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DOTween.To(() => _curProgress, value => _curProgress = value, spriteArr.Length, duration) - .SetEase(Ease.Linear) - .OnUpdate(UpdateSprite); + _renderer2 = transform.Find("Renderer1").GetComponent(); + PlayNext(); + } + + private void PlayNext() + { + _curIndex++; + // 所有图片播放完毕则退出 + if (_curIndex >= spriteArr.Length) + { + OnFinished?.Invoke(); + return; + } + // 播放下一个图片 + InitNewSprite(_curIndex); + // 缩放 + _curProgress = 0.01f; + DOTween.To(() => _curProgress, value => _curProgress = value, 1, duration) + .SetEase(Ease.InQuad) + .OnUpdate(UpdateSprite) + .OnComplete(PlayNext); + } + + private void InitNewSprite(int index) + { + if (_renderer1) + { + Destroy(_renderer1.gameObject); + } + + _renderer1 = _renderer2; + _renderer2 = new GameObject().AddComponent(); + _renderer2.transform.SetParent(transform); + // 处理层级 + _renderer1.sortingLayerName = LayerName; + _renderer1.sortingOrder = BottomLayer; + _renderer2.sortingLayerName = LayerName; + _renderer2.sortingOrder = TopLayer; + _renderer2.transform.localScale = Vector3.one * 0.01f; + // 添加图片 + _renderer2.sprite = spriteArr[index]; } private void UpdateSprite() { - + // 大图片缩放 + _renderer1.transform.localScale = Vector3.one * (_curProgress * 100); + // 小图片缩放 + _renderer2.transform.localScale = Vector3.one * _curProgress; } } } \ No newline at end of file diff --git a/Assets/Scripts/SpecialPlay/DeepInClock.cs b/Assets/Scripts/SpecialPlay/DeepInClock.cs index b22166051..471ad6501 100644 --- a/Assets/Scripts/SpecialPlay/DeepInClock.cs +++ b/Assets/Scripts/SpecialPlay/DeepInClock.cs @@ -1,3 +1,4 @@ +using System; using AibisDream.Framework; using AibisDream.Kit; using DG.Tweening; @@ -15,6 +16,9 @@ namespace AibisDream private SpriteLooper _cityLooper; + public event Action OnClockReached; + public event Action OnClockEnd; + #endregion #region 参数 @@ -29,8 +33,10 @@ namespace AibisDream // 按分钟计算,全程1440分钟 private BindProperty _curTime; - private void Awake() + public void Enable() { + gameObject.SetActive(true); + _minHand = transform.Find("fenzhen").GetComponent(); _secondHand = transform.Find("miaozhen"); _hourHand = transform.Find("shizhen"); @@ -42,6 +48,8 @@ namespace AibisDream _minHand.OnMinHandReached += StartAutoRotate; _minHand.OnMinHandChanged += UpdateCurTime; + + _minHand.IsActive = true; } private void UpdateCityLooper(float curTime) @@ -59,8 +67,7 @@ namespace AibisDream if (_curTime.Value > 1200 && !_isReached) { _isReached = true; - // 播放旋转 - + OnClockReached?.Invoke(); } } @@ -78,6 +85,7 @@ namespace AibisDream private void OnRotateEnd() { gameObject.SetActive(false); + OnClockEnd?.Invoke(); } } } \ No newline at end of file diff --git a/Assets/Scripts/SpecialPlay/LightRoom.cs b/Assets/Scripts/SpecialPlay/LightRoom.cs new file mode 100644 index 000000000..b058d26ec --- /dev/null +++ b/Assets/Scripts/SpecialPlay/LightRoom.cs @@ -0,0 +1,35 @@ +using AibisDream.Framework; +using UnityEngine; +using UnityEngine.EventSystems; + +namespace AibisDream +{ + public class LightRoom : MonoBehaviour + { + #region 索引 + + private SpriteRenderer _room; + private EventTriggerEx _onTrigger; + private EventTriggerEx _offTrigger; + + #endregion + + private void Awake() + { + _room = transform.Find("Room").GetComponent(); + _onTrigger = transform.Find("OnBtn").GetComponent(); + _offTrigger = transform.Find("OffBtn").GetComponent(); + + _onTrigger.Register(EventTriggerType.PointerClick, OnBtnClick); + _offTrigger.Register(EventTriggerType.PointerClick, OffBtnClick); + } + + private void OnBtnClick(BaseEventData eventData) + { + } + + private void OffBtnClick(BaseEventData eventData) + { + } + } +} diff --git a/Assets/Scripts/SpecialPlay/LightRoom.cs.meta b/Assets/Scripts/SpecialPlay/LightRoom.cs.meta new file mode 100644 index 000000000..bd70ff4d4 --- /dev/null +++ b/Assets/Scripts/SpecialPlay/LightRoom.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 46dd8691ca2e18e46bfe764ce14ea847 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SpecialPlay/MinHand.cs b/Assets/Scripts/SpecialPlay/MinHand.cs index 7fae0e763..8b8f8d436 100644 --- a/Assets/Scripts/SpecialPlay/MinHand.cs +++ b/Assets/Scripts/SpecialPlay/MinHand.cs @@ -30,7 +30,6 @@ namespace AibisDream _trigger.Register(EventTriggerType.Drag, OnDrag); EventSystemEx.Instance.isLocked = false; - IsActive = true; } private void OnDrag(BaseEventData data) @@ -78,7 +77,7 @@ namespace AibisDream #region 交互属性 - public bool IsActive { get; private set;} + public bool IsActive { get; set;} public bool IsAvailable => true; public GameObject GetGameObject() { diff --git a/Assets/Scripts/SpecialPlay/OpenSequence.cs b/Assets/Scripts/SpecialPlay/OpenSequence.cs new file mode 100644 index 000000000..d215b4a2e --- /dev/null +++ b/Assets/Scripts/SpecialPlay/OpenSequence.cs @@ -0,0 +1,59 @@ +using UnityEngine; +using UnityEngine.Playables; + +namespace AibisDream +{ + public class OpenSequence : MonoBehaviour + { + public DeepInClock deepInClock; + public PlayableDirector fadeInPlayable; + public GameObject fadeInAnima; + public SpriteDeepIn deepIn; + + private void Awake() + { + // 组装 + deepInClock.OnClockReached += PlayFadeIn; + fadeInPlayable.stopped += PlayDeepIn; + deepIn.OnFinished += Finished; + } + + private void Update() + { + if (Input.GetKeyDown(KeyCode.K)) + { + EnableClock(); + } + } + + private void OnDestroy() + { + deepInClock.OnClockReached -= PlayFadeIn; + fadeInPlayable.stopped -= PlayDeepIn; + deepIn.OnFinished -= Finished; + } + + public void EnableClock() + { + deepInClock.Enable(); + } + + private void PlayFadeIn() + { + fadeInAnima.SetActive(true); + fadeInPlayable.Play(); + } + + private void PlayDeepIn(PlayableDirector director) + { + fadeInAnima.SetActive(false); + deepIn.gameObject.SetActive(true); + deepIn.Play(); + } + + private void Finished() + { + Debug.Log("Open Finished"); + } + } +} diff --git a/Assets/Scripts/SpecialPlay/OpenSequence.cs.meta b/Assets/Scripts/SpecialPlay/OpenSequence.cs.meta new file mode 100644 index 000000000..2652066f5 --- /dev/null +++ b/Assets/Scripts/SpecialPlay/OpenSequence.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e586e8aaf7a30074db21d1b7ef1f78f8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: