脚本重构
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@@ -9,7 +9,7 @@ public class FavoritesManager : MonoBehaviour
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{
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public static FavoritesManager Instance;
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private ClueData _clueData;
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private ClueData _clueData=new ClueData();
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public Button toggleFavoritesButton; // 用于打开/关闭收藏夹的按钮
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@@ -10,7 +10,7 @@ public class ChipModule : MonoBehaviour
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{
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private GameObject _chipModule;
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private ChipData _chipData;
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private ChipData _chipData=new ();
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private void Awake()
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{
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@@ -7,7 +7,7 @@ public class UFModule : MonoBehaviour
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{
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private GameObject _ufCover;
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private GameObject _ufModule;
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private UFData _ufData;
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private UFData _ufData=new ();
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private void Awake()
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{
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@@ -16,7 +16,7 @@ public class UFModule : MonoBehaviour
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// 添加加载逻辑
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_ufData.LoadEvent += LoadData;
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_ufModule = transform.Find("Module Pic").gameObject;
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_ufCover = transform.Find("Cover").gameObject;
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_ufCover = _ufModule.transform.Find("Cover").gameObject;
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}
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// Start is called before the first frame update
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@@ -23,7 +23,7 @@ public class EyeSystem : MonoBehaviour
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public GameObject eyeView;
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public ViewCameraManager cameraManager;
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private IEyeStateEffect eyeStateEffect;
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private EyeData _eyeData;
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private EyeData _eyeData=new ();
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private Tween hsvShiftTween;
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private MouseFollowAndZoom mouseFollowAndZoom;
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private void Awake()
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