安卓版问题修复

This commit is contained in:
2025-12-19 18:36:22 +08:00
parent 17999eb4ca
commit afa2e251df
14 changed files with 771 additions and 58 deletions
+18 -8
View File
@@ -1,11 +1,10 @@
using System;
using System.IO;
using UnityEngine;
using AibisDream.Utility;
namespace AibisDream.Kit
{
internal class LogKit : MonoBehaviour
internal static class LogKit
{
/// <summary>
/// 文件名称格式
@@ -23,30 +22,41 @@ namespace AibisDream.Kit
/// </summary>
private static string LogContent => Time + ": {0}\n{1}";
private FileLogger _fileLogger;
private static FileLogger _fileLogger;
private static bool _isInitialized;
private static string Time => DateTime.Now.ToString("[HH:mm:ss.fffd]");
private void Awake()
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void Initialize()
{
#if !UNITY_EDITOR
DontDestroyOnLoad(gameObject);
if (_isInitialized)
return;
_fileLogger = new FileLogger(LogFileName, ConstRef.LogFilePath, SaveDays);
LogMessage($"Ver.{Application.version}", "", LogType.Log);
Application.logMessageReceivedThreaded += LogMessage;
Application.quitting += Shutdown;
_isInitialized = true;
#endif
}
private void LogMessage(string condition, string stackTrace, LogType type)
private static void LogMessage(string condition, string stackTrace, LogType type)
{
_fileLogger?.Write(string.Format(LogContent, condition, stackTrace));
}
private void OnDestroy()
private static void Shutdown()
{
if (!_isInitialized)
return;
Application.logMessageReceivedThreaded -= LogMessage;
Application.quitting -= Shutdown;
_fileLogger?.OnDestroy();
_fileLogger = null;
Application.logMessageReceivedThreaded -= LogMessage;
_isInitialized = false;
}
}
}
+43 -1
View File
@@ -5,6 +5,7 @@ using AibisDream.Kit;
using AibisDream.UI;
using UnityEngine;
using System.IO;
using AibisDream.Utility;
namespace AibisDream
{
@@ -13,12 +14,15 @@ namespace AibisDream
/// </summary>
public class SettingLoader
{
private static readonly string SettingPath = Path.Combine(Application.streamingAssetsPath, "Config", "setting.json");
private static readonly string SettingPath = Path.Combine(Application.persistentDataPath, "AllOurBrokenParts", "Config", "setting.json");
private static readonly string SettingDefaultPath = Path.Combine(Application.streamingAssetsPath, "Config", "setting.json");
private readonly ConfigContainer _container;
private SettingLoader()
{
// 初始化设置文件(如果不存在)
InitSettingFile();
// 读取数据
_container = new ConfigContainer(SettingPath);
LoadAllSetting();
@@ -31,6 +35,44 @@ namespace AibisDream
_container.OnWrite -= OnSettingChanged;
}
private void InitSettingFile()
{
// 如果文件存在,则直接返回
if (File.Exists(SettingPath))
{
return;
}
// 如果文件不存在,则复制默认设置并根据系统语言设置初始语言值
var defaultSetting = JsonUtil.ReadJObject(SettingDefaultPath);
// 根据当前系统语言设置初始语言值
string systemLanguage = GetLanguageBySystemLanguage();
defaultSetting["Language"] = systemLanguage;
// 保存设置文件
JsonUtil.SaveJObject(defaultSetting, SettingPath);
}
/// <summary>
/// 根据系统语言获取对应的语言代码
/// </summary>
/// <returns>语言代码:zh-Hans、en、ja-JP,默认返回 en</returns>
private string GetLanguageBySystemLanguage()
{
SystemLanguage systemLang = Application.systemLanguage;
return systemLang switch
{
SystemLanguage.Chinese => "zh-Hans",
SystemLanguage.ChineseSimplified => "zh-Hans",
SystemLanguage.ChineseTraditional => "zh-Hans",
SystemLanguage.Japanese => "ja-JP",
SystemLanguage.English => "en",
_ => "en",
};
}
private void LoadAllSetting()
{
var settingConfig = _container.ReadAll();