文字弹出效果调整
This commit is contained in:
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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+45
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using Febucci.UI.Core;
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using Febucci.UI.Effects;
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using UnityEngine;
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namespace Febucci.UI.Effects
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{
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[UnityEngine.Scripting.Preserve]
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[CreateAssetMenu(fileName = "Direct Appearance", menuName = "Text Animator/Animations/Appearances/Direct")]
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[EffectInfo("step", EffectCategory.Appearances)]
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public sealed class DirectAppearance : AppearanceScriptableBase
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{
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Color32 temp;
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public override void ResetContext(TAnimCore animator)
|
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{
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base.ResetContext(animator);
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}
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public override void ApplyEffectTo(ref Core.CharacterData character, TAnimCore animator)
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{
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float timeProgress = character.passedTime / duration;
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|
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// First half: hide (alpha = 0)
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// Second half: show (alpha = original)
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for (int i = 0; i < TextUtilities.verticesPerChar; i++)
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{
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temp = character.current.colors[i];
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if (timeProgress < 0.5f)
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{
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// First half: completely transparent
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temp.a = 0;
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}
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else
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{
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// Second half: use original alpha from source
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temp.a = character.source.colors[i].a;
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}
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character.current.colors[i] = temp;
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}
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}
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}
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}
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+11
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Reference in New Issue
Block a user