feat(fix-system): 添加EyeModule并重构视觉模块控制
This commit is contained in:
@@ -152,7 +152,7 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 寻找指定名称的BodyModule
|
||||
/// </summary>
|
||||
@@ -163,6 +163,16 @@ namespace AibisDream.FixSystem
|
||||
return BodyModules?.FirstOrDefault(module => module.data.moduleName == modulename);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 寻找指定类型的BodyModule
|
||||
/// </summary>
|
||||
/// <typeparam name="T">模块类型</typeparam>
|
||||
/// <returns>对应类型的BodyModule</returns>
|
||||
public T FindBodyModuleByType<T>() where T : BodyModule
|
||||
{
|
||||
return BodyModules?.FirstOrDefault(module => module is T) as T;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置发热
|
||||
/// </summary>
|
||||
|
||||
@@ -5,7 +5,6 @@ using UnityEngine;
|
||||
using System.Collections;
|
||||
using DG.Tweening;
|
||||
using AibisDream.Kit;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace AibisDream.FixSystem
|
||||
{
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using AibisDream.Kit;
|
||||
using AibisDream.Framework;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
namespace AibisDream.FixSystem
|
||||
{
|
||||
public class EyeModule : BodyModule
|
||||
{
|
||||
private static IEnumerator ApplyCoverSprite(SpriteRenderer sp, string address)
|
||||
{
|
||||
var handle = ResourceSystem.LoadAsync<Sprite>(address);
|
||||
yield return handle;
|
||||
if (handle.Status == AsyncOperationStatus.Succeeded)
|
||||
sp.sprite = handle.Result;
|
||||
}
|
||||
|
||||
public IEnumerator OpenEye()
|
||||
{
|
||||
var sp = transform.Find("Cover").GetComponent<SpriteRenderer>();
|
||||
AudioManager.Instance.PlaySfx("event:/ActionFB/eye_open");
|
||||
yield return ApplyCoverSprite(sp, FixAssetRef.EyeCoverOpenA);
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
yield return ApplyCoverSprite(sp, FixAssetRef.EyeCoverOpenB);
|
||||
}
|
||||
|
||||
public IEnumerator CloseEye()
|
||||
{
|
||||
var sp = transform.Find("Cover").GetComponent<SpriteRenderer>();
|
||||
yield return ApplyCoverSprite(sp, FixAssetRef.EyeCoverOpenA);
|
||||
AudioManager.Instance.PlaySfx("event:/ActionFB/eye_close");
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
yield return ApplyCoverSprite(sp, FixAssetRef.EyeCoverClose);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef3089c3a47fcd84689e9cf23e93ce75
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user