diff --git a/Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs b/Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs index 16db7b18e..da387e178 100644 --- a/Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs +++ b/Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs @@ -119,6 +119,7 @@ namespace AibisDream /// /// 换目标时的失焦:只做效果,不眨眼(眨眼仅在想象上色 FadeIn)。 + /// CanImagineColor 下若颜色已是失焦态,仍需补 BlurIn,否则未上色过的目标会一直保持清晰。 /// private void ApplyUnfocusedEffectSilent(EyeTarget target) { @@ -130,6 +131,7 @@ namespace AibisDream if (_currentState == EyeColorState.CanImagineColor && target.IsAtUnfocusedColorState(visualSettings)) { + target.BlurIn(GetEffectTransitionDuration()); return; }