sfxUpdate
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@@ -74,7 +74,7 @@ me: …… #line:06df2f5
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// 她疲惫地四处张望着。这里显然已经和她印象中的世界不太一样了。
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// 或许是因为季节的变化,或许是因为别的什么。
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peipei: 和我想象的…不太一样。 #line:06144e9
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me: 因为天要黑了吧。 #line:0b4ef34
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me: 因为天要黑了吧。<br>要是在更高些的地方,景色应该会不错。 #line:0b4ef34
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<<hide_dialog>>
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<<wait 1>>
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me: 真的很抱歉。 #line:030c331
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@@ -85,7 +85,9 @@ peipei: 不。医生…这不是你的错。<br>我想这是注定的… #line:0
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pp: 我生来就是个残次品。 #line:099f942
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// 你抽了一口烟。 #line:099f942
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me: 要是这里再高一些就好了。可以看 #line:08565f1
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<<wait 1>>
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me: 太阳要下去了。
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<<hide_dialog>>
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<<wait 1>>
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@@ -110,12 +112,12 @@ me: 你打算几点回来? #line:0e84854
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me: … #line:0ef5bd7
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<<hide_dialog>>
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<<wait 1>>
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me: 如果你想继续看夕阳,应该要找个更高的地方。 #line:08565f1
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me: 去吧。去找个高些的地方。 #line:08565f1
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她依然沉默着,嘴角露出了一丝笑容,[[comma-pause]]<br>然后咧开嘴笑了。 #line:0529bb5
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眼泪从她的眼角划过,流进了她的嘴里。 #line:0b50578
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<<hide_dialog>>
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<<wait 1>>
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她抿了一下嘴。 #line:018c3cf
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//她抿了一下嘴。 #line:018c3cf
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<<change_actor_state_async "回头_Flow" 天桥佩佩>>
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peipei: 一会…一会见。 #line:01ff340
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<<wait 1>>
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@@ -1,4 +1,4 @@
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title: Start
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title: Start
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color: blue
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cluster: Day2_Entry
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tags: demo start
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@@ -214,7 +214,6 @@ mecd: 还是落回来了啊。 #line:0a5c874
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title: 广场
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tags: hub
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---
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<<set_global_param dream1scene 0>>
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<<detour 展示广场_Func>>
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<<detour 广场_入场>>
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<<if $leaving==true>>
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@@ -622,7 +621,6 @@ title: 风筝抉择
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tags: linear
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---
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<<kite_accent wrench>>
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<<set_global_param d2sAccend 1>>
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轱辘发出咚的一声,停止了转动。你被拽得向前走了两步,几乎要被带离地面。 #line:0629fc9
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所有的线都被放出去了。<br>你知道只有一个办法让它飞得更高了。 #line:002fd88
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<<show_sprite_motion "D2S轱辘没线" "reel_tension" 0.25>>
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@@ -649,9 +647,13 @@ tags: linear
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---
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<<detour 上升_入场_Func>>
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zls?: …所以…那个时候…
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zls?: 得知她去世的时候。你是什么感觉?
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mem: 我不记得了。
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zls?: …
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zls?: …那么,当时…
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zls?: …得知她去世的时候。你有什么感觉?
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<<wait 1>>
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mem: 不记得。
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zls: 如果你真的想忘掉,现在就必须记起来。否则β-阻滞剂就无法生效。
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<<wait 1>>
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@@ -1156,5 +1158,7 @@ tags: linear
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英理: …
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<<wait 2>>
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<<fade_in 0>>
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<<set_global_param d2sStage 7>>
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<<stop_music event:/Music/mus_dream2>>
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<<NextYarn>>
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===
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@@ -21,9 +21,8 @@ tags: init
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title: InitMusic
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tags: function
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---
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<<set_global_param dream1Stage 1>>
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<<set_global_param dream1scene 5>>
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<<set_global_param day 2>>
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<<set_global_param Vol_general 0>>
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===
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title: 风筝1风向_Set
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@@ -268,14 +267,14 @@ tags: function
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title: 上升_入场_Func
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tags: function
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---
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<<set_global_param d2sAccend 1>>
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<<wait 2>>
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<<set_global_param dream1Stage 2.3>>
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<<bloom_exposure_in "BloomEffect" 2.2 0.6>>
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<<bloom_exposure_in "BloomEffect" 2.2 6>>
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<<show_large_sprite_animation "D2S天花板风扇" 5 0.2 0>>
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<<set_large_sprite_blur 0>>
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<<bloom_exposure_out "BloomEffect" 1.6 0.5>>
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<<set_global_param dream1scene 4>>
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<<wait 4>>
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<<wait 2>>
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<<bloom_exposure_out "BloomEffect" 1.6 6>>
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<<wait 2>>
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===
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title: 上升_模糊_Func
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@@ -293,7 +292,8 @@ tags: function
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title: 上升_高空开始_Func
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tags: function
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---
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<<set_global_param dream1Stage 2.1>>
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<<set $gameStage = 4>>
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<<set_global_param d2sStage 4>>
