 0 + - _EnableSharpen: 0 + - _EnableShiftHue: 0 + - _EnableShifting: 0 + - _EnableShine: 0 + - _EnableSineGlow: 0 + - _EnableSineMove: 0 + - _EnableSineRotate: 0 + - _EnableSineScale: 0 + - _EnableSmoke: 0 + - _EnableSmoothPixelArt: 0 + - _EnableSourceAlphaDissolve: 0 + - _EnableSourceGlowDissolve: 0 + - _EnableSplitToning: 0 + - _EnableSqueeze: 0 + - _EnableSquish: 0 + - _EnableStrongTint: 1 + - _EnableTextureLayer1: 0 + - _EnableTextureLayer2: 0 + - _EnableUVDistort: 0 + - _EnableUVRotate: 0 + - _EnableUVScale: 0 + - _EnableUVScroll: 0 + - _EnableVibrate: 0 + - _EnableWiggle: 0 + - _EnableWind: 0 + - _EnableWorldTiling: 0 + - _EnchantedBrightness: 1 + - _EnchantedContrast: 0.5 + - _EnchantedFade: 1 + - _EnchantedLerpToggle: 0 + - _EnchantedRainbowDensity: 0.5 + - _EnchantedRainbowSaturation: 0.8 + - _EnchantedRainbowSpeed: 0.5 + - _EnchantedRainbowToggle: 0 + - _EnchantedReduce: 0 + - _FadingFade: 1 + - _FadingNoiseFactor: 0.2 + - _FadingWidth: 0.3 + - _FlameBrightness: 10 + - _FlameNoiseFactor: 2.5 + - _FlameNoiseHeightFactor: 1.5 + - _FlameRadius: 0.2 + - _FlameSmooth: 2 + - _FrozenContrast: 2 + - _FrozenFade: 1 + - _FrozenHighlightContrast: 2 + - _FrozenHighlightDensity: 1 + - _FrozenSnowContrast: 1 + - _FrozenSnowDensity: 0.25 + - _FullAlphaDissolveFade: 0.5 + - _FullAlphaDissolveWidth: 0.5 + - _FullDistortionFade: 1 + - _FullGlowDissolveFade: 0.5 + - _FullGlowDissolveWidth: 0.5 + - _GaussianBlurFade: 1 + - _GaussianBlurOffset: 0.5 + - _GlitchBrightness: 4 + - _GlitchFade: 1 + - _GlitchHueSpeed: 1 + - _GlitchMaskMin: 0.4 + - _HalftoneFade: 1 + - _HalftoneFadeWidth: 1.5 + - _HalftoneInvert: 0 + - _HalftoneTiling: 4 + - _HologramContrast: 1 + - _HologramDistortionDensity: 0.5 + - _HologramDistortionOffset: 0 + - _HologramDistortionScale: 10 + - _HologramDistortionSpeed: 2 + - _HologramFade: 1 + - _HologramLineFrequency: 500 + - _HologramLineGap: 3 + - _HologramLineSpeed: 0.01 + - _HologramMinAlpha: 0.2 + - _Hue: 0 + - _InkSpreadContrast: 2 + - _InkSpreadDistance: 3 + - _InkSpreadFade: 1 + - _InkSpreadNoiseFactor: 0.5 + - _InkSpreadWidth: 0.2 + - _InnerOutlineDistortionToggle: 0 + - _InnerOutlineFade: 1 + - _InnerOutlineOutlineOnlyToggle: 0 + - _InnerOutlineTextureToggle: 0 + - _InnerOutlineWidth: 0.02 + - _MetalContrast: 2 + - _MetalFade: 1 + - _MetalHighlightContrast: 2 + - _MetalHighlightDensity: 1 + - _MetalMaskToggle: 0 + - _NegativeFade: 1 + - _OuterOutlineDistortionToggle: 0 + - _OuterOutlineFade: 1 + - _OuterOutlineOutlineOnlyToggle: 0 + - _OuterOutlineTextureToggle: 0 + - _OuterOutlineWidth: 0.04 + - _PingPongGlowContrast: 1 + - _PingPongGlowFade: 1 + - _PingPongGlowFrequency: 3 + - _PixelOutlineFade: 1 + - _PixelOutlineOutlineOnlyToggle: 0 + - _PixelOutlineTextureToggle: 0 + - _PixelOutlineWidth: 1 + - _PixelPerfectSpace: 0 + - _PixelPerfectUV: 0 + - _PixelateFade: 1 + - _PixelatePixelDensity: 16 + - _PixelatePixelsPerUnit: 100 + - _PixelsPerUnit: 100 + - _PoisonDensity: 3 + - _PoisonFade: 1 + - _PoisonNoiseBrightness: 2 + - _PoisonRecolorFactor: 0.5 + - _PoisonShiftSpeed: 0.2 + - _RainbowBrightness: 2 + - _RainbowContrast: 1 + - _RainbowDensity: 0.5 + - _RainbowFade: 1 + - _RainbowNoiseFactor: 0.2 + - _RainbowSaturation: 1 + - _RainbowSpeed: 1 + - _RecolorRGBFade: 1 + - _RecolorRGBTextureToggle: 0 + - _RecolorRGBYCPFade: 1 + - _RecolorRGBYCPTextureToggle: 0 + - _RectHeight: 100 + - _RectWidth: 100 + - _Saturation: 1 + - _ScreenTilingPixelsPerUnit: 100 + - _ScreenWidthUnits: 10 + - _ShaderFading: 0 + - _ShaderSpace: 0 + - _ShadowFade: 1 + - _SharpenFactor: 7.38 + - _SharpenFade: 1 + - _SharpenOffset: 1.99 + - _ShiftHueSpeed: 0.5 + - _ShiftingBrightness: 1 + - _ShiftingContrast: 0.5 + - _ShiftingDensity: 1.5 + - _ShiftingFade: 1 + - _ShiftingRainbowToggle: 0 + - _ShiftingSaturation: 0.8 + - _ShiftingSpeed: 0.5 + - _ShineContrast: 2 + - _ShineFade: 1 + - _ShineFrequency: 0.3 + - _ShineMaskToggle: 0 + - _ShineRotation: 30 + - _ShineSaturation: 0.5 + - _ShineSmooth: 1 + - _ShineSpeed: 5 + - _ShineWidth: 0.1 + - _SineGlowContrast: 1 + - _SineGlowFade: 1 + - _SineGlowFrequency: 4 + - _SineGlowMaskToggle: 0 + - _SineGlowMax: 1 + - _SineGlowMin: 0 + - _SineMoveFade: 1 + - _SineRotateAngle: 15 + - _SineRotateFade: 1 + - _SineRotateFrequency: 1 + - _SineScaleFrequency: 2 + - _SmokeAlpha: 1 + - _SmokeDarkEdge: 1 + - _SmokeNoiseFactor: 0.4 + - _SmokeNoiseScale: 0.5 + - _SmokeSmoothness: 1 + - _SmokeVertexSeed: 0 + - _SourceAlphaDissolveFade: 1 + - _SourceAlphaDissolveInvert: 0 + - _SourceAlphaDissolveNoiseFactor: 0.2 + - _SourceAlphaDissolveWidth: 0.2 + - _SourceGlowDissolveFade: 1 + - _SourceGlowDissolveInvert: 0 + - _SourceGlowDissolveNoiseFactor: 0.2 + - _SourceGlowDissolveWidth: 0.1 + - _SplitToningBalance: 1 + - _SplitToningContrast: 1 + - _SplitToningFade: 1 + - _SplitToningShift: 0 + - _SpriteSheetFix: 0 + - _SqueezeFade: 1 + - _SqueezePower: 1 + - _SquishFade: 1 + - _SquishFlip: 0 + - _SquishSquish: 0.1 + - _SquishStretch: 0.1 + - _StrongTintContrast: 0 + - _StrongTintContrastToggle: 0 + - _StrongTintFade: 0 + - _StrongTintMaskToggle: 0 + - _TextureLayer1Columns: 3 + - _TextureLayer1Contrast: 1 + - _TextureLayer1ContrastToggle: 0 + - _TextureLayer1EdgeClip: 0.005 + - _TextureLayer1Fade: 1 + - _TextureLayer1Rows: 3 + - _TextureLayer1ScrollToggle: 0 + - _TextureLayer1SheetToggle: 1 + - _TextureLayer1Speed: 20 + - _TextureLayer1StartFrame: 0 + - _TextureLayer2Columns: 3 + - _TextureLayer2Contrast: 1 + - _TextureLayer2ContrastToggle: 0 + - _TextureLayer2EdgeClip: 0.005 + - _TextureLayer2Fade: 1 + - _TextureLayer2Rows: 3 + - _TextureLayer2ScrollToggle: 0 + - _TextureLayer2SheetToggle: 1 + - _TextureLayer2Speed: 20 + - _TextureLayer2StartFrame: 0 + - _TilingFix: 0 + - _TimeFPS: 5 + - _TimeFrequency: 2 + - _TimeRange: 0.5 + - _TimeSpeed: 1 + - _TimeValue: 0 + - _ToggleCustomTime: 0 + - _ToggleTimeFPS: 0 + - _ToggleTimeFrequency: 0 + - _ToggleTimeSpeed: 0 + - _ToggleUnscaledTime: 0 + - _UVDistortFade: 1 + - _UVDistortMaskToggle: 0 + - _UVRotateSpeed: 1 + - _VertexTintFirst: 0 + - _VibrateFade: 1 + - _VibrateFrequency: 100 + - _VibrateOffset: 0.04 + - _VibrateRotation: 4 + - _WiggleFade: 1 + - _WiggleFixedGroundToggle: 0 + - _WiggleFrequency: 2 + - _WiggleOffset: 0.02 + - _WiggleSpeed: 2 + - _WindFlip: 0 + - _WindHighQualityNoise: 0 + - _WindIsParallax: 0 + - _WindLocalWind: 0 + - _WindMaxIntensity: 0.4 + - _WindMaxRotation: 2 + - _WindMinIntensity: -0.4 + - _WindNoiseScale: 0.1 + - _WindNoiseSpeed: 1 + - _WindRotation: 0 + - _WindRotationWindFactor: 1 + - _WindSquishFactor: 0.3 + - _WindSquishWindFactor: 0 + - _WindXPosition: 0 + - _WorldTilingPixelsPerUnit: 100 + m_Colors: + - _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0} + - _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0} + - _BlackTintColor: {r: 0, g: 0, b: 1, a: 0} + - _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0} + - _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0} + - _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0} + - _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0} + - _BurnPosition: {r: 0, g: 5, b: 0, a: 0} + - _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0} + - _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0} + - _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0} + - _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0} + - _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0} + - _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0} + - _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0} + - _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0} + - _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0} + - _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0} + - _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0} + - _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0} + - _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} + - _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0} + - _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} + - _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0} + - _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0} + - _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0} + - _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FadingPosition: {r: 0, g: 0, b: 0, a: 0} + - _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0} + - _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0} + - _Flip: {r: 1, g: 1, b: 1, a: 1} + - _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1} + - _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0} + - _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0} + - _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0} + - _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0} + - _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0} + - _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0} + - _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0} + - _GlitchDistortionScale: {r: 0, g: -6.88, b: 0, a: 0} + - _GlitchDistortionSpeed: {r: 0, g: 0.08, b: 0, a: 0} + - _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0} + - _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0} + - _GlitchNoiseScale: {r: 0, g: 2.7, b: 0, a: 0} + - _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0} + - _HalftonePosition: {r: 0, g: 0, b: 0, a: 0} + - _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1} + - _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0} + - _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0} + - _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0} + - _InnerOutlineColor: {r: 11.98431, g: 1.254902, b: 1.254902, a: 1} + - _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0} + - _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0} + - _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0} + - _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1} + - _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1} + - _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0} + - _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0} + - _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0} + - _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0} + - _OuterOutlineColor: {r: 0, g: 0, b: 0, a: 1} + - _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0} + - _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0} + - _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0} + - _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0} + - _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0} + - _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1} + - _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0} + - _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0} + - _RainbowCenter: {r: 0, g: 0, b: 0, a: 0} + - _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RendererColor: {r: 1, g: 1, b: 1, a: 1} + - _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0} + - _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0} + - _ShadowColor: {r: 0, g: 0, b: 0, a: 0} + - _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0} + - _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0} + - _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0} + - _ShineColor: {r: 11.98431, g: 11.98431, b: 11.98431, a: 