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@@ -17,6 +17,7 @@ public class ShockSystem : MonoBehaviour
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[SerializeField] private Transform sliderBar; // 推杆的杆部分
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[SerializeField] private SpriteRenderer flashHeadSpriteRenderer; // 头部闪烁精灵渲染器
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[SerializeField] private SpriteRenderer flashBackgroundSpriteRenderer; // 背景闪烁精灵渲染器
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[SerializeField] private SpriteRenderer flashSpriteRenderer;
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[SerializeField] private List<Sprite> flashHeadSprites; // 头部闪烁精灵列表
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[Header("Settings")]
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[SerializeField] private Vector3 shockDeviceTargetPos; // 电击器目标位置
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@@ -33,21 +34,30 @@ public class ShockSystem : MonoBehaviour
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[SerializeField] private int flashCount = 3; // 闪烁次数
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[SerializeField] private float strength = 1f; // 震动强度
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[SerializeField] private int vibrate = 10; // 震动次数
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[SerializeField] private float minVibrateStrength = 0.05f; // 最小震动强度
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[SerializeField] private float maxVibrateStrength = 0.2f; // 最大震动强度
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[SerializeField] private float vibrateInterval = 0.1f; // 震动间隔
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[SerializeField] private float deviceShakeAmount = 0.1f; // 电击器震动幅度
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[SerializeField] private float deviceShakeSpeed = 10f; // 电击器震动速度
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private bool isCharging = false;
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private float currentProgress = 0f;
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private Vector3 sliderBarStartScale;
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private Vector3 sliderBarEndScale = new Vector3(1.2f, 1.2f, 1.2f); // 推杆最大缩放
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private Slider baseSlider; // 基础Slider组件
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private Tweener progressTweener; // 用于存储进度条动画
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private Sequence flashSequence; // 用于存储闪烁动画序列
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private int currentFlashHeadIndex = 0; // 当前闪烁头部精灵索引
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private Tweener sliderReturnTweener; // 用于存储滑块回弹动画
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private float lastVibrateTime = 0f; // 上次震动时间
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private Vector3 deviceOriginalPos; // 电击器原始位置
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private Tweener deviceShakeTweener; // 电击器震动动画
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private void Start()
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{
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// 初始化推杆缩放
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sliderBarStartScale = sliderBar.localScale;
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// 保存电击器原始位置
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if (shockDevice != null)
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{
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deviceOriginalPos = shockDevice.localPosition;
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}
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// 获取基础Slider组件
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baseSlider = powerSlider.GetComponent<Slider>();
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@@ -100,11 +110,31 @@ public class ShockSystem : MonoBehaviour
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private void OnSliderValueChanged(float value)
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{
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if(value > 0)
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{
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sliderBar.localPosition = new Vector3(0, -89, 0);
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}
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else
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{
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sliderBar.localPosition = new Vector3(0, 80, 0);
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// 停止电击器震动
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if (deviceShakeTweener != null)
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{
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deviceShakeTweener.Kill();
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deviceShakeTweener = null;
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}
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// 重置电击器位置
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// if (shockDevice != null)
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// {
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// shockDevice.localPosition = deviceOriginalPos;
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// }
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}
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// 如果滑块值大于0,取消回弹动画
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if (value > 0 && sliderReturnTweener != null)
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{
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sliderReturnTweener.Kill();
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sliderReturnTweener = null;
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sliderBar.localPosition = new Vector3(0, -89, 0);
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}
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// 更新推杆的缩放
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@@ -188,10 +218,46 @@ public class ShockSystem : MonoBehaviour
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int progressValue = Mathf.FloorToInt(currentProgress);
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progressBar.CurrentValue = progressValue;
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// 计算震动强度
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float progressRatio = Mathf.Min(currentProgress / progressBar.MaxValue, 1f);
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float currentVibrateStrength = Mathf.Lerp(minVibrateStrength, maxVibrateStrength, progressRatio);
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// 检查是否需要震动
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if (Time.time - lastVibrateTime >= vibrateInterval)
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{
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// 相机震动
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//StartCoroutine(CameraKit.Instance.ShakeCamera(vibrateInterval, currentVibrateStrength, vibrate));
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// 电击器震动
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if (shockDevice != null)
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{
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if (deviceShakeTweener != null)
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{
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deviceShakeTweener.Kill();
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}
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// 计算电击器震动幅度(随进度增加)
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float currentShakeAmount = deviceShakeAmount * progressRatio;
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// 创建电击器震动动画
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deviceShakeTweener = shockDevice.DOShakePosition(
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vibrateInterval,
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currentShakeAmount,
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vibrate,
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deviceShakeSpeed,
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false,
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false
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).SetEase(Ease.Linear);
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}
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lastVibrateTime = Time.time;
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}
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// 检查是否达到最大值
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if (currentProgress >= progressBar.MaxValue)
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{
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// 不再自动释放电击,等待玩家松开滑块
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// 继续充电和震动
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DOVirtual.DelayedCall(Time.deltaTime, StartCharging);
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return;
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}
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else
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@@ -220,7 +286,7 @@ public class ShockSystem : MonoBehaviour
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if (flashBackgroundSpriteRenderer != null)
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{
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flashBackgroundSpriteRenderer.gameObject.SetActive(true);
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flashBackgroundSpriteRenderer.color = new Color(0, 0, 0, 1); // 确保初始alpha为0
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flashBackgroundSpriteRenderer.color = new Color(0, 0, 0, 1f); // 确保初始alpha为0
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}
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// // 首先整体淡入
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@@ -244,10 +310,12 @@ public class ShockSystem : MonoBehaviour
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if (currentFlashHeadIndex == 1)
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{
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flashBackgroundSpriteRenderer.color = Color.white;
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//flashSpriteRenderer.gameObject.SetActive(true);
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}
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else
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{
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flashBackgroundSpriteRenderer.color = Color.black;
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//flashSpriteRenderer.gameObject.SetActive(false);
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}
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// 切换头部图片
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@@ -308,5 +376,9 @@ public class ShockSystem : MonoBehaviour
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{
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sliderReturnTweener.Kill();
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}
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if (deviceShakeTweener != null)
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{
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deviceShakeTweener.Kill();
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}
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}
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}
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