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<<bloom_exposure_in "BloomEffect" 1.8 0.6>>
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<<wait 0.8>>
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<<wait 1>>
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@@ -324,15 +324,12 @@ tags: function
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title: 上升_醒来_Set
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tags: function
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---
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<<set_global_param dream1Stage 0.5>>
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<<bloom_exposure_in "BloomEffect" 2.2 0.6>>
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<<set $gameStage = 4>>
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<<wait 2>>
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<<tween_large_sprite_blur_async 0 0 0.5>>
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<<show_large_sprite "D2S枯树-Large" 0>>
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<<bloom_exposure_out "BloomEffect" 2.2 0.6>>
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<<set_global_param dream1scene 5>>
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<<set_global_param dream1Stage 1>>
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===
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title: 上升_解开_Func
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@@ -364,11 +361,13 @@ tags: function
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---
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<<if $doorCheck == false>>
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<<hide_dream_door>>
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<<set_global_param d2sDoorDistance 1>>
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<<show_large_sprite "D2S门">>
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<<set_global_param dream1Stage 1.6>>
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<<else>>
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<<set_global_param dream1Stage 2>>
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<<show_door_listen_view false 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<set_door_closeup 1 1>>
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<<set_volume_weight "BloomEffect" 0.4>>
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<<set_volume_brightness "BloomEffect" 0>>
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@@ -387,6 +386,7 @@ tags: function
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<<set $doorCheck = true>>
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<<set_global_param dream1Stage 2>>
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<<show_door_listen_view false 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<set_door_closeup 1 1>>
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<<set_volume_weight "BloomEffect" 0.4>>
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<<set_volume_brightness "BloomEffect" 0>>
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@@ -396,6 +396,7 @@ tags: function
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title: 展示门把手_Func
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tags: function
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---
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<<set_global_param d2sDoorDistance 0>>
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<<show_large_sprite "门把手特写" 0>>
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===
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@@ -403,6 +404,7 @@ title: 推门_凑近_Func
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tags: function
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---
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<<show_door_listen_view false 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<tween_door_closeup_async 1.2 1 10>>
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===
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@@ -432,6 +434,7 @@ tags: function
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<<wait 2>>
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<<tween_door_closeup_async 1 1 0>>
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<<show_door_listen_view true 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<tween_door_closeup_async 1 1 1>>
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<<tween_volume_weight_async "BloomEffect" 0.05 4>>
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<<tween_volume_brightness_async "BloomEffect" 0 2>>
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@@ -470,6 +473,7 @@ tags: function
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<<tween_door_closeup_async 1.5 1 20>>
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<<set_door_closeup 1.1 1>>
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<<show_door_listen_view true 1>>
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<<set_global_param d2sDoorDistance 0>>
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<<set_volume_weight "BloomEffect" 0.02>>
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<<set_volume_brightness "BloomEffect" 0>>
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===
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@@ -479,6 +483,7 @@ tags: function
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---
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<<fade_in 0>>
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<<wait 0.1>>
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<<set_global_param d2sCode 1>>
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<<tween_door_closeup_async 1.6 1 20>>
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<<tween_volume_weight_async "BloomEffect" 1 2.4>>
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<<tween_volume_brightness_async "BloomEffect" 1 2.4>>
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@@ -487,8 +492,8 @@ tags: function
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<<set_global_param dream1Stage 3>>
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<<set_door_closeup 1.1 0>>
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<<show_door_listen_view false 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<show_door_code_sea_fullscreen>>
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<<play_sfx event:/FollowInput/defib/defib_charging>>
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<<tween_volume_weight_async "BloomEffect" 0 2>>
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<<tween_volume_brightness_async "BloomEffect" 0 2>>
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<<wait 2>>
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@@ -514,6 +519,8 @@ title: 靠近黑暗_Set
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tags: function
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---
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<<set $gameStage=5>>
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<<set_global_param d2sStage 5>>
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<<set_global_param d2sEnd 1>>
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<<hide_dialog>>
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<<set_volume_weight "BloomEffect" 0>>
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<<set_volume_brightness "BloomEffect" 0>>
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@@ -523,7 +530,9 @@ tags: function
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title: 苏醒_入场_Func
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tags: function
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---
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<<set_global_param dream1Stage 0>>
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<<set $gameStage = 6>>
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<<set_global_param d2sStage 6>>
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<<set_global_param Vol_general 1>>
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<<tween_volume_weight "BloomEffect" 0.3 2>>
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<<stop_sfx event:/FollowInput/defib/defib_charging>>
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<<play_sfx event:/FollowInput/defib/defib_shock>>
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