0} + - _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0} + - _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0} + - _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0} + - _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0} + - _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0} + - _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0} + - _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0} + - _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0} + - _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0} + - _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0} + - _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1} + - _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0} + - _SqueezeScale: {r: 2, g: 0, b: 0, a: 0} + - _StrongTintTint: {r: 1, g: 1, b: 1, a: 1} + - _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1} + - _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0} + - _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0} + - _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0} + - _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1} + - _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0} + - 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+ mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset b/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset index 99184f30f..7512abd5d 100644 --- a/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset +++ b/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c75877f0e59830ab08a01d7212905ab68b47d7d969af12931ae5f1e97b1431d1 -size 134536468 +oid sha256:c95e7c23a28d93833c47a766f7634dff6021a42b9c3e30318bd46e08fa2e67ba +size 134594523 diff --git a/Assets/Resources/Yarn/Book.meta b/Assets/Resources/Yarn/Book.meta new file mode 100644 index 000000000..61ba9984a --- /dev/null +++ b/Assets/Resources/Yarn/Book.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5e6296bf87a69334c8093eb8495d8e7a +folderAsset: yes +DefaultImporter: + externalObjects: {} + 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053561912b1654d80a424bb0696a74ae, type: 3} + useAddressableAssets: 0 + UseUnityLocalisationSystem: 0 + unityLocalisationStringTableCollection: {instanceID: 0} diff --git a/Assets/Resources/Yarn/Book/Book1.yarn b/Assets/Resources/Yarn/Book/Book1.yarn new file mode 100644 index 000000000..32a48a2e9 --- /dev/null +++ b/Assets/Resources/Yarn/Book/Book1.yarn @@ -0,0 +1,12 @@ +title: Start +tags: +--- +<> +<> + ->打开书 + <> +我: 打开了 + ->翻到第四页 + <> + //页码需要在编辑内找到book去配置 +=== diff --git a/Assets/Resources/Yarn/Book/Book1.yarn.meta b/Assets/Resources/Yarn/Book/Book1.yarn.meta new file mode 100644 index 000000000..185b74bae --- /dev/null +++ b/Assets/Resources/Yarn/Book/Book1.yarn.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: f9fa8b3bc610ec449b0facb3df0600a0 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3} diff --git a/Assets/Resources/Yarn/EyeGetColor/EyeGetColor1.yarn b/Assets/Resources/Yarn/EyeGetColor/EyeGetColor1.yarn index 9c866beab..e581e47d8 100644 --- a/Assets/Resources/Yarn/EyeGetColor/EyeGetColor1.yarn +++ b/Assets/Resources/Yarn/EyeGetColor/EyeGetColor1.yarn @@ -6,14 +6,20 @@ tags: //我们的两次上色都是从无色开始,所以先进入无色模式 <> <> +->看角色 +<> ->滴入红色 +<> <> ->滴入黄色 +<> <> ->滴入蓝色 +<> <> //如果这里不想要混合这一步,也可以自己做逻辑判断,在最后一部直接调用以下部分 ->混合 +<> <> <> <> diff --git a/Assets/Resources/Yarn/MemoryColorFadeOut.meta b/Assets/Resources/Yarn/MemoryColorFadeOut.meta new file mode 100644 index 000000000..991cf4ff3 --- /dev/null +++ b/Assets/Resources/Yarn/MemoryColorFadeOut.