From b242c05e06b9bf6b90bb67f0ad695827eae6857a Mon Sep 17 00:00:00 2001 From: bottlefish <781230111@qq.com> Date: Mon, 27 Jul 2026 22:48:26 +0800 Subject: [PATCH] =?UTF-8?q?fix(peipei):=20=E4=BF=AE=E5=A4=8D=E6=9C=AA?= =?UTF-8?q?=E4=B8=8A=E8=89=B2=E7=9B=AE=E6=A0=87=E6=8D=A2=E7=9B=AE=E6=A0=87?= =?UTF-8?q?=E6=97=B6=E6=9C=AA=E5=A4=B1=E7=84=A6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Cursor --- Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs b/Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs index 16db7b18e..da387e178 100644 --- a/Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs +++ b/Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs @@ -119,6 +119,7 @@ namespace AibisDream /// /// 换目标时的失焦:只做效果,不眨眼(眨眼仅在想象上色 FadeIn)。 + /// CanImagineColor 下若颜色已是失焦态,仍需补 BlurIn,否则未上色过的目标会一直保持清晰。 /// private void ApplyUnfocusedEffectSilent(EyeTarget target) { @@ -130,6 +131,7 @@ namespace AibisDream if (_currentState == EyeColorState.CanImagineColor && target.IsAtUnfocusedColorState(visualSettings)) { + target.BlurIn(GetEffectTransitionDuration()); return; }