scene(save): 配置 Persistence 场景存档系统组件

This commit is contained in:
2026-06-17 12:50:12 +08:00
parent 181eeb679b
commit b30010a459
+17 -4
View File
@@ -2414,6 +2414,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 314243162}
- component: {fileID: 314243163}
m_Layer: 0
m_Name: Storage System
m_TagString: Untagged
@@ -2436,6 +2437,18 @@ Transform:
m_Children: []
m_Father: {fileID: 1936621685}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &314243163
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 314243161}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bd2f44edfbd942b49bb7a37f80d7a5eb, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &319430488
GameObject:
m_ObjectHideFlags: 0
@@ -12762,12 +12775,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
yarnProject: {fileID: 0}
variableStorage: {fileID: 0}
lineProvider: {fileID: 0}
variableStorage: {fileID: 314243163}
lineProvider: {fileID: 331068880}
saliencyStrategy: 0
dialoguePresenters:
- {fileID: 0}
- {fileID: 0}
- {fileID: 381795663}
- {fileID: 1829169897}
verboseLogging: 1
autoStart: 0
startNode: Start