feat(fix-system): 重构BlockPuzzle系统,完善石头维修流程
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@@ -1,5 +1,4 @@
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using UnityEngine;
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using Cinemachine;
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using AibisDream.Kit;
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using AibisDream.Utility;
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using System.Linq;
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@@ -9,7 +8,7 @@ using UnityEngine.EventSystems;
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namespace AibisDream
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{
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public class BlockPuzzleSystem : Singleton<BlockPuzzleSystem>
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public class BlockPuzzleSystem : MonoBehaviour
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{
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[Header("物体索引")]
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// 物体索引
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@@ -41,14 +40,23 @@ namespace AibisDream
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{
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Initialize();
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}
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CameraKit.Instance?.RegisterCamera(CameraEnum.BlockPuzzle, GetComponentInChildren<ICinemachineCamera>());
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}
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public override void OnSingletonDestroy()
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private void OnDestroy()
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{
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FixSystemCenter.SystemDic.Unregister<BlockPuzzleSystem>();
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CameraKit.Instance?.UnRegisterCamera(CameraEnum.BlockPuzzle);
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}
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public void Initialize(string puzzleName)
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{
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if (BlockPuzzleKit.TryLoadBlockPuzzleData(puzzleName, out var blockPuzzleData))
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{
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Initialize(blockPuzzleData);
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}
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else
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{
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Debug.LogError($"加载 BlockPuzzleData 失败: {puzzleName}");
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}
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}
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public void Initialize(BlockPuzzleData puzzleData)
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