This commit is contained in:
2025-05-19 21:13:01 +08:00
parent 1993e0bf47
commit 9ec4d60034
9 changed files with 1599 additions and 2111 deletions
@@ -5,16 +5,14 @@ using AibisDream.Kit;
using DG.Tweening;
using TMPro;
using UnityEngine;
using Yarn.Unity;
namespace AibisDream.FixSystem
{
public class ScreenSystem : MonoBehaviour, IScreen, IDialogView
{
private static readonly int DirectionalAlphaFadeFade = Shader.PropertyToID("_DirectionalAlphaFadeFade");
#region
public float rotateDuration = 0.5f;
public float typeSpeed = 0.05f;
public int maxTextLine;
@@ -22,11 +20,8 @@ namespace AibisDream.FixSystem
#region
private Transform _textScreen;
[SerializeField] private TMP_Text title;
[SerializeField] private TMP_Text text;
[SerializeField] private SpriteRenderer screenImage;
private Material _imageMaterial;
private Action _nextStep;
private TextGenerator _generator;
@@ -44,9 +39,6 @@ namespace AibisDream.FixSystem
private void InitComponentRefs()
{
_textScreen = transform.Find("旋转屏幕");
_imageMaterial = screenImage.material;
_generator = new TextGenerator();
_generationSettings = new TextGenerationSettings
{
@@ -74,12 +66,6 @@ namespace AibisDream.FixSystem
#region
public void OpenTextScreen()
{
// 旋转
_textScreen.DORotate(new Vector3(0, 0, 0), rotateDuration);
}
public void ShowTitle(string targetTitle)
{
title.text = targetTitle;
@@ -142,78 +128,13 @@ namespace AibisDream.FixSystem
var appendLength = currentLength - oldText.Length;
text.text = oldText + nextText[..appendLength];
}
public Tween ShowImage(Sprite sprite)
{
// 先回归隐藏状态
_imageMaterial.SetFloat(DirectionalAlphaFadeFade, 0);
// 切换图片
screenImage.sprite = sprite;
// 逐渐展示
return DOTween.To(() => _imageMaterial.GetFloat(DirectionalAlphaFadeFade),
value => _imageMaterial.SetFloat(DirectionalAlphaFadeFade, value), 10f, 0.5f);
}
public void ClearImage()
{
_imageMaterial.SetFloat(DirectionalAlphaFadeFade, 0);
screenImage.sprite = null;
}
public void ClearTextScreen()
{
title.text = "";
text.SetText("");
}
public void CloseTextScreen()
{
// 先清除文字
ClearTextScreen();
// 旋转隐藏
if (transform.eulerAngles.z >= -80f)
{
_textScreen.DORotate(new Vector3(0, 0, -90), rotateDuration, RotateMode.FastBeyond360);
}
}
#endregion
#region
/// <summary>
/// 插头链接时播放内容
/// </summary>
/// <param name="sprite">需要播放的图片</param>
/// <returns></returns>
public IEnumerator OnLink(Sprite sprite)
{
EnumEventSystem.Global.Send(EventEnum.OpenScreen);
// 右侧加载图片
var tween = ShowImage(sprite);
yield return tween.WaitForCompletion();
// 左侧打开副屏
OpenTextScreen();
yield return new WaitForSeconds(rotateDuration + 0.2f);
}
/// <summary>
/// 收回屏幕时触发
/// </summary>
/// <returns></returns>
public IEnumerator OnUnlink()
{
// 隐藏图片
ClearImage();
yield return new WaitForSeconds(0.3f);
// 左侧回收屏幕
CloseTextScreen();
yield return new WaitForSeconds(rotateDuration + 0.2f);
EnumEventSystem.Global.Send(EventEnum.CloseScreen);
}
#endregion
#region
@@ -260,25 +181,24 @@ namespace AibisDream.FixSystem
/// </summary>
public interface IScreen
{
// 打开副屏
void OpenTextScreen();
// 显示标题文字
void ShowTitle(string title);
// 显示正文
IEnumerator ShowText(string text);
// 显示图片
Tween ShowImage(Sprite sprite);
// 清除图片
void ClearImage();
// 清空屏幕
void ClearTextScreen();
}
public static class ScreenYarnCommand
{
private static ScreenSystem ScreenSystem => FixSystemCenter.SystemDic.Get<ScreenSystem>();
// 关闭副屏
void CloseTextScreen();
[YarnCommand("clear_screen")]
public static void ClearTextScreen()
{
ScreenSystem.ClearTextScreen();
}
}
}