美术替换
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@@ -53,7 +53,7 @@ namespace AibisDream
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private void Update()
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{
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updateSpeedEvent.Invoke(curSpeed, GetSpeedScale() * engineConfig.gearSpeed);
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updateSpeedEvent.Invoke(curSpeed, GetSpeedScale());
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if (curSpeed >= targetSpeed && !_isSuccess)
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{
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_isSuccess = true;
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@@ -27,10 +27,11 @@ namespace AibisDream
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private void OnSpeedUpdate(float originSpeed, float speedScale)
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{
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Debug.Log(speedScale);
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// 处理齿轮速度
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foreach (var gear in engineGears)
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{
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gear.SetSpeedScale(speedScale);
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gear.SetSpeedScale(speedScale * _engineSystem.engineConfig.gearSpeed);
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}
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}
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}
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@@ -199,7 +199,7 @@ namespace AibisDream
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else
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{
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_actorName.transform.parent.localPosition =
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character.key == "me" ? new Vector3(460, -125, 0) : new Vector3(-630, 150, 0);
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character.key == "me" ? new Vector3(460, 150, 0) : new Vector3(-630, 150, 0);
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_actorName.transform.parent.gameObject.SetActive(true);
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_actorName.text = character.GetActorName();
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