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 857de60bdf59e244db723b8fe9491f69 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Yarn/MemoryColorFadeOut/MemoryColorFadeOut.yarnproject b/Assets/Resources/Yarn/MemoryColorFadeOut/MemoryColorFadeOut.yarnproject new 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--git a/Assets/Resources/Yarn/UFprocess/UFprocess1.yarn.meta b/Assets/Resources/Yarn/UFprocess/UFprocess1.yarn.meta new file mode 100644 index 000000000..cf967346d --- /dev/null +++ b/Assets/Resources/Yarn/UFprocess/UFprocess1.yarn.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 0f216a93eac4533458c3a3b22bd4d6cf +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3} diff --git a/Assets/Scripts/FixSystem/Book.meta b/Assets/Scripts/FixSystem/Book.meta new file mode 100644 index 000000000..625d65c3f --- /dev/null +++ b/Assets/Scripts/FixSystem/Book.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 204d7deedfa30dc41a72ca0fcc7f83cc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FixSystem/Book/BookManager.cs b/Assets/Scripts/FixSystem/Book/BookManager.cs new file mode 100644 index 000000000..90089be1e --- /dev/null +++ b/Assets/Scripts/FixSystem/Book/BookManager.cs @@ -0,0 +1,46 @@ +using UnityEngine; +using Yarn.Unity; +using System; +using System.Collections.Generic; +using System.Collections; + +public class BookManager : MonoBehaviour +{ + public Book book; // Reference to the book script + private AutoFlip flipmanager; + + void Start() + { + flipmanager=book.gameObject.GetComponent(); + // Initially, the book is closed + CloseBook(); + } + // Open the book and flip to a specific page + +[YarnCommand("OpenBook")] +public void OpenBook() +{ + if (!book.gameObject.activeInHierarchy) + { + book.gameObject.SetActive(true); + } +} + +[YarnCommand("Flip")] +public IEnumerator FlipToPageYarnCommand(int parameters) +{ + // Parse the target page from the parameters + int targetPage =parameters; + // Start the FlipToPageCoroutine and wait for it to finish + yield return StartCoroutine(flipmanager.FlipToPageCoroutine(targetPage)); +} + + // Close the book + public void CloseBook() + { + if (book.gameObject.activeInHierarchy) + { + book.gameObject.SetActive(false); + } + } +} diff --git a/Assets/Scripts/FixSystem/Book/BookManager.cs.meta b/Assets/Scripts/FixSystem/Book/BookManager.cs.meta new file mode 100644 index 000000000..bd0501010 --- /dev/null +++ b/Assets/Scripts/FixSystem/Book/BookManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 400c1e67877b4014fa862547c432b0b8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FixSystem/Book/FlipManager.cs b/Assets/Scripts/FixSystem/Book/FlipManager.cs new file mode 100644 index 000000000..e6f8b9c30 --- /dev/null +++ b/Assets/Scripts/FixSystem/Book/FlipManager.cs @@ -0,0 +1,160 @@ +using UnityEngine; +using System.Collections; + +[RequireComponent(typeof(Book))] +public class FlipManager : MonoBehaviour +{ + public FlipMode Mode; + public float PageFlipTime = 1; + public float TimeBetweenPages = 1; + public float DelayBeforeStarting = 0; + public bool AutoStartFlip = true; + public Book ControledBook; + public int AnimationFramesCount = 40; + bool isFlipping = false; + + public bool IsFlipping + { + get { return isFlipping; } + } + // Use this for initialization + void Start() + { + if (!ControledBook) + ControledBook = GetComponent(); + if (AutoStartFlip) + //StartFlipping(); + FlipToPage(6); + ControledBook.OnFlip.AddListener(new UnityEngine.Events.UnityAction(PageFlipped)); + } + void PageFlipped() + { + isFlipping = false; + } + public void StartFlipping() + { + StartCoroutine(FlipToEnd()); + } + public void FlipRightPage() + { + if (isFlipping) return; + if (ControledBook.currentPage >= ControledBook.TotalPageCount) return; + isFlipping = true; + float frameTime = PageFlipTime / AnimationFramesCount; + float xc = (ControledBook.EndBottomRight.x + ControledBook.EndBottomLeft.x) / 2; + float xl = ((ControledBook.EndBottomRight.x - ControledBook.EndBottomLeft.x) / 2) * 0.9f; + //float h = ControledBook.Height * 0.5f; + float h = Mathf.Abs(ControledBook.EndBottomRight.y) * 0.9f; + float dx = (xl) * 2 / AnimationFramesCount; + StartCoroutine(FlipRTL(xc, xl, h, frameTime, dx)); + } + public void FlipLeftPage() + { + if (isFlipping) return; + if (ControledBook.currentPage <= 0) return; + isFlipping = true; + float frameTime = PageFlipTime / AnimationFramesCount; + float xc = (ControledBook.EndBottomRight.x + ControledBook.EndBottomLeft.x) / 2; + float xl = ((ControledBook.EndBottomRight.x - ControledBook.EndBottomLeft.x) / 2) * 0.9f; + //float h = ControledBook.Height * 0.5f; + float h = Mathf.Abs(ControledBook.EndBottomRight.y) * 0.9f; + float dx = (xl) * 2 / AnimationFramesCount; + StartCoroutine(FlipLTR(xc, xl, h, frameTime, dx)); + } + IEnumerator FlipToEnd() + { + yield return new WaitForSeconds(DelayBeforeStarting); + float frameTime = PageFlipTime / AnimationFramesCount; + float xc = (ControledBook.EndBottomRight.x + ControledBook.EndBottomLeft.x) / 2; + float xl = ((ControledBook.EndBottomRight.x - ControledBook.EndBottomLeft.x) / 2) * 0.9f; + //float h = ControledBook.Height * 0.5f; + float h = Mathf.Abs(ControledBook.EndBottomRight.y) * 0.9f; + //y=-(h/(xl)^2)*(x-xc)^2 + // y + // | + // | + // | + //_______________|_________________x + // o|o | + // o | o | + // o | o | h + // o | o | + // o------xc-------o - + // |<--xl--> + // | + // | + float dx = (xl) * 2 / AnimationFramesCount; + switch (Mode) + { + case FlipMode.RightToLeft: + while (ControledBook.currentPage < ControledBook.TotalPageCount) + { + StartCoroutine(FlipRTL(xc, xl, h, frameTime, dx)); + yield return new WaitForSeconds(TimeBetweenPages); + } + break; + case FlipMode.LeftToRight: + while (ControledBook.currentPage > 0) + { + StartCoroutine(FlipLTR(xc, xl, h, frameTime, dx)); + yield return new WaitForSeconds(TimeBetweenPages); + } + break; + } + } + IEnumerator FlipRTL(float xc, float xl, float h, float frameTime, float dx) + { + float x = xc + xl; + float y = (-h / (xl * xl)) * (x - xc) * (x - xc); + + ControledBook.DragRightPageToPoint(new Vector3(x, y, 0)); + for (int i = 0; i < AnimationFramesCount; i++) + { + y = (-h / (xl * xl)) * (x - xc) * (x - xc); + ControledBook.UpdateBookRTLToPoint(new Vector3(x, y, 0)); + yield return new WaitForSeconds(frameTime); + x -= dx; + } + ControledBook.ReleasePage(); + } + IEnumerator FlipLTR(float xc, float xl, float h, float frameTime, float dx) + { + float x = xc - xl; + float y = (-h / (xl * xl)) * (x - xc) * (x - xc); + ControledBook.DragLeftPageToPoint(new Vector3(x, y, 0)); + for (int i = 0; i < AnimationFramesCount; i++) + { + y = (-h / (xl * xl)) * (x - xc) * (x - xc); + ControledBook.UpdateBookLTRToPoint(new Vector3(x, y, 0)); + yield return new WaitForSeconds(frameTime); + x += dx; + } + ControledBook.ReleasePage(); + } + public void FlipToPage(int targetPage) +{ + StartCoroutine(FlipToPageCoroutine(targetPage)); +} + +private IEnumerator FlipToPageCoroutine(int targetPage) +{ + int pageDifference = targetPage - ControledBook.currentPage; + if (pageDifference > 0) + { + for (int i = 0; i < pageDifference; i++) + { + FlipRightPage(); + yield return new WaitUntil(() => !isFlipping); + } + } + else if (pageDifference < 0) + { + for (int i = 0; i < -pageDifference; i++) + { + FlipLeftPage(); + yield return new WaitUntil(() => !isFlipping); + } + } +} + +} diff --git a/Assets/Scripts/FixSystem/Book/FlipManager.cs.meta b/Assets/Scripts/FixSystem/Book/FlipManager.cs.meta new file mode 100644 index 000000000..6be0d852f --- /dev/null +++ b/Assets/Scripts/FixSystem/Book/FlipManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8bf187ebf600021479fd43ecfe56b42d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + 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