安卓版问题修复

This commit is contained in:
2025-12-19 18:36:22 +08:00
parent 17999eb4ca
commit afa2e251df
14 changed files with 771 additions and 58 deletions
+43 -1
View File
@@ -5,6 +5,7 @@ using AibisDream.Kit;
using AibisDream.UI;
using UnityEngine;
using System.IO;
using AibisDream.Utility;
namespace AibisDream
{
@@ -13,12 +14,15 @@ namespace AibisDream
/// </summary>
public class SettingLoader
{
private static readonly string SettingPath = Path.Combine(Application.streamingAssetsPath, "Config", "setting.json");
private static readonly string SettingPath = Path.Combine(Application.persistentDataPath, "AllOurBrokenParts", "Config", "setting.json");
private static readonly string SettingDefaultPath = Path.Combine(Application.streamingAssetsPath, "Config", "setting.json");
private readonly ConfigContainer _container;
private SettingLoader()
{
// 初始化设置文件(如果不存在)
InitSettingFile();
// 读取数据
_container = new ConfigContainer(SettingPath);
LoadAllSetting();
@@ -31,6 +35,44 @@ namespace AibisDream
_container.OnWrite -= OnSettingChanged;
}
private void InitSettingFile()
{
// 如果文件存在,则直接返回
if (File.Exists(SettingPath))
{
return;
}
// 如果文件不存在,则复制默认设置并根据系统语言设置初始语言值
var defaultSetting = JsonUtil.ReadJObject(SettingDefaultPath);
// 根据当前系统语言设置初始语言值
string systemLanguage = GetLanguageBySystemLanguage();
defaultSetting["Language"] = systemLanguage;
// 保存设置文件
JsonUtil.SaveJObject(defaultSetting, SettingPath);
}
/// <summary>
/// 根据系统语言获取对应的语言代码
/// </summary>
/// <returns>语言代码:zh-Hans、en、ja-JP,默认返回 en</returns>
private string GetLanguageBySystemLanguage()
{
SystemLanguage systemLang = Application.systemLanguage;
return systemLang switch
{
SystemLanguage.Chinese => "zh-Hans",
SystemLanguage.ChineseSimplified => "zh-Hans",
SystemLanguage.ChineseTraditional => "zh-Hans",
SystemLanguage.Japanese => "ja-JP",
SystemLanguage.English => "en",
_ => "en",
};
}
private void LoadAllSetting()
{
var settingConfig = _container.ReadAll();