This commit is contained in:
2025-05-21 16:47:17 +08:00
parent 1881cdf686
commit aec424fcd5
27 changed files with 285 additions and 303 deletions
@@ -1,35 +1,32 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using AibisDream.Framework;
using AibisDream.Kit;
using DG.Tweening;
using AibisDream.Utility;
using Febucci.UI;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace AibisDream.FixSystem
{
public class ScreenSystem : MonoBehaviour, IScreen, IDialogView
public class ScreenSystem : MonoBehaviour, IDialogView
{
#region
public float typeSpeed = 0.05f;
public int maxTextLine;
#endregion
#region
[SerializeField] private TMP_Text title;
[SerializeField] private TMP_Text text;
[SerializeField] private RectTransform textRoot;
[SerializeField] private TMP_Text textForEstimation;
private Action _nextStep;
private TextGenerator _generator;
private TextGenerationSettings _generationSettings;
private IUnRegister _plugOutRmv;
private GameObject _textItemPrefab;
private Queue<TypewriterByCharacter> _lineQueue;
public TaskScreen TaskScreen { get; private set; }
public int maxLineNum = 10;
#endregion
private void Awake()
@@ -40,19 +37,10 @@ namespace AibisDream.FixSystem
private void InitComponentRefs()
{
_generator = new TextGenerator();
_generationSettings = new TextGenerationSettings
{
font = text.font.sourceFontFile,
fontSize = Mathf.RoundToInt(text.fontSize),
lineSpacing = text.lineSpacing,
horizontalOverflow = HorizontalWrapMode.Wrap,
verticalOverflow = VerticalWrapMode.Truncate,
generationExtents = new Vector2(text.rectTransform.rect.width, Mathf.Infinity),
resizeTextForBestFit = false
};
TaskScreen = GetComponentInChildren<TaskScreen>();
_lineQueue = new Queue<TypewriterByCharacter>();
_textItemPrefab = ResourceKit.LoadAssetSync<GameObject>(ConstRef.ScreenTextName);
// TODO 调整估算文本框的宽度
}
private void Register()
@@ -71,73 +59,26 @@ namespace AibisDream.FixSystem
#region
public void ShowTitle(string targetTitle)
private void ShowTitle(string targetTitle)
{
title.text = targetTitle;
}
public IEnumerator ShowText(string targetText)
{
// 先换行
if (!string.IsNullOrEmpty(text.text))
{
text.text += "\n";
}
// 先估算新增行数
var targetLineNum = EstimateLineNum(targetText);
// 截断超出屏幕的部分
var oldText = "";
if (targetLineNum + text.textInfo.lineCount > maxTextLine)
{
var cutLineNum = targetLineNum + text.textInfo.lineCount - maxTextLine;
if (cutLineNum <= text.textInfo.lineCount)
{
var lastCharIndex = text.textInfo.lineInfo[cutLineNum - 1].lastCharacterIndex;
if (lastCharIndex + 1 < text.text.Length)
{
oldText = text.text.Substring(lastCharIndex + 1);
}
else
{
oldText = string.Empty;
}
}
}
else
{
oldText = text.text;
}
var targetLength = oldText.Length + targetText.Length;
// 逐个字符添加
yield return DOTween.To(() => oldText.Length, x => UpdateText(x, targetText, oldText), targetLength,
targetText.Length * typeSpeed).WaitForCompletion();
EnumEventSystem.Global.Send(DialogEventEnum.LineShown);
yield return new WaitForSeconds(0.5f);
EnumEventSystem.Global.Send(DialogEventEnum.LineEnd);
_nextStep.Invoke();
}
private int EstimateLineNum(string str)
{
var height = _generator.GetPreferredHeight(str, _generationSettings);
var lineHeight = text.fontSize * 1.2f; // 简单估算行高
return Mathf.CeilToInt(height / lineHeight);
}
private void UpdateText(int currentLength, string nextText, string oldText)
{
var appendLength = currentLength - oldText.Length;
text.text = oldText + nextText[..appendLength];
}
public void ClearTextScreen()
{
title.text = "";
text.SetText("");
while (_lineQueue.Count > 0)
{
var text = _lineQueue.Dequeue();
Destroy(text.gameObject);
}
}
#endregion
@@ -147,9 +88,31 @@ namespace AibisDream.FixSystem
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId, bool isAutoSkip = false)
{
ShowTitle(character.GetActorName());
StartCoroutine(ShowText(dialogLine));
// 生成新文本组件
var textItem = Instantiate(_textItemPrefab, textRoot);
var textItemTypewriter = textItem.GetComponent<TypewriterByCharacter>();
// 估算文本高度
var newLineNum = EstimateLineNum(dialogLine);
var oldLineNum = CalcTotalLineNum();
if (newLineNum + oldLineNum > maxLineNum)
{
Destroy(_lineQueue.Dequeue().gameObject);
}
_lineQueue.Enqueue(textItemTypewriter);
// 播放文本
textItemTypewriter.ShowText(dialogLine);
// 播放完成后,顿0.3秒执行下一步
textItemTypewriter.onTextShowed.AddListener(AutoNextStep);
// 每行自动跳过
_nextStep = nextStep;
// 强制更新布局
LayoutRebuilder.ForceRebuildLayoutImmediate(textRoot);
}
private void AutoNextStep()
{
}
public void ShowOptions(DialogOption[] dialogueOptions)
@@ -179,20 +142,17 @@ namespace AibisDream.FixSystem
}
#endregion
}
private int EstimateLineNum(string text)
{
textForEstimation.text = text;
textForEstimation.ForceMeshUpdate();
return textForEstimation.textInfo.linkCount;
}
/// <summary>
/// 屏幕接口
/// </summary>
public interface IScreen
{
// 显示标题文字
void ShowTitle(string title);
// 显示正文
IEnumerator ShowText(string text);
// 清空屏幕
void ClearTextScreen();
private int CalcTotalLineNum()
{
return _lineQueue.Select(x => x.GetComponent<TMP_Text>().textInfo.linkCount).Sum();
}
}
}