diff --git a/Assets/Plugins/Oscillogram/Oscillogram.cs b/Assets/Plugins/Oscillogram/Oscillogram.cs index 68035e9dc..4fd971c8a 100644 --- a/Assets/Plugins/Oscillogram/Oscillogram.cs +++ b/Assets/Plugins/Oscillogram/Oscillogram.cs @@ -1,6 +1,5 @@ -using UnityEngine; +using UnityEngine; using UnityEngine.Events; -using Yarn.Unity; public class Oscillogram : MonoBehaviour { @@ -47,7 +46,6 @@ public class Oscillogram : MonoBehaviour amplitude = newAmplitude; } - [YarnCommand("heart")] public void ControlHeart(string type) { isRandomizing = true; // 启用随机化 diff --git a/Assets/Scripts/FixSystem/Memory/MemoryProcess.cs b/Assets/Scripts/FixSystem/Memory/MemoryProcess.cs index f1137d618..b4653824a 100644 --- a/Assets/Scripts/FixSystem/Memory/MemoryProcess.cs +++ b/Assets/Scripts/FixSystem/Memory/MemoryProcess.cs @@ -318,7 +318,6 @@ namespace AibisDream.FixSystem } } - [YarnCommand("search_memory")] public IEnumerator SearchMemory(PunchTape punchTape, bool isSkipDialogue = false) { if (isPlayingFaderSound)